/* Copyright 2020 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* Tests the basic sanity of view/window create, configure, map, expose, unmap, and destroy events. */ #undef NDEBUG #include "test_utils.h" #include "pugl/pugl.h" #include "pugl/stub.h" #include #include #include typedef enum { START, CREATED, CONFIGURED, MAPPED, EXPOSED, UNMAPPED, DESTROYED, } State; typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; State state; } PuglTest; static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTest* test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } switch (event->type) { case PUGL_CREATE: assert(test->state == START); test->state = CREATED; break; case PUGL_CONFIGURE: if (test->state == CREATED) { test->state = CONFIGURED; } break; case PUGL_MAP: assert(test->state == CONFIGURED || test->state == UNMAPPED); test->state = MAPPED; break; case PUGL_EXPOSE: assert(test->state == MAPPED || test->state == EXPOSED); test->state = EXPOSED; break; case PUGL_UNMAP: assert(test->state == EXPOSED); test->state = UNMAPPED; break; case PUGL_DESTROY: assert(test->state == UNMAPPED); test->state = DESTROYED; break; default: break; } return PUGL_SUCCESS; } static void tick(PuglWorld* world) { #ifdef __APPLE__ // FIXME: Expose events are not events on MacOS, so we can't block // indefinitely here since it will block forever assert(!puglUpdate(world, 1 / 30.0)); #else assert(!puglUpdate(world, -1)); #endif } int main(int argc, char** argv) { PuglTest test = {puglNewWorld(PUGL_PROGRAM, 0), NULL, puglParseTestOptions(&argc, &argv), START}; // Set up view test.view = puglNewView(test.world); puglSetClassName(test.world, "Pugl Test"); puglSetBackend(test.view, puglStubBackend()); puglSetHandle(test.view, &test); puglSetEventFunc(test.view, onEvent); puglSetDefaultSize(test.view, 512, 512); // Create initially invisible window assert(!puglRealize(test.view)); assert(!puglGetVisible(test.view)); while (test.state < CREATED) { tick(test.world); } // Show and hide window a couple of times for (unsigned i = 0u; i < 2u; ++i) { assert(!puglShowWindow(test.view)); while (test.state != EXPOSED) { tick(test.world); } assert(puglGetVisible(test.view)); assert(!puglHideWindow(test.view)); while (test.state != UNMAPPED) { tick(test.world); } } // Tear down assert(!puglGetVisible(test.view)); puglFreeView(test.view); assert(test.state == DESTROYED); puglFreeWorld(test.world); return 0; }