/* Copyright 2012-2019 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl.h Pugl API. */ #ifndef PUGL_PUGL_H #define PUGL_PUGL_H #include #include #include #ifdef PUGL_SHARED # ifdef _WIN32 # define PUGL_LIB_IMPORT __declspec(dllimport) # define PUGL_LIB_EXPORT __declspec(dllexport) # else # define PUGL_LIB_IMPORT __attribute__((visibility("default"))) # define PUGL_LIB_EXPORT __attribute__((visibility("default"))) # endif # ifdef PUGL_INTERNAL # define PUGL_API PUGL_LIB_EXPORT # else # define PUGL_API PUGL_LIB_IMPORT # endif #else # define PUGL_API #endif #ifdef __cplusplus # define PUGL_BEGIN_DECLS extern "C" { # define PUGL_END_DECLS } #else # define PUGL_BEGIN_DECLS # define PUGL_END_DECLS #endif PUGL_BEGIN_DECLS /** @defgroup pugl_api Pugl A minimal portable API for embeddable GUIs. @{ */ /** A rectangle. This is used to describe things like view position and size. Pugl generally uses coordinates where the top left corner is 0,0. */ typedef struct { double x; double y; double width; double height; } PuglRect; /** @defgroup events Events Event definitions. All updates to the view happen via events, which are dispatched to the view's #PuglEventFunc by Pugl. Most events map directly to one from the underlying window system, but some are constructed by Pugl itself so there is not necessarily a direct correspondence. @{ */ /** Keyboard modifier flags. */ typedef enum { PUGL_MOD_SHIFT = 1, ///< Shift key PUGL_MOD_CTRL = 1 << 1, ///< Control key PUGL_MOD_ALT = 1 << 2, ///< Alt/Option key PUGL_MOD_SUPER = 1 << 3 ///< Mod4/Command/Windows key } PuglMod; /** Bitwise OR of #PuglMod values. */ typedef uint32_t PuglMods; /** Keyboard key codepoints. All keys are identified by a Unicode code point in PuglEventKey::key. This enumeration defines constants for special keys that do not have a standard code point, and some convenience constants for control characters. Note that all keys are handled in the same way, this enumeration is just for convenience when writing hard-coded key bindings. Keys that do not have a standard code point use values in the Private Use Area in the Basic Multilingual Plane (`U+E000` to `U+F8FF`). Applications must take care to not interpret these values beyond key detection, the mapping used here is arbitrary and specific to Pugl. */ typedef enum { // ASCII control codes PUGL_KEY_BACKSPACE = 0x08, PUGL_KEY_ESCAPE = 0x1B, PUGL_KEY_DELETE = 0x7F, // Unicode Private Use Area PUGL_KEY_F1 = 0xE000, PUGL_KEY_F2, PUGL_KEY_F3, PUGL_KEY_F4, PUGL_KEY_F5, PUGL_KEY_F6, PUGL_KEY_F7, PUGL_KEY_F8, PUGL_KEY_F9, PUGL_KEY_F10, PUGL_KEY_F11, PUGL_KEY_F12, PUGL_KEY_LEFT, PUGL_KEY_UP, PUGL_KEY_RIGHT, PUGL_KEY_DOWN, PUGL_KEY_PAGE_UP, PUGL_KEY_PAGE_DOWN, PUGL_KEY_HOME, PUGL_KEY_END, PUGL_KEY_INSERT, PUGL_KEY_SHIFT, PUGL_KEY_SHIFT_L = PUGL_KEY_SHIFT, PUGL_KEY_SHIFT_R, PUGL_KEY_CTRL, PUGL_KEY_CTRL_L = PUGL_KEY_CTRL, PUGL_KEY_CTRL_R, PUGL_KEY_ALT, PUGL_KEY_ALT_L = PUGL_KEY_ALT, PUGL_KEY_ALT_R, PUGL_KEY_SUPER, PUGL_KEY_SUPER_L = PUGL_KEY_SUPER, PUGL_KEY_SUPER_R, PUGL_KEY_MENU, PUGL_KEY_CAPS_LOCK, PUGL_KEY_SCROLL_LOCK, PUGL_KEY_NUM_LOCK, PUGL_KEY_PRINT_SCREEN, PUGL_KEY_PAUSE } PuglKey; /** The type of a PuglEvent. */ typedef enum { PUGL_NOTHING, ///< No event PUGL_BUTTON_PRESS, ///< Mouse button pressed, a #PuglEventButton PUGL_BUTTON_RELEASE, ///< Mouse button released, a #PuglEventButton PUGL_CONFIGURE, ///< View moved and/or resized, a #PuglEventConfigure PUGL_EXPOSE, ///< View must be drawn, a #PuglEventExpose PUGL_CLOSE, ///< View will be closed, a #PuglEventAny PUGL_KEY_PRESS, ///< Key pressed, a #PuglEventKey PUGL_KEY_RELEASE, ///< Key released, a #PuglEventKey PUGL_TEXT, ///< Character entered, a #PuglEventText PUGL_ENTER_NOTIFY, ///< Pointer entered view, a #PuglEventCrossing PUGL_LEAVE_NOTIFY, ///< Pointer left view, a #PuglEventCrossing PUGL_MOTION_NOTIFY, ///< Pointer moved, a #PuglEventMotion PUGL_SCROLL, ///< Scrolled, a #PuglEventScroll PUGL_FOCUS_IN, ///< Keyboard focus entered view, a #PuglEventFocus PUGL_FOCUS_OUT ///< Keyboard focus left view, a #PuglEventFocus } PuglEventType; /** Common flags for all event types. */ typedef enum { PUGL_IS_SEND_EVENT = 1 ///< Event is synthetic } PuglEventFlag; /** Bitwise OR of #PuglEventFlag values. */ typedef uint32_t PuglEventFlags; /** Reason for a PuglEventCrossing. */ typedef enum { PUGL_CROSSING_NORMAL, ///< Crossing due to pointer motion PUGL_CROSSING_GRAB, ///< Crossing due to a grab PUGL_CROSSING_UNGRAB ///< Crossing due to a grab release } PuglCrossingMode; /** Common header for all event structs. */ typedef struct { PuglEventType type; ///< Event type PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values } PuglEventAny; /** Button press or release event. */ typedef struct { PuglEventType type; ///< #PUGL_BUTTON_PRESS or #PUGL_BUTTON_RELEASE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags uint32_t button; ///< Button number starting from 1 } PuglEventButton; /** Window resize or move event. A configure event is sent whenever the window is resized or moved. When a configure event is received, the graphics context is active but not set up for drawing. For example, it is valid to adjust the OpenGL viewport or otherwise configure the context, but not to draw anything. */ typedef struct { PuglEventType type; ///< #PUGL_CONFIGURE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double x; ///< New parent-relative X coordinate double y; ///< New parent-relative Y coordinate double width; ///< New width double height; ///< New height } PuglEventConfigure; /** Expose event for when a region must be redrawn. When an expose event is received, the graphics context is active, and the view must draw the entire specified region. The contents of the region are undefined, there is no preservation of anything drawn previously. */ typedef struct { PuglEventType type; ///< #PUGL_EXPOSE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double width; ///< Width of exposed region double height; ///< Height of exposed region int count; ///< Number of expose events to follow } PuglEventExpose; /** Key press or release event. This event represents low-level key presses and releases. This can be used for "direct" keyboard handing like key bindings, but must not be interpreted as text input. Keys are represented portably as Unicode code points, using the "natural" code point for the key where possible (see #PuglKey for details). The #key field is the code for the pressed key, without any modifiers applied. For example, a press or release of the 'A' key will have #key 97 ('a') regardless of whether shift or control are being held. Alternatively, the raw #keycode can be used to work directly with physical keys, but note that this value is not portable and differs between platforms and hardware. */ typedef struct { PuglEventType type; ///< #PUGL_KEY_PRESS or #PUGL_KEY_RELEASE PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags uint32_t keycode; ///< Raw key code uint32_t key; ///< Unshifted Unicode character code, or 0 } PuglEventKey; /** Character input event. This event represents text input, usually as the result of a key press. The text is given both as a Unicode character code and a UTF-8 string. Note that this event is generated by the platform's input system, so there is not necessarily a direct correspondence between text events and physical key presses. For example, with some input methods a sequence of several key presses will generate a single character. */ typedef struct { PuglEventType type; ///< #PUGL_TEXT PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags uint32_t keycode; ///< Raw key code uint32_t character; ///< Unicode character code char string[8]; ///< UTF-8 string } PuglEventText; /** Pointer enter or leave event. This event is sent when the pointer enters or leaves the view. This can happen for several reasons (not just the user dragging the pointer over the window edge), as described by the #mode field. */ typedef struct { PuglEventType type; ///< #PUGL_ENTER_NOTIFY or #PUGL_LEAVE_NOTIFY PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags PuglCrossingMode mode; ///< Reason for crossing } PuglEventCrossing; /** Pointer motion event. */ typedef struct { PuglEventType type; ///< #PUGL_MOTION_NOTIFY PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags bool isHint; ///< True iff this event is a motion hint bool focus; ///< True iff this is the focused window } PuglEventMotion; /** Scroll event. The scroll distance is expressed in "lines", an arbitrary unit that corresponds to a single tick of a detented mouse wheel. For example, #dy = 1.0 scrolls 1 line up. Some systems and devices support finer resolution and/or higher values for fast scrolls, so programs should handle any value gracefully. */ typedef struct { PuglEventType type; ///< #PUGL_SCROLL PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values double time; ///< Time in seconds double x; ///< View-relative X coordinate double y; ///< View-relative Y coordinate double xRoot; ///< Root-relative X coordinate double yRoot; ///< Root-relative Y coordinate PuglMods state; ///< Bitwise OR of #PuglMod flags double dx; ///< Scroll X distance in lines double dy; ///< Scroll Y distance in lines } PuglEventScroll; /** Keyboard focus event. This event is sent whenever the view gains or loses the keyboard focus. The view with the keyboard focus will receive any key press or release events. */ typedef struct { PuglEventType type; ///< #PUGL_FOCUS_IN or #PUGL_FOCUS_OUT PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values bool grab; ///< True iff this is a grab/ungrab event } PuglEventFocus; /** View event. This is a union of all event types. The #type must be checked to determine which fields are safe to access. A pointer to PuglEvent can either be cast to the appropriate type, or the union members used. */ typedef union { PuglEventAny any; ///< Valid for all event types PuglEventType type; ///< Event type PuglEventButton button; ///< #PUGL_BUTTON_PRESS, #PUGL_BUTTON_RELEASE PuglEventConfigure configure; ///< #PUGL_CONFIGURE PuglEventExpose expose; ///< #PUGL_EXPOSE PuglEventKey key; ///< #PUGL_KEY_PRESS, #PUGL_KEY_RELEASE PuglEventText text; ///< #PUGL_TEXT PuglEventCrossing crossing; ///< #PUGL_ENTER_NOTIFY, #PUGL_LEAVE_NOTIFY PuglEventMotion motion; ///< #PUGL_MOTION_NOTIFY PuglEventScroll scroll; ///< #PUGL_SCROLL PuglEventFocus focus; ///< #PUGL_FOCUS_IN, #PUGL_FOCUS_OUT } PuglEvent; /** @} @defgroup status Status Status codes and error handling. @{ */ /** Return status code. */ typedef enum { PUGL_SUCCESS, ///< Success PUGL_FAILURE, ///< Non-fatal failure PUGL_UNKNOWN_ERROR, ///< Unknown system error PUGL_BAD_BACKEND, ///< Invalid or missing backend PUGL_BACKEND_FAILED, ///< Backend initialisation failed PUGL_REGISTRATION_FAILED, ///< Window class registration failed PUGL_CREATE_WINDOW_FAILED, ///< Window creation failed PUGL_SET_FORMAT_FAILED, ///< Failed to set pixel format PUGL_CREATE_CONTEXT_FAILED, ///< Failed to create drawing context PUGL_UNSUPPORTED_TYPE, ///< Unsupported data type } PuglStatus; /** Return a string describing a status code. */ PUGL_API const char* puglStrerror(PuglStatus status); /** @} @defgroup world World The top-level context of a Pugl application or plugin. The world contains all library-wide state. There is no static data in Pugl, so it is safe to use multiple worlds in a single process. This is to facilitate plugins or other situations where it is not possible to share a world, but a single world should be shared for all views where possible. @{ */ /** The "world" of application state. The world represents everything that is not associated with a particular view. Several worlds can be created in a single process, but code using different worlds must be isolated so they are never mixed. Views are strongly associated with the world they were created in. */ typedef struct PuglWorldImpl PuglWorld; /** Create a new world. @return A new world, which must be later freed with puglFreeWorld(). */ PUGL_API PuglWorld* puglNewWorld(void); /** Free a world allocated with puglNewWorld(). */ PUGL_API void puglFreeWorld(PuglWorld* world); /** Return a pointer to the native handle of the world. @return - X11: A pointer to the `Display`. - MacOS: `NULL`. - Windows: The `HMODULE` of the calling process. */ PUGL_API void* puglGetNativeWorld(PuglWorld* world); /** Set the class name of the application. This is a stable identifier for the application, used as the window class/instance name on X11 and Windows. It is not displayed to the user, but can be used in scripts and by window managers, so it should be the same for every instance of the application, but different from other applications. */ PUGL_API PuglStatus puglSetClassName(PuglWorld* world, const char* name); /** Return the time in seconds. This is a monotonically increasing clock with high resolution. The returned time is only useful to compare against other times returned by this function, its absolute value has no meaning. */ PUGL_API double puglGetTime(const PuglWorld* world); /** Poll for events that are ready to be processed. This polls for events that are ready for any view in the world, potentially blocking depending on `timeout`. @param world The world to poll for events. @param timeout Maximum time to wait, in seconds. If zero, the call returns immediately, if negative, the call blocks indefinitely. @return #PUGL_SUCCESS if events are read, #PUGL_FAILURE if not, or an error. */ PUGL_API PuglStatus puglPollEvents(PuglWorld* world, double timeout); /** Dispatch any pending events to views. This processes all pending events, dispatching them to the appropriate views. View event handlers will be called in the scope of this call. This function does not block, if no events are pending then it will return immediately. */ PUGL_API PuglStatus puglDispatchEvents(PuglWorld* world); /** @} @defgroup view View A drawable region that receives events. A view can be thought of as a window, but does not necessarily correspond to a top-level window in a desktop environment. For example, a view can be embedded in some other window, or represent an embedded system where there is no concept of multiple windows at all. @{ */ /** A drawable region that receives events. */ typedef struct PuglViewImpl PuglView; /** A graphics backend. The backend dictates how graphics are set up for a view, and how drawing is performed. A backend must be set by calling puglSetBackend() before realising a view. If you are using a local copy of Pugl, it is possible to implement a custom backend. See the definition of `PuglBackendImpl` in the source code for details. */ typedef struct PuglBackendImpl PuglBackend; /** A native window handle. X11: This is a `Window`. MacOS: This is a pointer to an `NSView*`. Windows: This is a `HWND`. */ typedef uintptr_t PuglNativeWindow; /** Handle for opaque user data. */ typedef void* PuglHandle; /** A hint for configuring a view. */ typedef enum { PUGL_USE_COMPAT_PROFILE, ///< Use compatible (not core) OpenGL profile PUGL_USE_DEBUG_CONTEXT, ///< True to use a debug OpenGL context PUGL_CONTEXT_VERSION_MAJOR, ///< OpenGL context major version PUGL_CONTEXT_VERSION_MINOR, ///< OpenGL context minor version PUGL_RED_BITS, ///< Number of bits for red channel PUGL_GREEN_BITS, ///< Number of bits for green channel PUGL_BLUE_BITS, ///< Number of bits for blue channel PUGL_ALPHA_BITS, ///< Number of bits for alpha channel PUGL_DEPTH_BITS, ///< Number of bits for depth buffer PUGL_STENCIL_BITS, ///< Number of bits for stencil buffer PUGL_SAMPLES, ///< Number of samples per pixel (AA) PUGL_DOUBLE_BUFFER, ///< True if double buffering should be used PUGL_SWAP_INTERVAL, ///< Number of frames between buffer swaps PUGL_RESIZABLE, ///< True if window should be resizable PUGL_IGNORE_KEY_REPEAT, ///< True if key repeat events are ignored PUGL_NUM_WINDOW_HINTS } PuglViewHint; /** A special view hint value. */ typedef enum { PUGL_DONT_CARE = -1, ///< Use best available value PUGL_FALSE = 0, ///< Explicitly false PUGL_TRUE = 1 ///< Explicitly true } PuglViewHintValue; /** A function called when an event occurs. */ typedef PuglStatus (*PuglEventFunc)(PuglView* view, const PuglEvent* event); /** @name Setup Functions for creating and destroying a view. @{ */ /** Create a new view. A newly created view does not correspond to a real system view or window. It must first be configured, then be realised by calling puglCreateWindow(). */ PUGL_API PuglView* puglNewView(PuglWorld* world); /** Free a view created with puglNewView(). */ PUGL_API void puglFreeView(PuglView* view); /** Return the world that `view` is a part of. */ PUGL_API PuglWorld* puglGetWorld(PuglView* view); /** Set the user data for a view. This is usually a pointer to a struct that contains all the state which must be accessed by a view. Everything needed to process events should be stored here, not in static variables. The handle is opaque to Pugl and is not interpreted in any way. */ PUGL_API void puglSetHandle(PuglView* view, PuglHandle handle); /** Get the user data for a view. */ PUGL_API PuglHandle puglGetHandle(PuglView* view); /** Set the graphics backend to use for a view. This must be called once to set the graphics backend before calling puglCreateWindow(). Pugl includes the following backends: - puglGlBackend(), declared in pugl_gl.h - puglCairoBackend(), declared in pugl_cairo.h Note that backends are modular and not compiled into the main Pugl library to avoid unnecessary dependencies. To use a particular backend, applications must link against the appropriate backend library, or be sure to compile in the appropriate code if using a local copy of Pugl. */ PUGL_API PuglStatus puglSetBackend(PuglView* view, const PuglBackend* backend); /** Set the function to call when an event occurs. */ PUGL_API PuglStatus puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc); /** Set a hint to configure window properties. This only has an effect when called before puglCreateWindow(). */ PUGL_API PuglStatus puglSetViewHint(PuglView* view, PuglViewHint hint, int value); /** @} @anchor frame @name Frame Functions for working with the position and size of a view. @{ */ /** Get the current position and size of the view. The position is in screen coordinates with an upper left origin. */ PUGL_API PuglRect puglGetFrame(const PuglView* view); /** Set the current position and size of the view. The position is in screen coordinates with an upper left origin. */ PUGL_API PuglStatus puglSetFrame(PuglView* view, PuglRect frame); /** Set the minimum size of the view. If an initial minimum size is known, this should be called before puglCreateWindow() to avoid stutter, though it can be called afterwards as well. */ PUGL_API PuglStatus puglSetMinSize(PuglView* view, int width, int height); /** Set the window aspect ratio range. The x and y values here represent a ratio of width to height. To set a fixed aspect ratio, set the minimum and maximum values to the same ratio. Note that setting different minimum and maximum constraints does not currenty work on MacOS (the minimum is used), so only setting a fixed aspect ratio works properly across all platforms. If an initial aspect ratio is known, this should be called before puglCreateWindow() to avoid stutter, though it can be called afterwards as well. */ PUGL_API PuglStatus puglSetAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY); /** @} @name Windows Functions for working with top-level windows. @{ */ /** Set the title of the window. This only makes sense for non-embedded views that will have a corresponding top-level window, and sets the title, typically displayed in the title bar or in window switchers. */ PUGL_API PuglStatus puglSetWindowTitle(PuglView* view, const char* title); /** Set the parent window for embedding a view in an existing window. This must be called before puglCreateWindow(), reparenting is not supported. */ PUGL_API PuglStatus puglSetParentWindow(PuglView* view, PuglNativeWindow parent); /** Set the transient parent of the window. Set this for transient children like dialogs, to have them properly associated with their parent window. This should be called before puglCreateWindow(). */ PUGL_API PuglStatus puglSetTransientFor(PuglView* view, PuglNativeWindow parent); /** Realise a view by creating a corresponding system view or window. The view should be fully configured using the above functions before this is called. This function may only be called once per view. */ PUGL_API PuglStatus puglCreateWindow(PuglView* view, const char* title); /** Show the current window. If the window is currently hidden, it will be shown and possibly raised to the top depending on the platform. */ PUGL_API PuglStatus puglShowWindow(PuglView* view); /** Hide the current window. */ PUGL_API PuglStatus puglHideWindow(PuglView* view); /** Return true iff the view is currently visible. */ PUGL_API bool puglGetVisible(PuglView* view); /** Return the native window handle. */ PUGL_API PuglNativeWindow puglGetNativeWindow(PuglView* view); /** @} @name Graphics Functions for working with the graphics context and scheduling redisplays. @{ */ /** Get the graphics context. This is a backend-specific context used for drawing if the backend graphics API requires one. It is only available during an expose. @return - OpenGL: `NULL`. - Cairo: A pointer to a [`cairo_t`](http://www.cairographics.org/manual/cairo-cairo-t.html). */ PUGL_API void* puglGetContext(PuglView* view); /** Enter the graphics context. Note that, unlike some similar libraries, Pugl automatically enters and leaves the graphics context when required and application should not normally do this. Drawing in Pugl is only allowed during the processing of an expose event. However, this can be used to enter the graphics context elsewhere, for example to call any GL functions during setup. @param view The view being entered. @param drawing If true, prepare for drawing. */ PUGL_API PuglStatus puglEnterContext(PuglView* view, bool drawing); /** Leave the graphics context. This must be called after puglEnterContext() with a matching `drawing` parameter. @param view The view being left. @param drawing If true, finish drawing, for example by swapping buffers. */ PUGL_API PuglStatus puglLeaveContext(PuglView* view, bool drawing); /** Request a redisplay for the entire view. This will cause an expose event to be dispatched later. If called from within the event handler, the expose should arrive at the end of the current event loop iteration, though this is not strictly guaranteed on all platforms. If called elsewhere, an expose will be enqueued to be processed in the next event loop iteration. */ PUGL_API PuglStatus puglPostRedisplay(PuglView* view); /** Request a redisplay of the given rectangle within the view. This has the same semantics as puglPostRedisplay(), but allows giving a precise region for redrawing only a portion of the view. */ PUGL_API PuglStatus puglPostRedisplayRect(PuglView* view, PuglRect rect); /** @} @anchor interaction @name Interaction Functions for interacting with the user. @{ */ /** Grab the keyboard input focus. */ PUGL_API PuglStatus puglGrabFocus(PuglView* view); /** Return whether `view` has the keyboard input focus. */ PUGL_API bool puglHasFocus(const PuglView* view); /** Set the clipboard contents. This sets the system clipboard contents, which can be retrieved with puglGetClipboard() or pasted into other applications. @param view The view. @param type The MIME type of the data, "text/plain" is assumed if `NULL`. @param data The data to copy to the clipboard. @param len The length of data in bytes (including terminator if necessary). */ PUGL_API PuglStatus puglSetClipboard(PuglView* view, const char* type, const void* data, size_t len); /** Get the clipboard contents. This gets the system clipboard contents, which may have been set with puglSetClipboard() or copied from another application. @param view The view. @param[out] type Set to the MIME type of the data. @param[out] len Set to the length of the data in bytes. @return The clipboard contents. */ PUGL_API const void* puglGetClipboard(PuglView* view, const char** type, size_t* len); /** Request user attention. This hints to the system that the window or application requires attention from the user. The exact effect depends on the platform, but is usually something like a flashing task bar entry or bouncing application icon. */ PUGL_API PuglStatus puglRequestAttention(PuglView* view); /** @} */ #ifndef PUGL_DISABLE_DEPRECATED /** @} @name Deprecated API @{ */ #if defined(__clang__) # define PUGL_DEPRECATED_BY(name) __attribute__((deprecated("", name))) #elif defined(__GNUC__) # define PUGL_DEPRECATED_BY(name) __attribute__((deprecated("Use " name))) #else # define PUGL_DEPRECATED_BY(name) #endif /** Create a Pugl application and view. To create a window, call the various puglInit* functions as necessary, then call puglCreateWindow(). @deprecated Use puglNewApp() and puglNewView(). @param pargc Pointer to argument count (currently unused). @param argv Arguments (currently unused). @return A newly created view. */ static inline PUGL_DEPRECATED_BY("puglNewView") PuglView* puglInit(const int* pargc, char** argv) { (void)pargc; (void)argv; return puglNewView(puglNewWorld()); } /** Destroy an app and view created with `puglInit()`. @deprecated Use puglFreeApp() and puglFreeView(). */ static inline PUGL_DEPRECATED_BY("puglFreeView") void puglDestroy(PuglView* view) { PuglWorld* const world = puglGetWorld(view); puglFreeView(view); puglFreeWorld(world); } /** Set the window class name before creating a window. */ static inline PUGL_DEPRECATED_BY("puglSetClassName") void puglInitWindowClass(PuglView* view, const char* name) { puglSetClassName(puglGetWorld(view), name); } /** Set the window size before creating a window. @deprecated Use puglSetFrame(). */ static inline PUGL_DEPRECATED_BY("puglSetFrame") void puglInitWindowSize(PuglView* view, int width, int height) { PuglRect frame = puglGetFrame(view); frame.width = width; frame.height = height; puglSetFrame(view, frame); } /** Set the minimum window size before creating a window. */ static inline PUGL_DEPRECATED_BY("puglSetMinSize") void puglInitWindowMinSize(PuglView* view, int width, int height) { puglSetMinSize(view, width, height); } /** Set the window aspect ratio range before creating a window. The x and y values here represent a ratio of width to height. To set a fixed aspect ratio, set the minimum and maximum values to the same ratio. Note that setting different minimum and maximum constraints does not currenty work on MacOS (the minimum is used), so only setting a fixed aspect ratio works properly across all platforms. */ static inline PUGL_DEPRECATED_BY("puglSetAspectRatio") void puglInitWindowAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY) { puglSetAspectRatio(view, minX, minY, maxX, maxY); } /** Set transient parent before creating a window. On X11, parent must be a Window. On OSX, parent must be an NSView*. */ static inline PUGL_DEPRECATED_BY("puglSetTransientFor") void puglInitTransientFor(PuglView* view, uintptr_t parent) { puglSetTransientFor(view, (PuglNativeWindow)parent); } /** Enable or disable resizing before creating a window. @deprecated Use puglSetViewHint() with #PUGL_RESIZABLE. */ static inline PUGL_DEPRECATED_BY("puglSetViewHint") void puglInitResizable(PuglView* view, bool resizable) { puglSetViewHint(view, PUGL_RESIZABLE, resizable); } /** Get the current size of the view. @deprecated Use puglGetFrame(). */ static inline PUGL_DEPRECATED_BY("puglGetFrame") void puglGetSize(PuglView* view, int* width, int* height) { const PuglRect frame = puglGetFrame(view); *width = (int)frame.width; *height = (int)frame.height; } /** Ignore synthetic repeated key events. @deprecated Use puglSetViewHint() with #PUGL_IGNORE_KEY_REPEAT. */ static inline PUGL_DEPRECATED_BY("puglSetViewHint") void puglIgnoreKeyRepeat(PuglView* view, bool ignore) { puglSetViewHint(view, PUGL_IGNORE_KEY_REPEAT, ignore); } /** Set a hint before creating a window. @deprecated Use puglSetWindowHint(). */ static inline PUGL_DEPRECATED_BY("puglSetViewHint") void puglInitWindowHint(PuglView* view, PuglViewHint hint, int value) { puglSetViewHint(view, hint, value); } /** Set the parent window before creating a window (for embedding). @deprecated Use puglSetWindowParent(). */ static inline PUGL_DEPRECATED_BY("puglSetParentWindow") void puglInitWindowParent(PuglView* view, PuglNativeWindow parent) { puglSetParentWindow(view, parent); } /** Set the graphics backend to use. @deprecated Use puglSetBackend(). */ static inline PUGL_DEPRECATED_BY("puglSetBackend") int puglInitBackend(PuglView* view, const PuglBackend* backend) { return (int)puglSetBackend(view, backend); } /** Block and wait for an event to be ready. This can be used in a loop to only process events via puglProcessEvents when necessary. This function will block indefinitely if no events are available, so is not appropriate for use in programs that need to perform regular updates (e.g. animation). @deprecated Use puglPollEvents(). */ PUGL_API PUGL_DEPRECATED_BY("puglPollEvents") PuglStatus puglWaitForEvent(PuglView* view); /** Process all pending window events. This handles input events as well as rendering, so it should be called regularly and rapidly enough to keep the UI responsive. This function does not block if no events are pending. @deprecated Use puglDispatchEvents(). */ PUGL_API PUGL_DEPRECATED_BY("puglDispatchEvents") PuglStatus puglProcessEvents(PuglView* view); #endif /* PUGL_DISABLE_DEPRECATED */ /** @} @} */ PUGL_END_DECLS #endif /* PUGL_PUGL_H */