/* Copyright 2012-2016 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_internal.h Private platform-independent definitions. Note this file contains function definitions, so it must be compiled into the final binary exactly once. Each platform specific implementation file including it once should achieve this. If you are copying the pugl code into your source tree, the following symbols can be defined to tweak pugl behaviour: PUGL_HAVE_CAIRO: Include Cairo support code. PUGL_HAVE_GL: Include OpenGL support code. */ #include #include #include "pugl/pugl.h" #include "pugl/event.h" typedef struct PuglInternalsImpl PuglInternals; struct PuglViewImpl { PuglHandle handle; PuglEventFunc eventFunc; PuglCloseFunc closeFunc; PuglDisplayFunc displayFunc; PuglKeyboardFunc keyboardFunc; PuglMotionFunc motionFunc; PuglMouseFunc mouseFunc; PuglReshapeFunc reshapeFunc; PuglScrollFunc scrollFunc; PuglSpecialFunc specialFunc; PuglInternals* impl; char* windowClass; PuglNativeWindow parent; PuglContextType ctx_type; uintptr_t transient_parent; int width; int height; int min_width; int min_height; int min_aspect_x; int min_aspect_y; int max_aspect_x; int max_aspect_y; int mods; bool mouse_in_view; bool ignoreKeyRepeat; bool redisplay; bool resizable; bool visible; uint32_t event_timestamp_ms; }; PuglInternals* puglInitInternals(); PuglView* puglInit(int* pargc, char** argv) { PuglView* view = (PuglView*)calloc(1, sizeof(PuglView)); if (!view) { return NULL; } PuglInternals* impl = puglInitInternals(); if (!impl) { return NULL; } view->ctx_type = PUGL_GL; view->impl = impl; view->width = 640; view->height = 480; return view; } void puglInitWindowSize(PuglView* view, int width, int height) { view->width = width; view->height = height; } void puglInitWindowMinSize(PuglView* view, int width, int height) { view->min_width = width; view->min_height = height; } void puglInitWindowAspectRatio(PuglView* view, int min_x, int min_y, int max_x, int max_y) { view->min_aspect_x = min_x; view->min_aspect_y = min_y; view->max_aspect_x = max_x; view->max_aspect_y = max_y; } void puglInitWindowClass(PuglView* view, const char* name) { const size_t len = strlen(name); free(view->windowClass); view->windowClass = (char*)calloc(1, len + 1); memcpy(view->windowClass, name, len); } void puglInitWindowParent(PuglView* view, PuglNativeWindow parent) { view->parent = parent; } void puglInitResizable(PuglView* view, bool resizable) { view->resizable = resizable; } void puglInitTransientFor(PuglView* view, uintptr_t parent) { view->transient_parent = parent; } void puglInitContextType(PuglView* view, PuglContextType type) { view->ctx_type = type; } void puglSetHandle(PuglView* view, PuglHandle handle) { view->handle = handle; } PuglHandle puglGetHandle(PuglView* view) { return view->handle; } bool puglGetVisible(PuglView* view) { return view->visible; } void puglGetSize(PuglView* view, int* width, int* height) { *width = view->width; *height = view->height; } uint32_t puglGetEventTimestamp(PuglView* view) { return view->event_timestamp_ms; } int puglGetModifiers(PuglView* view) { return view->mods; } void puglIgnoreKeyRepeat(PuglView* view, bool ignore) { view->ignoreKeyRepeat = ignore; } void puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc) { view->eventFunc = eventFunc; } void puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc) { view->closeFunc = closeFunc; } void puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc) { view->displayFunc = displayFunc; } void puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc) { view->keyboardFunc = keyboardFunc; } void puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc) { view->motionFunc = motionFunc; } void puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc) { view->mouseFunc = mouseFunc; } void puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc) { view->reshapeFunc = reshapeFunc; } void puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc) { view->scrollFunc = scrollFunc; } void puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc) { view->specialFunc = specialFunc; } /** Return the code point for buf, or the replacement character on error. */ static uint32_t puglDecodeUTF8(const uint8_t* buf) { #define FAIL_IF(cond) { if (cond) return 0xFFFD; } // http://en.wikipedia.org/wiki/UTF-8 if (buf[0] < 0x80) { return buf[0]; } else if (buf[0] < 0xC2) { return 0xFFFD; } else if (buf[0] < 0xE0) { FAIL_IF((buf[1] & 0xC0) != 0x80); return (buf[0] << 6) + buf[1] - 0x3080; } else if (buf[0] < 0xF0) { FAIL_IF((buf[1] & 0xC0) != 0x80); FAIL_IF(buf[0] == 0xE0 && buf[1] < 0xA0); FAIL_IF((buf[2] & 0xC0) != 0x80); return (buf[0] << 12) + (buf[1] << 6) + buf[2] - 0xE2080; } else if (buf[0] < 0xF5) { FAIL_IF((buf[1] & 0xC0) != 0x80); FAIL_IF(buf[0] == 0xF0 && buf[1] < 0x90); FAIL_IF(buf[0] == 0xF4 && buf[1] >= 0x90); FAIL_IF((buf[2] & 0xC0) != 0x80); FAIL_IF((buf[3] & 0xC0) != 0x80); return ((buf[0] << 18) + (buf[1] << 12) + (buf[2] << 6) + buf[3] - 0x3C82080); } return 0xFFFD; } static void puglDispatchEvent(PuglView* view, const PuglEvent* event) { if (event->type == PUGL_NOTHING) { return; } else if (view->eventFunc) { const bool is_draw = (event->type == PUGL_CONFIGURE || event->type == PUGL_EXPOSE); if (is_draw) { puglEnterContext(view); } view->eventFunc(view, event); if (is_draw) { puglLeaveContext(view, event->type == PUGL_EXPOSE); } } switch (event->type) { case PUGL_CONFIGURE: puglEnterContext(view); view->width = event->configure.width; view->height = event->configure.height; if (view->reshapeFunc) { view->reshapeFunc(view, view->width, view->height); } puglLeaveContext(view, false); break; case PUGL_EXPOSE: if (event->expose.count == 0) { puglEnterContext(view); if (view->displayFunc) { view->displayFunc(view); } view->redisplay = false; puglLeaveContext(view, true); } break; case PUGL_CLOSE: if (view->closeFunc) { view->closeFunc(view); } view->redisplay = false; break; case PUGL_MOTION_NOTIFY: view->event_timestamp_ms = event->motion.time; view->mods = event->motion.state; if (view->motionFunc) { view->motionFunc(view, event->motion.x, event->motion.y); } break; case PUGL_SCROLL: if (view->scrollFunc) { view->scrollFunc(view, event->scroll.x, event->scroll.y, event->scroll.dx, event->scroll.dy); } break; case PUGL_BUTTON_PRESS: case PUGL_BUTTON_RELEASE: view->event_timestamp_ms = event->button.time; view->mods = event->button.state; if (view->mouseFunc) { view->mouseFunc(view, event->button.button, event->type == PUGL_BUTTON_PRESS, event->button.x, event->button.y); } break; case PUGL_KEY_PRESS: case PUGL_KEY_RELEASE: view->event_timestamp_ms = event->key.time; view->mods = event->key.state; if (event->key.special && view->specialFunc) { view->specialFunc(view, event->type == PUGL_KEY_PRESS, event->key.special); } else if (event->key.character && view->keyboardFunc) { view->keyboardFunc(view, event->type == PUGL_KEY_PRESS, event->key.character); } break; default: break; } }