// Copyright 2020 David Robillard // SPDX-License-Identifier: ISC /* Tests the basic sanity of view/window create, configure, map, expose, unmap, and destroy events. */ #undef NDEBUG #include "test_utils.h" #include "pugl/pugl.h" #include "pugl/stub.h" #include #include #include typedef enum { START, CREATED, CONFIGURED, MAPPED, EXPOSED, UNMAPPED, DESTROYED, } State; typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; State state; } PuglTest; static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTest* test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } switch (event->type) { case PUGL_CREATE: assert(test->state == START); test->state = CREATED; break; case PUGL_CONFIGURE: if (test->state == CREATED) { test->state = CONFIGURED; } break; case PUGL_MAP: assert(test->state == CONFIGURED || test->state == UNMAPPED); test->state = MAPPED; break; case PUGL_EXPOSE: assert(test->state == MAPPED || test->state == EXPOSED); test->state = EXPOSED; break; case PUGL_UNMAP: assert(test->state == MAPPED || test->state == EXPOSED); test->state = UNMAPPED; break; case PUGL_DESTROY: assert(test->state == UNMAPPED); test->state = DESTROYED; break; default: break; } return PUGL_SUCCESS; } static void tick(PuglWorld* world) { #ifdef __APPLE__ // FIXME: Expose events are not events on MacOS, so we can't block // indefinitely here since it will block forever assert(!puglUpdate(world, 1 / 30.0)); #else assert(!puglUpdate(world, -1)); #endif } int main(int argc, char** argv) { PuglTest test = {puglNewWorld(PUGL_PROGRAM, 0), NULL, puglParseTestOptions(&argc, &argv), START}; // Set up view test.view = puglNewView(test.world); puglSetClassName(test.world, "PuglTest"); puglSetWindowTitle(test.view, "Pugl Show/Hide Test"); puglSetBackend(test.view, puglStubBackend()); puglSetHandle(test.view, &test); puglSetEventFunc(test.view, onEvent); puglSetDefaultSize(test.view, 512, 512); // Create initially invisible window assert(!puglRealize(test.view)); assert(!puglGetVisible(test.view)); while (test.state < CREATED) { tick(test.world); } // Show and hide window a couple of times for (unsigned i = 0u; i < 2u; ++i) { assert(!puglShow(test.view)); while (test.state != EXPOSED) { tick(test.world); } assert(puglGetVisible(test.view)); assert(!puglHide(test.view)); while (test.state != UNMAPPED) { tick(test.world); } } // Tear down assert(!puglGetVisible(test.view)); puglFreeView(test.view); assert(test.state == DESTROYED); puglFreeWorld(test.world); return 0; }