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authorJan Schmidt <thaytan@noraisin.net>2009-05-23 23:19:05 +0100
committerJan Schmidt <thaytan@noraisin.net>2009-05-26 15:58:09 +0100
commitb68a05dbfab9bc6c43b6b4744749778bc38d18be (patch)
treec4b0d1eb64405458ddba01219cb35c7bb740831d /gst/dvdspu/gstdvdspu-render.c
parent7e20e3be45cc3548cabb1752996c68dd25c76870 (diff)
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gstspu: Implement PGS rendering and alpha blending
Refactor the DVD subpicture compositing, switching it to 8-bit alpha calculations. Reuse some of the resulting code to implement PGS subpicture blending. Implement parsing and collecting of composition objects properly, but assuming a single active window and colour palette for now. I need more PGS samples.
Diffstat (limited to 'gst/dvdspu/gstdvdspu-render.c')
-rw-r--r--gst/dvdspu/gstdvdspu-render.c515
1 files changed, 23 insertions, 492 deletions
diff --git a/gst/dvdspu/gstdvdspu-render.c b/gst/dvdspu/gstdvdspu-render.c
index a8dadee2..7731aed4 100644
--- a/gst/dvdspu/gstdvdspu-render.c
+++ b/gst/dvdspu/gstdvdspu-render.c
@@ -1,5 +1,6 @@
/* GStreamer DVD Sub-Picture Unit
* Copyright (C) 2007 Fluendo S.A. <info@fluendo.com>
+ * Copyright (C) 2009 Jan Schmidt <thaytan@noraisin.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -29,338 +30,38 @@
GST_DEBUG_CATEGORY_EXTERN (dvdspu_debug);
#define GST_CAT_DEFAULT dvdspu_debug
-static void
-dvdspu_recalc_palette (GstDVDSpu * dvdspu,
- SpuColour * dest, guint8 * idx, guint8 * alpha)
-{
- SpuState *state = &dvdspu->spu_state;
- gint i;
-
- for (i = 0; i < 4; i++, dest++) {
- guint32 col = state->current_clut[idx[i]];
-
- dest->Y = (guint16) ((col >> 16) & 0xff) * alpha[i];
- /* U/V are stored as V/U in the clut words, so switch them */
- dest->U = (guint16) (col & 0xff) * alpha[i];
- dest->V = (guint16) ((col >> 8) & 0xff) * alpha[i];
- dest->A = alpha[i];
- }
-}
-
-/* Recalculate the main, HL & ChgCol palettes */
-static void
-dvdspu_update_palettes (GstDVDSpu * dvdspu, SpuState * state)
-{
- gint16 l, c;
- guint8 index[4]; /* Indices for the palette */
- guint8 alpha[4]; /* Alpha values the palette */
-
- if (state->main_pal_dirty) {
- dvdspu_recalc_palette (dvdspu, state->main_pal, state->main_idx,
- state->main_alpha);
-
- /* Need to refresh the hl_ctrl info copies of the main palette too */
- memcpy (state->hl_ctrl_i.pix_ctrl_i[0].pal_cache, state->main_pal,
- 4 * sizeof (SpuColour));
- memcpy (state->hl_ctrl_i.pix_ctrl_i[2].pal_cache, state->main_pal,
- 4 * sizeof (SpuColour));
-
- state->main_pal_dirty = FALSE;
- }
-
- if (state->hl_pal_dirty) {
- dvdspu_recalc_palette (dvdspu, state->hl_ctrl_i.pix_ctrl_i[1].pal_cache,
- state->hl_idx, state->hl_alpha);
- state->hl_pal_dirty = FALSE;
- }
-
- /* Update the offset positions for the highlight region */
- if (state->hl_rect.top != -1) {
- state->hl_ctrl_i.top = state->hl_rect.top;
- state->hl_ctrl_i.bottom = state->hl_rect.bottom;
- state->hl_ctrl_i.n_changes = 3;
- state->hl_ctrl_i.pix_ctrl_i[0].left = 0;
- state->hl_ctrl_i.pix_ctrl_i[1].left = state->hl_rect.left;
- state->hl_ctrl_i.pix_ctrl_i[2].left = state->hl_rect.right + 1;
- }
-
- if (state->line_ctrl_i_pal_dirty) {
- GST_LOG_OBJECT (dvdspu, "Updating chg-col-con palettes");
- for (l = 0; l < state->n_line_ctrl_i; l++) {
- SpuLineCtrlI *cur_line_ctrl = state->line_ctrl_i + l;
-
- for (c = 0; c < cur_line_ctrl->n_changes; c++) {
- SpuPixCtrlI *cur = cur_line_ctrl->pix_ctrl_i + c;
-
- index[3] = (cur->palette >> 28) & 0x0f;
- index[2] = (cur->palette >> 24) & 0x0f;
- index[1] = (cur->palette >> 20) & 0x0f;
- index[0] = (cur->palette >> 16) & 0x0f;
-
- alpha[3] = (cur->palette >> 12) & 0x0f;
- alpha[2] = (cur->palette >> 8) & 0x0f;
- alpha[1] = (cur->palette >> 4) & 0x0f;
- alpha[0] = (cur->palette) & 0x0f;
- dvdspu_recalc_palette (dvdspu, cur->pal_cache, index, alpha);
- }
- }
- state->line_ctrl_i_pal_dirty = FALSE;
- }
-}
-
-static void
-dvdspu_clear_comp_buffers (SpuState * state)
+void
+gstspu_clear_comp_buffers (SpuState * state)
{
- /* The area to clear is the line inside the disp_rect, each entry 2 bytes,
+ /* The area to clear is the line inside the disp_rect, each entry 4 bytes,
* of the sub-sampled UV planes. */
- gint16 left = state->disp_rect.left / 2;
- gint16 right = state->disp_rect.right / 2;
- gint16 uv_width = 2 * (right - left + 1);
+ gint16 left = state->comp_left / 2;
+ gint16 right = state->comp_right / 2;
+ gint16 uv_width = sizeof (guint32) * (right - left + 1);
memset (state->comp_bufs[0] + left, 0, uv_width);
memset (state->comp_bufs[1] + left, 0, uv_width);
memset (state->comp_bufs[2] + left, 0, uv_width);
-
- state->comp_last_x[0] = -1;
- state->comp_last_x[1] = -1;
-}
-
-static inline guint8
-dvdspu_get_nibble (SpuState * state, guint16 * rle_offset)
-{
- guint8 ret;
-
- if (G_UNLIKELY (*rle_offset >= state->max_offset))
- return 0; /* Overran the buffer */
-
- ret = GST_BUFFER_DATA (state->pix_buf)[(*rle_offset) / 2];
-
- /* If the offset is even, we shift the answer down 4 bits, otherwise not */
- if (*rle_offset & 0x01)
- ret &= 0x0f;
- else
- ret = ret >> 4;
-
- (*rle_offset)++;
- return ret;
}
-static guint16
-dvdspu_get_rle_code (SpuState * state, guint16 * rle_offset)
-{
- guint16 code;
-
- code = dvdspu_get_nibble (state, rle_offset);
- if (code < 0x4) { /* 4 .. f */
- code = (code << 4) | dvdspu_get_nibble (state, rle_offset);
- if (code < 0x10) { /* 1x .. 3x */
- code = (code << 4) | dvdspu_get_nibble (state, rle_offset);
- if (code < 0x40) { /* 04x .. 0fx */
- code = (code << 4) | dvdspu_get_nibble (state, rle_offset);
- }
- }
- }
- return code;
-}
-
-static inline void
-dvdspu_draw_rle_run (SpuState * state, gint16 x, gint16 end, SpuColour * colour)
-{
-#if 0
- GST_LOG ("Y: %d x: %d end %d col %d %d %d %d",
- state->cur_Y, x, end, colour->Y, colour->U, colour->V, colour->A);
-#endif
-
- if (colour->A != 0) {
- guint8 inv_A = 0xf - colour->A;
-
- /* FIXME: This could be more efficient */
- while (x < end) {
- state->out_Y[x] = (inv_A * state->out_Y[x] + colour->Y) / 0xf;
- state->out_U[x / 2] += colour->U;
- state->out_V[x / 2] += colour->V;
- state->out_A[x / 2] += colour->A;
- x++;
- }
- /* Update the compositing buffer so we know how much to blend later */
- *(state->comp_last_x_ptr) = end;
- }
-}
-
-static inline gint16
-rle_end_x (guint16 rle_code, gint16 x, gint16 end)
-{
- /* run length = rle_code >> 2 */
- if (G_UNLIKELY (((rle_code >> 2) == 0)))
- return end;
- else
- return MIN (end, x + (rle_code >> 2));
-}
-
-static void dvdspu_render_line_with_chgcol (SpuState * state,
- guint8 * planes[3], guint16 * rle_offset);
-static gboolean dvdspu_update_chgcol (SpuState * state);
-
-static void
-dvdspu_render_line (SpuState * state, guint8 * planes[3], guint16 * rle_offset)
-{
- gint16 x, next_x, end, rle_code;
- SpuColour *colour;
-
- /* Check for special case of chg_col info to use (either highlight or
- * ChgCol command */
- if (state->cur_chg_col != NULL) {
- if (dvdspu_update_chgcol (state)) {
- /* Check the top & bottom, because we might not be within the region yet */
- if (state->cur_Y >= state->cur_chg_col->top &&
- state->cur_Y <= state->cur_chg_col->bottom) {
- dvdspu_render_line_with_chgcol (state, planes, rle_offset);
- return;
- }
- }
- }
-
- /* No special case. Render as normal */
-
- /* Set up our output pointers */
- state->out_Y = planes[0];
- state->out_U = state->comp_bufs[0];
- state->out_V = state->comp_bufs[1];
- state->out_A = state->comp_bufs[2];
- /* We always need to start our RLE decoding byte_aligned */
- *rle_offset = GST_ROUND_UP_2 (*rle_offset);
-
- x = state->disp_rect.left;
- end = state->disp_rect.right + 1;
- while (x < end) {
- rle_code = dvdspu_get_rle_code (state, rle_offset);
- colour = &state->main_pal[rle_code & 3];
- next_x = rle_end_x (rle_code, x, end);
- /* Now draw the run between [x,next_x) */
- dvdspu_draw_rle_run (state, x, next_x, colour);
- x = next_x;
- }
-}
-
-static gboolean
-dvdspu_update_chgcol (SpuState * state)
-{
- if (state->cur_chg_col == NULL)
- return FALSE;
-
- if (state->cur_Y <= state->cur_chg_col->bottom)
- return TRUE;
-
- while (state->cur_chg_col < state->cur_chg_col_end) {
- if (state->cur_Y >= state->cur_chg_col->top &&
- state->cur_Y <= state->cur_chg_col->bottom) {
-#if 0
- g_print ("Stopped @ entry %d with top %d bottom %d, cur_y %d",
- (gint16) (state->cur_chg_col - state->line_ctrl_i),
- state->cur_chg_col->top, state->cur_chg_col->bottom, y);
-#endif
- return TRUE;
- }
- state->cur_chg_col++;
- }
-
- /* Finished all our cur_chg_col entries. Use the main palette from here on */
- state->cur_chg_col = NULL;
- return FALSE;
-}
-
-static void
-dvdspu_render_line_with_chgcol (SpuState * state, guint8 * planes[3],
- guint16 * rle_offset)
-{
- SpuLineCtrlI *chg_col = state->cur_chg_col;
-
- gint16 x, next_x, disp_end, rle_code, run_end;
- SpuColour *colour;
- SpuPixCtrlI *cur_pix_ctrl;
- SpuPixCtrlI *next_pix_ctrl;
- SpuPixCtrlI *end_pix_ctrl;
- SpuPixCtrlI dummy_pix_ctrl;
- gint16 cur_reg_end;
- gint i;
-
- state->out_Y = planes[0];
- state->out_U = state->comp_bufs[0];
- state->out_V = state->comp_bufs[1];
- state->out_A = state->comp_bufs[2];
-
- /* We always need to start our RLE decoding byte_aligned */
- *rle_offset = GST_ROUND_UP_2 (*rle_offset);
-
- /* Our run will cover the display rect */
- x = state->disp_rect.left;
- disp_end = state->disp_rect.right + 1;
-
- /* Work out the first pixel control info, which may point to the dummy entry if
- * the global palette/alpha need using initally */
- cur_pix_ctrl = chg_col->pix_ctrl_i;
- end_pix_ctrl = chg_col->pix_ctrl_i + chg_col->n_changes;
-
- if (cur_pix_ctrl->left != 0) {
- next_pix_ctrl = cur_pix_ctrl;
- cur_pix_ctrl = &dummy_pix_ctrl;
- for (i = 0; i < 4; i++) /* Copy the main palette to our dummy entry */
- dummy_pix_ctrl.pal_cache[i] = state->main_pal[i];
- } else {
- next_pix_ctrl = cur_pix_ctrl + 1;
- }
- if (next_pix_ctrl < end_pix_ctrl)
- cur_reg_end = next_pix_ctrl->left;
- else
- cur_reg_end = disp_end;
-
- /* Render stuff */
- while (x < disp_end) {
- rle_code = dvdspu_get_rle_code (state, rle_offset);
- next_x = rle_end_x (rle_code, x, disp_end);
-
- /* Now draw the run between [x,next_x), crossing palette regions as needed */
- while (x < next_x) {
- run_end = MIN (next_x, cur_reg_end);
-
- if (G_LIKELY (x < run_end)) {
- colour = &cur_pix_ctrl->pal_cache[rle_code & 3];
- dvdspu_draw_rle_run (state, x, run_end, colour);
- x = run_end;
- }
-
- if (x >= cur_reg_end) {
- /* Advance to next region */
- cur_pix_ctrl = next_pix_ctrl;
- next_pix_ctrl++;
-
- if (next_pix_ctrl < end_pix_ctrl)
- cur_reg_end = next_pix_ctrl->left;
- else
- cur_reg_end = disp_end;
- }
- }
- }
-}
-
-static void
-dvdspu_blend_comp_buffers (SpuState * state, guint8 * planes[3])
+void
+gstspu_blend_comp_buffers (SpuState * state, guint8 * planes[3])
{
gint16 uv_end;
gint16 left, x;
guint8 *out_U;
guint8 *out_V;
- guint16 *in_U;
- guint16 *in_V;
- guint16 *in_A;
- gint16 comp_last_x = MAX (state->comp_last_x[0], state->comp_last_x[1]);
+ guint32 *in_U;
+ guint32 *in_V;
+ guint32 *in_A;
+ gint16 comp_last_x = state->comp_right;
- if (comp_last_x < state->disp_rect.left)
+ if (comp_last_x < state->comp_left)
return; /* Didn't draw in the comp buffers, nothing to do... */
#if 0
- GST_LOG ("Blending comp buffers from disp_rect.left %d to x=%d",
- state->disp_rect.left, comp_last_x);
+ GST_LOG ("Blending comp buffers from x=%d to x=%d",
+ state->comp_left, state->comp_right);
#endif
/* Set up the output pointers */
@@ -376,188 +77,18 @@ dvdspu_blend_comp_buffers (SpuState * state, guint8 * planes[3])
* drawn in the render_line function, divided by 2 (rounding up) to account
* for UV sub-sampling */
uv_end = (comp_last_x + 1) / 2;
- left = state->disp_rect.left / 2;
+ left = state->comp_left / 2;
for (x = left; x < uv_end; x++) {
- guint16 tmp;
- guint16 inv_A = (4 * 0xf) - in_A[x];
-
+ guint32 tmp;
/* Each entry in the compositing buffer is 4 summed pixels, so the
- * inverse alpha is (4 * 0x0f) - in_A[x] */
+ * inverse alpha is (4 * 0xff) - in_A[x] */
+ guint16 inv_A = (4 * 0xff) - in_A[x];
+
tmp = in_U[x] + inv_A * out_U[x];
- out_U[x] = (guint8) (tmp / (4 * 0xf));
+ out_U[x] = (guint8) (tmp / (4 * 0xff));
tmp = in_V[x] + inv_A * out_V[x];
- out_V[x] = (guint8) (tmp / (4 * 0xf));
- }
-}
-
-void
-gst_dvd_spu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf)
-{
- SpuState *state = &dvdspu->spu_state;
- guint8 *planes[3]; /* YUV frame pointers */
- gint y, last_y;
-
- /* Set up our initial state */
- if (G_UNLIKELY (state->pix_buf == NULL))
- return;
-
- /* Store the start of each plane */
- planes[0] = GST_BUFFER_DATA (buf);
- planes[1] = planes[0] + (state->Y_height * state->Y_stride);
- planes[2] = planes[1] + (state->UV_height * state->UV_stride);
-
- /* Sanity check */
- g_return_if_fail (planes[2] + (state->UV_height * state->UV_stride) <=
- GST_BUFFER_DATA (buf) + GST_BUFFER_SIZE (buf));
-
- GST_DEBUG ("Rendering SPU. disp_rect %d,%d to %d,%d. hl_rect %d,%d to %d,%d",
- state->disp_rect.left, state->disp_rect.top,
- state->disp_rect.right, state->disp_rect.bottom,
- state->hl_rect.left, state->hl_rect.top,
- state->hl_rect.right, state->hl_rect.bottom);
-
- GST_DEBUG ("vid_disp %d,%d", state->vid_width, state->vid_height);
-
- /* When reading RLE data, we track the offset in nibbles... */
- state->cur_offsets[0] = state->pix_data[0] * 2;
- state->cur_offsets[1] = state->pix_data[1] * 2;
- state->max_offset = GST_BUFFER_SIZE (state->pix_buf) * 2;
-
- /* Update all the palette caches */
- dvdspu_update_palettes (dvdspu, state);
-
- /* Set up HL or Change Color & Contrast rect tracking */
- if (state->hl_rect.top != -1) {
- state->cur_chg_col = &state->hl_ctrl_i;
- state->cur_chg_col_end = state->cur_chg_col + 1;
- } else if (state->n_line_ctrl_i > 0) {
- state->cur_chg_col = state->line_ctrl_i;
- state->cur_chg_col_end = state->cur_chg_col + state->n_line_ctrl_i;
- } else
- state->cur_chg_col = NULL;
-
- /* We start rendering from the first line of the display rect */
- y = state->disp_rect.top;
- /* start_y is always an even number and we render lines in pairs from there,
- * accumulating 2 lines of chroma then blending it. We might need to render a
- * single line at the end if the display rect ends on an even line too. */
- last_y = (state->disp_rect.bottom - 1) & ~(0x01);
-
- /* center the image when display rectangle exceeds the video width */
- if (state->vid_width < state->disp_rect.right) {
- gint diff, disp_width;
-
- disp_width = state->disp_rect.left - state->disp_rect.right;
- diff = (disp_width - state->vid_width) / 2;
-
- /* fixme, this is not used yet */
- state->clip_rect.left = state->disp_rect.left + diff;
- state->clip_rect.right = state->disp_rect.right - diff;
-
- GST_DEBUG ("clipping width to %d,%d", state->clip_rect.left,
- state->clip_rect.right);
- } else {
- state->clip_rect.left = state->disp_rect.left;
- state->clip_rect.right = state->disp_rect.right;
- }
-
- /* for the height, chop off the bottom bits of the diplay rectangle because we
- * assume the picture is in the lower part. We should better check where it
- * is and do something more clever. */
- state->clip_rect.bottom = state->disp_rect.bottom;
- if (state->vid_height < state->disp_rect.bottom) {
- state->clip_rect.top = state->disp_rect.bottom - state->vid_height;
- GST_DEBUG ("clipping height to %d,%d", state->clip_rect.top,
- state->clip_rect.bottom);
- } else {
- state->clip_rect.top = state->disp_rect.top;
- /* Update our plane references to the first line of the disp_rect */
- planes[0] += state->Y_stride * y;
- planes[1] += state->UV_stride * (y / 2);
- planes[2] += state->UV_stride * (y / 2);
- }
-
- for (state->cur_Y = y; state->cur_Y <= last_y; state->cur_Y++) {
- gboolean clip;
-
- clip = (state->cur_Y < state->clip_rect.top
- || state->cur_Y > state->clip_rect.bottom);
-
- /* Reset the compositing buffer */
- dvdspu_clear_comp_buffers (state);
- /* Render even line */
- state->comp_last_x_ptr = state->comp_last_x;
- dvdspu_render_line (state, planes, &state->cur_offsets[0]);
- if (!clip) {
- /* Advance the luminance output pointer */
- planes[0] += state->Y_stride;
- }
- state->cur_Y++;
-
- /* Render odd line */
- state->comp_last_x_ptr = state->comp_last_x + 1;
- dvdspu_render_line (state, planes, &state->cur_offsets[1]);
- /* Blend the accumulated UV compositing buffers onto the output */
- dvdspu_blend_comp_buffers (state, planes);
-
- if (!clip) {
- /* Update all the output pointers */
- planes[0] += state->Y_stride;
- planes[1] += state->UV_stride;
- planes[2] += state->UV_stride;
- }
- }
- if (state->cur_Y == state->disp_rect.bottom) {
- g_assert ((state->disp_rect.bottom & 0x01) == 0);
-
- /* Render a remaining lone last even line. y already has the correct value
- * after the above loop exited. */
- dvdspu_clear_comp_buffers (state);
- state->comp_last_x_ptr = state->comp_last_x;
- dvdspu_render_line (state, planes, &state->cur_offsets[0]);
- dvdspu_blend_comp_buffers (state, planes);
+ out_V[x] = (guint8) (tmp / (4 * 0xff));
}
-
- /* for debugging purposes, draw a faint rectangle at the edges of the disp_rect */
-#if 0
- do {
- guint8 *cur;
- gint16 pos;
-
- cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->disp_rect.top;
- for (pos = state->disp_rect.left + 1; pos < state->disp_rect.right; pos++)
- cur[pos] = (cur[pos] / 2) + 0x8;
- cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->disp_rect.bottom;
- for (pos = state->disp_rect.left + 1; pos < state->disp_rect.right; pos++)
- cur[pos] = (cur[pos] / 2) + 0x8;
- cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->disp_rect.top;
- for (pos = state->disp_rect.top; pos <= state->disp_rect.bottom; pos++) {
- cur[state->disp_rect.left] = (cur[state->disp_rect.left] / 2) + 0x8;
- cur[state->disp_rect.right] = (cur[state->disp_rect.right] / 2) + 0x8;
- cur += state->Y_stride;
- }
- } while (0);
-#endif
- /* For debugging purposes, draw a faint rectangle around the highlight rect */
-#if 0
- if (state->hl_rect.top != -1) {
- guint8 *cur;
- gint16 pos;
-
- cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.top;
- for (pos = state->hl_rect.left + 1; pos < state->hl_rect.right; pos++)
- cur[pos] = (cur[pos] / 2) + 0x8;
- cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.bottom;
- for (pos = state->hl_rect.left + 1; pos < state->hl_rect.right; pos++)
- cur[pos] = (cur[pos] / 2) + 0x8;
- cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.top;
- for (pos = state->hl_rect.top; pos <= state->hl_rect.bottom; pos++) {
- cur[state->hl_rect.left] = (cur[state->hl_rect.left] / 2) + 0x8;
- cur[state->hl_rect.right] = (cur[state->hl_rect.right] / 2) + 0x8;
- cur += state->Y_stride;
- }
- }
-#endif
}