/* Copyright 2012-2014 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_internal.h Private platform-independent definitions. Note this file contains function definitions, so it must be compiled into the final binary exactly once. Each platform specific implementation file including it once should achieve this. If you are copying the pugl code into your source tree, the following symbols can be defined to tweak pugl behaviour: PUGL_HAVE_CAIRO: Include Cairo support code. PUGL_HAVE_GL: Include OpenGL support code. */ #include "pugl/pugl.h" #include "pugl/event.h" typedef struct PuglInternalsImpl PuglInternals; struct PuglViewImpl { PuglHandle handle; PuglEventFunc eventFunc; PuglCloseFunc closeFunc; PuglDisplayFunc displayFunc; PuglKeyboardFunc keyboardFunc; PuglMotionFunc motionFunc; PuglMouseFunc mouseFunc; PuglReshapeFunc reshapeFunc; PuglScrollFunc scrollFunc; PuglSpecialFunc specialFunc; PuglInternals* impl; PuglNativeWindow parent; PuglContextType ctx_type; uintptr_t transient_parent; int width; int height; int min_width; int min_height; int mods; bool mouse_in_view; bool ignoreKeyRepeat; bool redisplay; bool resizable; uint32_t event_timestamp_ms; }; PuglInternals* puglInitInternals(); PuglView* puglInit(int* pargc, char** argv) { PuglView* view = (PuglView*)calloc(1, sizeof(PuglView)); if (!view) { return NULL; } PuglInternals* impl = puglInitInternals(); if (!impl) { return NULL; } view->impl = impl; view->width = 640; view->height = 480; return view; } void puglInitWindowSize(PuglView* view, int width, int height) { view->width = width; view->height = height; } void puglInitWindowMinSize(PuglView* view, int width, int height) { view->min_width = width; view->min_height = height; } void puglInitWindowParent(PuglView* view, PuglNativeWindow parent) { view->parent = parent; } void puglInitResizable(PuglView* view, bool resizable) { view->resizable = resizable; } void puglInitTransientFor(PuglView* view, uintptr_t parent) { view->transient_parent = parent; } void puglInitContextType(PuglView* view, PuglContextType type) { view->ctx_type = type; } void puglSetHandle(PuglView* view, PuglHandle handle) { view->handle = handle; } PuglHandle puglGetHandle(PuglView* view) { return view->handle; } uint32_t puglGetEventTimestamp(PuglView* view) { return view->event_timestamp_ms; } int puglGetModifiers(PuglView* view) { return view->mods; } void puglIgnoreKeyRepeat(PuglView* view, bool ignore) { view->ignoreKeyRepeat = ignore; } void puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc) { view->eventFunc = eventFunc; } void puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc) { view->closeFunc = closeFunc; } void puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc) { view->displayFunc = displayFunc; } void puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc) { view->keyboardFunc = keyboardFunc; } void puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc) { view->motionFunc = motionFunc; } void puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc) { view->mouseFunc = mouseFunc; } void puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc) { view->reshapeFunc = reshapeFunc; } void puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc) { view->scrollFunc = scrollFunc; } void puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc) { view->specialFunc = specialFunc; } void puglEnterContext(PuglView* view); void puglLeaveContext(PuglView* view, bool flush); static void puglDispatchEvent(PuglView* view, const PuglEvent* event) { if (view->eventFunc) { view->eventFunc(view, event); } switch (event->type) { case PUGL_CONFIGURE: puglEnterContext(view); view->width = event->configure.width; view->height = event->configure.height; if (view->reshapeFunc) { view->reshapeFunc(view, view->width, view->height); } puglLeaveContext(view, false); break; case PUGL_EXPOSE: if (event->expose.count == 0) { puglEnterContext(view); if (view->displayFunc) { view->displayFunc(view); } view->redisplay = false; puglLeaveContext(view, true); } break; case PUGL_MOTION_NOTIFY: view->event_timestamp_ms = event->motion.time; view->mods = event->motion.state; if (view->motionFunc) { view->motionFunc(view, event->motion.x, event->motion.y); } break; case PUGL_SCROLL: if (view->scrollFunc) { view->scrollFunc(view, event->scroll.x, event->scroll.y, event->scroll.dx, event->scroll.dy); } break; case PUGL_BUTTON_PRESS: case PUGL_BUTTON_RELEASE: view->event_timestamp_ms = event->button.time; view->mods = event->button.state; if (view->mouseFunc) { view->mouseFunc(view, event->button.button, event->type == PUGL_BUTTON_PRESS, event->button.x, event->button.y); } break; case PUGL_KEY_PRESS: case PUGL_KEY_RELEASE: view->event_timestamp_ms = event->key.time; view->mods = event->key.state; if (event->key.special && view->specialFunc) { view->specialFunc(view, event->type == PUGL_KEY_PRESS, event->key.special); } else if (event->key.character && view->keyboardFunc) { view->keyboardFunc(view, event->type == PUGL_KEY_PRESS, event->key.character); } break; default: break; } }