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authorHans de Goede <jwrdegoede@fedoraproject.org>2009-01-24 18:13:39 +0100
committerSebastian Dröge <sebastian.droege@collabora.co.uk>2009-01-24 18:13:39 +0100
commitbf7ccbe0f8fd834ef186e5c266e40acaadf5536d (patch)
tree155ce9c51f5cfc1cc3a43942094eb9bf3bdd6575 /gst/modplug/libmodplug/README
parent83ca36e07f7690b0703396f85974ba4ffd7a27e5 (diff)
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Build the modplug plugin against the modplug library and remove our copy
Always build the modplug plugin against the system modplug library and remove our own copy. Using the system version has advantages if security issues or other critical bugs are found in libmodplug and our own copy wasn't really maintained anyway. Also our copy only contained some patches to use GLib types and functions. Fixes bug #568837.
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-libmodplug v0.7 - A library for decoding MOD-like music formats.
- Based on the ModPlug sound engine by Olivier Lapicque <olivierl@jps.net>
- Ported to Unix by Kenton Varda <temporal@gauge3d.org>
- Additional modifications by Markus Fick <marf@gmx.net> and
- Adam Goode <adam@evdebs.org>
- Placed in the public domain in October, 2001
-
-
-All the documentation needed can be found in the comments in modplug.h.
-This library should be perfectly accessible from C, although it is written
-in C++. Just #include <modplug.h> to use it, and link against
-libmodplug.so.
-
-This library has been known to compile fine in Windows using MinGW32 (A
-GCC-based compiler). Windows is not yet officially supported, however.
-(With about half an hour of hacking, any decent programmer should be able
-to convince WinAmp to play mods using this library. ;) )
-
-I need a maintainer for this. I have too many other projects I am working
-on, and ModPlug has dropped low on the list. If you would like to be the
-new maintainer, please e-mail me at <temporal@gauge3d.org> and tell me why
-you think you would be the right person for the job. :) \ No newline at end of file