// Copyright 2021 David Robillard // SPDX-License-Identifier: ISC // Tests basic view setup #undef NDEBUG #include "test_utils.h" #include "pugl/pugl.h" #include "pugl/stub.h" #include #include #include typedef enum { START, REALIZED, CONFIGURED, MAPPED, UNREALIZED, } State; typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; State state; PuglRect configuredFrame; } PuglTest; static PuglStatus onEvent(PuglView* view, const PuglEvent* event) { PuglTest* test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } switch (event->type) { case PUGL_REALIZE: assert(test->state == START); test->state = REALIZED; break; case PUGL_CONFIGURE: if (test->state == REALIZED) { test->state = CONFIGURED; } test->configuredFrame.x = event->configure.x; test->configuredFrame.y = event->configure.y; test->configuredFrame.width = event->configure.width; test->configuredFrame.height = event->configure.height; break; case PUGL_MAP: test->state = MAPPED; break; case PUGL_UNREALIZE: test->state = UNREALIZED; break; default: break; } return PUGL_SUCCESS; } int main(int argc, char** argv) { static const PuglSpan minSize = 256; static const PuglSpan defaultSize = 512; static const PuglSpan maxSize = 1024; PuglTest test = {puglNewWorld(PUGL_PROGRAM, 0), NULL, puglParseTestOptions(&argc, &argv), START, {0, 0, 0U, 0U}}; // Set up view with size bounds and an aspect ratio test.view = puglNewView(test.world); puglSetClassName(test.world, "PuglTest"); puglSetWindowTitle(test.view, "Pugl Size Test"); puglSetBackend(test.view, puglStubBackend()); puglSetHandle(test.view, &test); puglSetEventFunc(test.view, onEvent); puglSetViewHint(test.view, PUGL_RESIZABLE, PUGL_TRUE); puglSetSizeHint(test.view, PUGL_DEFAULT_SIZE, defaultSize, defaultSize); puglSetSizeHint(test.view, PUGL_MIN_SIZE, minSize, minSize); puglSetSizeHint(test.view, PUGL_MAX_SIZE, maxSize, maxSize); puglSetSizeHint(test.view, PUGL_MIN_ASPECT, 1, 1); puglSetSizeHint(test.view, PUGL_MAX_ASPECT, 1, 1); // Create and show window assert(!puglRealize(test.view)); assert(!puglShow(test.view)); while (test.state < MAPPED) { assert(!puglUpdate(test.world, -1.0)); } // Check that the frame matches the last configure event const PuglRect frame = puglGetFrame(test.view); assert(frame.x == test.configuredFrame.x); assert(frame.y == test.configuredFrame.y); assert(frame.width == test.configuredFrame.width); assert(frame.height == test.configuredFrame.height); #if defined(_WIN32) || defined(__APPLE__) /* Some window managers on Linux (particularly tiling ones) just disregard these hints entirely, so we only check that the size is in bounds on MacOS and Windows where this is more or less universally supported. */ assert(frame.width >= minSize); assert(frame.height >= minSize); assert(frame.width <= maxSize); assert(frame.height <= maxSize); #endif // Tear down puglFreeView(test.view); puglFreeWorld(test.world); return 0; }