/* Copyright 2021 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ // Tests that creating a view with a Cairo backend works #undef NDEBUG #include "test_utils.h" #include "pugl/cairo.h" #include "pugl/pugl.h" #include #include #include typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; bool exposed; } PuglTest; static void onExpose(PuglView* const view, const PuglEventExpose* const event) { cairo_t* const cr = (cairo_t*)puglGetContext(view); assert(cr); cairo_rectangle(cr, event->x, event->y, event->width, event->height); cairo_set_source_rgb(cr, 0, 1, 0); cairo_fill(cr); } static PuglStatus onEvent(PuglView* const view, const PuglEvent* const event) { PuglTest* const test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } if (event->type == PUGL_EXPOSE) { onExpose(view, &event->expose); test->exposed = true; } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglWorld* const world = puglNewWorld(PUGL_PROGRAM, 0); PuglView* const view = puglNewView(world); const PuglTestOptions opts = puglParseTestOptions(&argc, &argv); PuglTest test = {world, view, opts, false}; // Set up and show view puglSetClassName(test.world, "Pugl Test"); puglSetHandle(test.view, &test); puglSetBackend(test.view, puglCairoBackend()); puglSetEventFunc(test.view, onEvent); puglSetDefaultSize(test.view, 512, 512); puglShow(test.view); // Drive event loop until the view gets exposed while (!test.exposed) { puglUpdate(test.world, -1.0); } // Tear down puglFreeView(test.view); puglFreeWorld(test.world); return 0; }