// Copyright 2022 David Robillard // SPDX-License-Identifier: ISC /* Tests that deleting an unrealized view works properly. This was a crash bug with OpenGL backends. */ #undef NDEBUG #include "test_utils.h" #include "pugl/gl.h" #include "pugl/pugl.h" #include #include #include typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; } PuglTest; static PuglStatus onEvent(PuglView* const view, const PuglEvent* const event) { PuglTest* const test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } return PUGL_SUCCESS; } int main(int argc, char** argv) { PuglTest test = { puglNewWorld(PUGL_PROGRAM, 0), NULL, puglParseTestOptions(&argc, &argv)}; // Set up view test.view = puglNewView(test.world); puglSetClassName(test.world, "PuglTest"); puglSetWindowTitle(test.view, "Pugl OpenGL Free Test"); puglSetBackend(test.view, puglGlBackend()); puglSetHandle(test.view, &test); puglSetEventFunc(test.view, onEvent); puglSetDefaultSize(test.view, 512, 512); assert(!puglGetVisible(test.view)); // Tear everything down without ever realizing the view puglFreeView(test.view); puglFreeWorld(test.world); return 0; }