/* Copyright 2012-2014 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /** @file pugl_internal.h Private platform-independent definitions. Note this file contains function definitions, so it must be compiled into the final binary exactly once. Each platform specific implementation file including it once should achieve this. If you are copying the pugl code into your source tree, the following symbols can be defined to tweak pugl behaviour: PUGL_GRAB_FOCUS: Work around reparent keyboard issues by grabbing focus. PUGL_VERBOSE: Print graphics information to console. PUGL_HAVE_CAIRO: Include Cairo support code. PUGL_HAVE_GL: Include OpenGL support code. */ #include "pugl.h" #ifdef PUGL_VERBOSE # include # define PUGL_LOG(str) fprintf(stderr, "pugl: " str) # define PUGL_LOGF(fmt, ...) fprintf(stderr, "pugl: " fmt, __VA_ARGS__) #else # define PUGL_LOG(str) # define PUGL_LOGF(fmt, ...) #endif typedef struct PuglInternalsImpl PuglInternals; struct PuglViewImpl { PuglHandle handle; PuglCloseFunc closeFunc; PuglDisplayFunc displayFunc; PuglKeyboardFunc keyboardFunc; PuglMotionFunc motionFunc; PuglMouseFunc mouseFunc; PuglReshapeFunc reshapeFunc; PuglScrollFunc scrollFunc; PuglSpecialFunc specialFunc; PuglInternals* impl; PuglNativeWindow parent; PuglContextType ctx_type; int width; int height; int mods; bool mouse_in_view; bool ignoreKeyRepeat; bool redisplay; bool resizable; uint32_t event_timestamp_ms; }; PuglInternals* puglInitInternals(); void puglDefaultReshape(PuglView* view, int width, int height); PuglView* puglInit(int* pargc, char** argv) { PuglView* view = (PuglView*)calloc(1, sizeof(PuglView)); if (!view) { return NULL; } PuglInternals* impl = puglInitInternals(); if (!impl) { return NULL; } view->impl = impl; view->width = 640; view->height = 480; return view; } void puglInitWindowSize(PuglView* view, int width, int height) { view->width = width; view->height = height; } void puglInitWindowParent(PuglView* view, PuglNativeWindow parent) { view->parent = parent; } void puglInitResizable(PuglView* view, bool resizable) { view->resizable = resizable; } void puglInitContextType(PuglView* view, PuglContextType type) { view->ctx_type = type; } void puglSetHandle(PuglView* view, PuglHandle handle) { view->handle = handle; } PuglHandle puglGetHandle(PuglView* view) { return view->handle; } uint32_t puglGetEventTimestamp(PuglView* view) { return view->event_timestamp_ms; } int puglGetModifiers(PuglView* view) { return view->mods; } void puglDefaultReshape(PuglView* view, int width, int height) { #ifdef PUGL_HAVE_GL glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, width, height, 0, 0, 1); glViewport(0, 0, width, height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); #endif return; // unused (void)view; } void puglIgnoreKeyRepeat(PuglView* view, bool ignore) { view->ignoreKeyRepeat = ignore; } void puglSetCloseFunc(PuglView* view, PuglCloseFunc closeFunc) { view->closeFunc = closeFunc; } void puglSetDisplayFunc(PuglView* view, PuglDisplayFunc displayFunc) { view->displayFunc = displayFunc; } void puglSetKeyboardFunc(PuglView* view, PuglKeyboardFunc keyboardFunc) { view->keyboardFunc = keyboardFunc; } void puglSetMotionFunc(PuglView* view, PuglMotionFunc motionFunc) { view->motionFunc = motionFunc; } void puglSetMouseFunc(PuglView* view, PuglMouseFunc mouseFunc) { view->mouseFunc = mouseFunc; } void puglSetReshapeFunc(PuglView* view, PuglReshapeFunc reshapeFunc) { view->reshapeFunc = reshapeFunc; } void puglSetScrollFunc(PuglView* view, PuglScrollFunc scrollFunc) { view->scrollFunc = scrollFunc; } void puglSetSpecialFunc(PuglView* view, PuglSpecialFunc specialFunc) { view->specialFunc = specialFunc; }