// Copyright 2020 David Robillard // SPDX-License-Identifier: ISC /* Tests that update events are received and than redisplays they trigger happen immediately in the same event loop iteration. */ #undef NDEBUG #include "test_utils.h" #include "pugl/pugl.h" #include "pugl/stub.h" #include #include #include #include #include #include #ifdef __APPLE__ static const double timeout = 1 / 60.0; #else static const double timeout = -1.0; #endif // Windows SetTimer has a maximum resolution of 10ms static const double tolerance = 0.012; static const uintptr_t timerId = 1u; static const double timerPeriod = 1 / 60.0; typedef enum { START, EXPOSED, } State; typedef struct { PuglWorld* world; PuglView* view; PuglTestOptions opts; size_t numAlarms; double firstAlarmTime; double lastAlarmTime; State state; } PuglTest; static void onTimer(PuglView* const view, const PuglTimerEvent* const event) { PuglTest* const test = (PuglTest*)puglGetHandle(view); const double time = puglGetTime(puglGetWorld(view)); assert(event->id == timerId); if (test->numAlarms++ == 0) { test->firstAlarmTime = time; } test->lastAlarmTime = time; } static PuglStatus onEvent(PuglView* const view, const PuglEvent* const event) { PuglTest* test = (PuglTest*)puglGetHandle(view); if (test->opts.verbose) { printEvent(event, "Event: ", true); } switch (event->type) { case PUGL_EXPOSE: test->state = EXPOSED; break; case PUGL_TIMER: onTimer(view, &event->timer); break; default: break; } return PUGL_SUCCESS; } static double roundPeriod(const double period) { return floor(period * 1000.0) / 1000.0; // Round down to milliseconds } int main(int argc, char** argv) { PuglTest test = {puglNewWorld(PUGL_PROGRAM, 0), NULL, puglParseTestOptions(&argc, &argv), 0, 0.0, 0.0, START}; // Set up view test.view = puglNewView(test.world); puglSetClassName(test.world, "PuglTest"); puglSetWindowTitle(test.view, "Pugl Timer Test"); puglSetBackend(test.view, puglStubBackend()); puglSetHandle(test.view, &test); puglSetEventFunc(test.view, onEvent); puglSetDefaultSize(test.view, 512, 512); // Create and show window assert(!puglRealize(test.view)); assert(!puglShow(test.view)); while (test.state != EXPOSED) { assert(!puglUpdate(test.world, timeout)); } // Register a timer with a longer period first assert(!puglStartTimer(test.view, timerId, timerPeriod * 2.0)); // Replace it with the one we want (to ensure timers are replaced) assert(!puglStartTimer(test.view, timerId, timerPeriod)); puglUpdate(test.world, timerPeriod * 90.0); assert(test.numAlarms > 0); // Calculate the actual period of the timer const double duration = test.lastAlarmTime - test.firstAlarmTime; const double expected = roundPeriod(timerPeriod); const double actual = roundPeriod(duration / (double)(test.numAlarms - 1)); const double difference = fabs(actual - expected); if (difference > tolerance) { fprintf(stderr, "error: Period not within %f of %f\n", tolerance, expected); fprintf(stderr, "note: Actual period %f\n", actual); } assert(difference <= tolerance); // Deregister timer and tick once to synchronize assert(!puglStopTimer(test.view, timerId)); puglUpdate(test.world, 0.0); // Update for a half second and check that we receive no more alarms test.numAlarms = 0; puglUpdate(test.world, 0.5); assert(test.numAlarms == 0); puglFreeView(test.view); puglFreeWorld(test.world); return 0; }