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authorJan Schmidt <thaytan@noraisin.net>2009-05-23 23:19:05 +0100
committerJan Schmidt <thaytan@noraisin.net>2009-05-26 15:58:09 +0100
commitb68a05dbfab9bc6c43b6b4744749778bc38d18be (patch)
treec4b0d1eb64405458ddba01219cb35c7bb740831d /gst/dvdspu/gstspu-vobsub-render.c
parent7e20e3be45cc3548cabb1752996c68dd25c76870 (diff)
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gstspu: Implement PGS rendering and alpha blending
Refactor the DVD subpicture compositing, switching it to 8-bit alpha calculations. Reuse some of the resulting code to implement PGS subpicture blending. Implement parsing and collecting of composition objects properly, but assuming a single active window and colour palette for now. I need more PGS samples.
Diffstat (limited to 'gst/dvdspu/gstspu-vobsub-render.c')
-rw-r--r--gst/dvdspu/gstspu-vobsub-render.c536
1 files changed, 536 insertions, 0 deletions
diff --git a/gst/dvdspu/gstspu-vobsub-render.c b/gst/dvdspu/gstspu-vobsub-render.c
new file mode 100644
index 00000000..07abff22
--- /dev/null
+++ b/gst/dvdspu/gstspu-vobsub-render.c
@@ -0,0 +1,536 @@
+/* GStreamer DVD Sub-Picture Unit
+ * Copyright (C) 2007 Fluendo S.A. <info@fluendo.com>
+ * Copyright (C) 2009 Jan Schmidt <thaytan@noraisin.net>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <string.h>
+
+#include <gst/gst.h>
+
+#include "gstdvdspu.h"
+
+GST_DEBUG_CATEGORY_EXTERN (dvdspu_debug);
+#define GST_CAT_DEFAULT dvdspu_debug
+
+static void
+gstspu_vobsub_recalc_palette (GstDVDSpu * dvdspu,
+ SpuColour * dest, guint8 * idx, guint8 * alpha)
+{
+ SpuState *state = &dvdspu->spu_state;
+ gint i;
+
+ for (i = 0; i < 4; i++, dest++) {
+ guint32 col = state->vobsub.current_clut[idx[i]];
+
+ /* Convert incoming 4-bit alpha to 8 bit for blending */
+ dest->A = (alpha[i] << 4) | alpha[i];
+ dest->Y = ((guint16) ((col >> 16) & 0xff)) * dest->A;
+ /* U/V are stored as V/U in the clut words, so switch them */
+ dest->V = ((guint16) ((col >> 8) & 0xff)) * dest->A;
+ dest->U = ((guint16) (col & 0xff)) * dest->A;
+ }
+}
+
+/* Recalculate the main, HL & ChgCol palettes */
+static void
+gstspu_vobsub_update_palettes (GstDVDSpu * dvdspu, SpuState * state)
+{
+ guint8 index[4]; /* Indices for the palette */
+ guint8 alpha[4]; /* Alpha values the palette */
+
+ if (state->vobsub.main_pal_dirty) {
+ gstspu_vobsub_recalc_palette (dvdspu, state->vobsub.main_pal,
+ state->vobsub.main_idx, state->vobsub.main_alpha);
+
+ /* Need to refresh the hl_ctrl info copies of the main palette too */
+ memcpy (state->vobsub.hl_ctrl_i.pix_ctrl_i[0].pal_cache,
+ state->vobsub.main_pal, 4 * sizeof (SpuColour));
+ memcpy (state->vobsub.hl_ctrl_i.pix_ctrl_i[2].pal_cache,
+ state->vobsub.main_pal, 4 * sizeof (SpuColour));
+
+ state->vobsub.main_pal_dirty = FALSE;
+ }
+
+ if (state->vobsub.hl_pal_dirty) {
+ gstspu_vobsub_recalc_palette (dvdspu,
+ state->vobsub.hl_ctrl_i.pix_ctrl_i[1].pal_cache, state->vobsub.hl_idx,
+ state->vobsub.hl_alpha);
+ state->vobsub.hl_pal_dirty = FALSE;
+ }
+
+ /* Update the offset positions for the highlight region */
+ if (state->vobsub.hl_rect.top != -1) {
+ state->vobsub.hl_ctrl_i.top = state->vobsub.hl_rect.top;
+ state->vobsub.hl_ctrl_i.bottom = state->vobsub.hl_rect.bottom;
+ state->vobsub.hl_ctrl_i.n_changes = 3;
+ state->vobsub.hl_ctrl_i.pix_ctrl_i[0].left = 0;
+ state->vobsub.hl_ctrl_i.pix_ctrl_i[1].left = state->vobsub.hl_rect.left;
+ state->vobsub.hl_ctrl_i.pix_ctrl_i[2].left =
+ state->vobsub.hl_rect.right + 1;
+ }
+
+ if (state->vobsub.line_ctrl_i_pal_dirty) {
+ gint16 l, c;
+ GST_LOG_OBJECT (dvdspu, "Updating chg-col-con palettes");
+ for (l = 0; l < state->vobsub.n_line_ctrl_i; l++) {
+ SpuVobsubLineCtrlI *cur_line_ctrl = state->vobsub.line_ctrl_i + l;
+
+ for (c = 0; c < cur_line_ctrl->n_changes; c++) {
+ SpuVobsubPixCtrlI *cur = cur_line_ctrl->pix_ctrl_i + c;
+
+ index[3] = (cur->palette >> 28) & 0x0f;
+ index[2] = (cur->palette >> 24) & 0x0f;
+ index[1] = (cur->palette >> 20) & 0x0f;
+ index[0] = (cur->palette >> 16) & 0x0f;
+
+ alpha[3] = (cur->palette >> 12) & 0x0f;
+ alpha[2] = (cur->palette >> 8) & 0x0f;
+ alpha[1] = (cur->palette >> 4) & 0x0f;
+ alpha[0] = (cur->palette) & 0x0f;
+ gstspu_vobsub_recalc_palette (dvdspu, cur->pal_cache, index, alpha);
+ }
+ }
+ state->vobsub.line_ctrl_i_pal_dirty = FALSE;
+ }
+}
+
+static inline guint8
+gstspu_vobsub_get_nibble (SpuState * state, guint16 * rle_offset)
+{
+ guint8 ret;
+
+ if (G_UNLIKELY (*rle_offset >= state->vobsub.max_offset))
+ return 0; /* Overran the buffer */
+
+ ret = GST_BUFFER_DATA (state->vobsub.pix_buf)[(*rle_offset) / 2];
+
+ /* If the offset is even, we shift the answer down 4 bits, otherwise not */
+ if (*rle_offset & 0x01)
+ ret &= 0x0f;
+ else
+ ret = ret >> 4;
+
+ (*rle_offset)++;
+ return ret;
+}
+
+static guint16
+gstspu_vobsub_get_rle_code (SpuState * state, guint16 * rle_offset)
+{
+ guint16 code;
+
+ code = gstspu_vobsub_get_nibble (state, rle_offset);
+ if (code < 0x4) { /* 4 .. f */
+ code = (code << 4) | gstspu_vobsub_get_nibble (state, rle_offset);
+ if (code < 0x10) { /* 1x .. 3x */
+ code = (code << 4) | gstspu_vobsub_get_nibble (state, rle_offset);
+ if (code < 0x40) { /* 04x .. 0fx */
+ code = (code << 4) | gstspu_vobsub_get_nibble (state, rle_offset);
+ }
+ }
+ }
+ return code;
+}
+
+static inline void
+gstspu_vobsub_draw_rle_run (SpuState * state, gint16 x, gint16 end,
+ SpuColour * colour)
+{
+#if 0
+ GST_LOG ("Y: %d x: %d end %d col %d %d %d %d",
+ state->vobsub.cur_Y, x, end, colour->Y, colour->U, colour->V, colour->A);
+#endif
+
+ if (colour->A != 0) {
+ guint32 inv_A = 0xff - colour->A;
+
+ /* FIXME: This could be more efficient */
+ while (x < end) {
+ state->vobsub.out_Y[x] =
+ (inv_A * state->vobsub.out_Y[x] + colour->Y) / 0xff;
+ state->vobsub.out_U[x / 2] += colour->U;
+ state->vobsub.out_V[x / 2] += colour->V;
+ state->vobsub.out_A[x / 2] += colour->A;
+ x++;
+ }
+ /* Update the compositing buffer so we know how much to blend later */
+ *(state->vobsub.comp_last_x_ptr) = end;
+ }
+}
+
+static inline gint16
+rle_end_x (guint16 rle_code, gint16 x, gint16 end)
+{
+ /* run length = rle_code >> 2 */
+ if (G_UNLIKELY (((rle_code >> 2) == 0)))
+ return end;
+ else
+ return MIN (end, x + (rle_code >> 2));
+}
+
+static void gstspu_vobsub_render_line_with_chgcol (SpuState * state,
+ guint8 * planes[3], guint16 * rle_offset);
+static gboolean gstspu_vobsub_update_chgcol (SpuState * state);
+
+static void
+gstspu_vobsub_render_line (SpuState * state, guint8 * planes[3],
+ guint16 * rle_offset)
+{
+ gint16 x, next_x, end, rle_code;
+ SpuColour *colour;
+
+ /* Check for special case of chg_col info to use (either highlight or
+ * ChgCol command */
+ if (state->vobsub.cur_chg_col != NULL) {
+ if (gstspu_vobsub_update_chgcol (state)) {
+ /* Check the top & bottom, because we might not be within the region yet */
+ if (state->vobsub.cur_Y >= state->vobsub.cur_chg_col->top &&
+ state->vobsub.cur_Y <= state->vobsub.cur_chg_col->bottom) {
+ gstspu_vobsub_render_line_with_chgcol (state, planes, rle_offset);
+ return;
+ }
+ }
+ }
+
+ /* No special case. Render as normal */
+
+ /* Set up our output pointers */
+ state->vobsub.out_Y = planes[0];
+ state->vobsub.out_U = state->comp_bufs[0];
+ state->vobsub.out_V = state->comp_bufs[1];
+ state->vobsub.out_A = state->comp_bufs[2];
+ /* We always need to start our RLE decoding byte_aligned */
+ *rle_offset = GST_ROUND_UP_2 (*rle_offset);
+
+ x = state->vobsub.disp_rect.left;
+ end = state->vobsub.disp_rect.right + 1;
+ while (x < end) {
+ rle_code = gstspu_vobsub_get_rle_code (state, rle_offset);
+ colour = &state->vobsub.main_pal[rle_code & 3];
+ next_x = rle_end_x (rle_code, x, end);
+ /* Now draw the run between [x,next_x) */
+ gstspu_vobsub_draw_rle_run (state, x, next_x, colour);
+ x = next_x;
+ }
+}
+
+static gboolean
+gstspu_vobsub_update_chgcol (SpuState * state)
+{
+ if (state->vobsub.cur_chg_col == NULL)
+ return FALSE;
+
+ if (state->vobsub.cur_Y <= state->vobsub.cur_chg_col->bottom)
+ return TRUE;
+
+ while (state->vobsub.cur_chg_col < state->vobsub.cur_chg_col_end) {
+ if (state->vobsub.cur_Y >= state->vobsub.cur_chg_col->top &&
+ state->vobsub.cur_Y <= state->vobsub.cur_chg_col->bottom) {
+#if 0
+ g_print ("Stopped @ entry %d with top %d bottom %d, cur_y %d",
+ (gint16) (state->vobsub.cur_chg_col - state->vobsub.line_ctrl_i),
+ state->vobsub.cur_chg_col->top, state->vobsub.cur_chg_col->bottom, y);
+#endif
+ return TRUE;
+ }
+ state->vobsub.cur_chg_col++;
+ }
+
+ /* Finished all our cur_chg_col entries. Use the main palette from here on */
+ state->vobsub.cur_chg_col = NULL;
+ return FALSE;
+}
+
+static void
+gstspu_vobsub_render_line_with_chgcol (SpuState * state, guint8 * planes[3],
+ guint16 * rle_offset)
+{
+ SpuVobsubLineCtrlI *chg_col = state->vobsub.cur_chg_col;
+
+ gint16 x, next_x, disp_end, rle_code, run_end;
+ SpuColour *colour;
+ SpuVobsubPixCtrlI *cur_pix_ctrl;
+ SpuVobsubPixCtrlI *next_pix_ctrl;
+ SpuVobsubPixCtrlI *end_pix_ctrl;
+ SpuVobsubPixCtrlI dummy_pix_ctrl;
+ gint16 cur_reg_end;
+ gint i;
+
+ state->vobsub.out_Y = planes[0];
+ state->vobsub.out_U = state->comp_bufs[0];
+ state->vobsub.out_V = state->comp_bufs[1];
+ state->vobsub.out_A = state->comp_bufs[2];
+
+ /* We always need to start our RLE decoding byte_aligned */
+ *rle_offset = GST_ROUND_UP_2 (*rle_offset);
+
+ /* Our run will cover the display rect */
+ x = state->vobsub.disp_rect.left;
+ disp_end = state->vobsub.disp_rect.right + 1;
+
+ /* Work out the first pixel control info, which may point to the dummy entry if
+ * the global palette/alpha need using initally */
+ cur_pix_ctrl = chg_col->pix_ctrl_i;
+ end_pix_ctrl = chg_col->pix_ctrl_i + chg_col->n_changes;
+
+ if (cur_pix_ctrl->left != 0) {
+ next_pix_ctrl = cur_pix_ctrl;
+ cur_pix_ctrl = &dummy_pix_ctrl;
+ for (i = 0; i < 4; i++) /* Copy the main palette to our dummy entry */
+ dummy_pix_ctrl.pal_cache[i] = state->vobsub.main_pal[i];
+ } else {
+ next_pix_ctrl = cur_pix_ctrl + 1;
+ }
+ if (next_pix_ctrl < end_pix_ctrl)
+ cur_reg_end = next_pix_ctrl->left;
+ else
+ cur_reg_end = disp_end;
+
+ /* Render stuff */
+ while (x < disp_end) {
+ rle_code = gstspu_vobsub_get_rle_code (state, rle_offset);
+ next_x = rle_end_x (rle_code, x, disp_end);
+
+ /* Now draw the run between [x,next_x), crossing palette regions as needed */
+ while (x < next_x) {
+ run_end = MIN (next_x, cur_reg_end);
+
+ if (G_LIKELY (x < run_end)) {
+ colour = &cur_pix_ctrl->pal_cache[rle_code & 3];
+ gstspu_vobsub_draw_rle_run (state, x, run_end, colour);
+ x = run_end;
+ }
+
+ if (x >= cur_reg_end) {
+ /* Advance to next region */
+ cur_pix_ctrl = next_pix_ctrl;
+ next_pix_ctrl++;
+
+ if (next_pix_ctrl < end_pix_ctrl)
+ cur_reg_end = next_pix_ctrl->left;
+ else
+ cur_reg_end = disp_end;
+ }
+ }
+ }
+}
+
+static void
+gstspu_vobsub_blend_comp_buffers (SpuState * state, guint8 * planes[3])
+{
+ state->comp_left = state->vobsub.disp_rect.left;
+ state->comp_right =
+ MAX (state->vobsub.comp_last_x[0], state->vobsub.comp_last_x[1]);
+
+ gstspu_blend_comp_buffers (state, planes);
+}
+
+void
+gstspu_vobsub_clear_comp_buffers (SpuState * state)
+{
+ state->comp_left = state->vobsub.disp_rect.left;
+ state->comp_right = state->vobsub.disp_rect.right;
+
+ gstspu_clear_comp_buffers (state);
+
+ state->vobsub.comp_last_x[0] = -1;
+ state->vobsub.comp_last_x[1] = -1;
+}
+
+void
+gstspu_vobsub_render (GstDVDSpu * dvdspu, GstBuffer * buf)
+{
+ SpuState *state = &dvdspu->spu_state;
+ guint8 *planes[3]; /* YUV frame pointers */
+ gint y, last_y;
+
+ /* Set up our initial state */
+ if (G_UNLIKELY (state->vobsub.pix_buf == NULL))
+ return;
+
+ /* Store the start of each plane */
+ planes[0] = GST_BUFFER_DATA (buf);
+ planes[1] = planes[0] + (state->Y_height * state->Y_stride);
+ planes[2] = planes[1] + (state->UV_height * state->UV_stride);
+
+ /* Sanity check */
+ g_return_if_fail (planes[2] + (state->UV_height * state->UV_stride) <=
+ GST_BUFFER_DATA (buf) + GST_BUFFER_SIZE (buf));
+
+ GST_DEBUG ("Rendering SPU. disp_rect %d,%d to %d,%d. hl_rect %d,%d to %d,%d",
+ state->vobsub.disp_rect.left, state->vobsub.disp_rect.top,
+ state->vobsub.disp_rect.right, state->vobsub.disp_rect.bottom,
+ state->vobsub.hl_rect.left, state->vobsub.hl_rect.top,
+ state->vobsub.hl_rect.right, state->vobsub.hl_rect.bottom);
+
+ GST_DEBUG ("vid_disp %d,%d", state->vid_width, state->vid_height);
+
+ /* When reading RLE data, we track the offset in nibbles... */
+ state->vobsub.cur_offsets[0] = state->vobsub.pix_data[0] * 2;
+ state->vobsub.cur_offsets[1] = state->vobsub.pix_data[1] * 2;
+ state->vobsub.max_offset = GST_BUFFER_SIZE (state->vobsub.pix_buf) * 2;
+
+ /* Update all the palette caches */
+ gstspu_vobsub_update_palettes (dvdspu, state);
+
+ /* Set up HL or Change Color & Contrast rect tracking */
+ if (state->vobsub.hl_rect.top != -1) {
+ state->vobsub.cur_chg_col = &state->vobsub.hl_ctrl_i;
+ state->vobsub.cur_chg_col_end = state->vobsub.cur_chg_col + 1;
+ } else if (state->vobsub.n_line_ctrl_i > 0) {
+ state->vobsub.cur_chg_col = state->vobsub.line_ctrl_i;
+ state->vobsub.cur_chg_col_end =
+ state->vobsub.cur_chg_col + state->vobsub.n_line_ctrl_i;
+ } else
+ state->vobsub.cur_chg_col = NULL;
+
+ /* We start rendering from the first line of the display rect */
+ y = state->vobsub.disp_rect.top;
+ /* start_y is always an even number and we render lines in pairs from there,
+ * accumulating 2 lines of chroma then blending it. We might need to render a
+ * single line at the end if the display rect ends on an even line too. */
+ last_y = (state->vobsub.disp_rect.bottom - 1) & ~(0x01);
+
+ /* center the image when display rectangle exceeds the video width */
+ if (state->vid_width < state->vobsub.disp_rect.right) {
+ gint diff, disp_width;
+
+ disp_width = state->vobsub.disp_rect.left - state->vobsub.disp_rect.right;
+ diff = (disp_width - state->vid_width) / 2;
+
+ /* fixme, this is not used yet */
+ state->vobsub.clip_rect.left = state->vobsub.disp_rect.left + diff;
+ state->vobsub.clip_rect.right = state->vobsub.disp_rect.right - diff;
+
+ GST_DEBUG ("clipping width to %d,%d", state->vobsub.clip_rect.left,
+ state->vobsub.clip_rect.right);
+ } else {
+ state->vobsub.clip_rect.left = state->vobsub.disp_rect.left;
+ state->vobsub.clip_rect.right = state->vobsub.disp_rect.right;
+ }
+
+ /* for the height, chop off the bottom bits of the diplay rectangle because we
+ * assume the picture is in the lower part. We should better check where it
+ * is and do something more clever. */
+ state->vobsub.clip_rect.bottom = state->vobsub.disp_rect.bottom;
+ if (state->vid_height < state->vobsub.disp_rect.bottom) {
+ state->vobsub.clip_rect.top =
+ state->vobsub.disp_rect.bottom - state->vid_height;
+ GST_DEBUG ("clipping height to %d,%d", state->vobsub.clip_rect.top,
+ state->vobsub.clip_rect.bottom);
+ } else {
+ state->vobsub.clip_rect.top = state->vobsub.disp_rect.top;
+ /* Update our plane references to the first line of the disp_rect */
+ planes[0] += state->Y_stride * y;
+ planes[1] += state->UV_stride * (y / 2);
+ planes[2] += state->UV_stride * (y / 2);
+ }
+
+ for (state->vobsub.cur_Y = y; state->vobsub.cur_Y <= last_y;
+ state->vobsub.cur_Y++) {
+ gboolean clip;
+
+ clip = (state->vobsub.cur_Y < state->vobsub.clip_rect.top
+ || state->vobsub.cur_Y > state->vobsub.clip_rect.bottom);
+
+ /* Reset the compositing buffer */
+ gstspu_clear_comp_buffers (state);
+ /* Render even line */
+ state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x;
+ gstspu_vobsub_render_line (state, planes, &state->vobsub.cur_offsets[0]);
+ if (!clip) {
+ /* Advance the luminance output pointer */
+ planes[0] += state->Y_stride;
+ }
+ state->vobsub.cur_Y++;
+
+ /* Render odd line */
+ state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x + 1;
+ gstspu_vobsub_render_line (state, planes, &state->vobsub.cur_offsets[1]);
+ /* Blend the accumulated UV compositing buffers onto the output */
+ gstspu_vobsub_blend_comp_buffers (state, planes);
+
+ if (!clip) {
+ /* Update all the output pointers */
+ planes[0] += state->Y_stride;
+ planes[1] += state->UV_stride;
+ planes[2] += state->UV_stride;
+ }
+ }
+ if (state->vobsub.cur_Y == state->vobsub.disp_rect.bottom) {
+ g_assert ((state->vobsub.disp_rect.bottom & 0x01) == 0);
+
+ /* Render a remaining lone last even line. y already has the correct value
+ * after the above loop exited. */
+ gstspu_clear_comp_buffers (state);
+ state->vobsub.comp_last_x_ptr = state->vobsub.comp_last_x;
+ gstspu_vobsub_render_line (state, planes, &state->vobsub.cur_offsets[0]);
+ gstspu_vobsub_blend_comp_buffers (state, planes);
+ }
+
+ /* for debugging purposes, draw a faint rectangle at the edges of the disp_rect */
+#if 0
+ do {
+ guint8 *cur;
+ gint16 pos;
+
+ cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->vobsub.disp_rect.top;
+ for (pos = state->vobsub.disp_rect.left + 1;
+ pos < state->vobsub.disp_rect.right; pos++)
+ cur[pos] = (cur[pos] / 2) + 0x8;
+ cur =
+ GST_BUFFER_DATA (buf) +
+ state->Y_stride * state->vobsub.disp_rect.bottom;
+ for (pos = state->vobsub.disp_rect.left + 1;
+ pos < state->vobsub.disp_rect.right; pos++)
+ cur[pos] = (cur[pos] / 2) + 0x8;
+ cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->vobsub.disp_rect.top;
+ for (pos = state->vobsub.disp_rect.top;
+ pos <= state->vobsub.disp_rect.bottom; pos++) {
+ cur[state->vobsub.disp_rect.left] =
+ (cur[state->vobsub.disp_rect.left] / 2) + 0x8;
+ cur[state->vobsub.disp_rect.right] =
+ (cur[state->vobsub.disp_rect.right] / 2) + 0x8;
+ cur += state->Y_stride;
+ }
+ } while (0);
+#endif
+ /* For debugging purposes, draw a faint rectangle around the highlight rect */
+#if 0
+ if (state->hl_rect.top != -1) {
+ guint8 *cur;
+ gint16 pos;
+
+ cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.top;
+ for (pos = state->hl_rect.left + 1; pos < state->hl_rect.right; pos++)
+ cur[pos] = (cur[pos] / 2) + 0x8;
+ cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.bottom;
+ for (pos = state->hl_rect.left + 1; pos < state->hl_rect.right; pos++)
+ cur[pos] = (cur[pos] / 2) + 0x8;
+ cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.top;
+ for (pos = state->hl_rect.top; pos <= state->hl_rect.bottom; pos++) {
+ cur[state->hl_rect.left] = (cur[state->hl_rect.left] / 2) + 0x8;
+ cur[state->hl_rect.right] = (cur[state->hl_rect.right] / 2) + 0x8;
+ cur += state->Y_stride;
+ }
+ }
+#endif
+}