diff options
Diffstat (limited to 'gst/dvdspu/gstdvdspu-render.c')
-rw-r--r-- | gst/dvdspu/gstdvdspu-render.c | 521 |
1 files changed, 521 insertions, 0 deletions
diff --git a/gst/dvdspu/gstdvdspu-render.c b/gst/dvdspu/gstdvdspu-render.c new file mode 100644 index 00000000..1825712d --- /dev/null +++ b/gst/dvdspu/gstdvdspu-render.c @@ -0,0 +1,521 @@ +/* GStreamer DVD Sub-Picture Unit + * Copyright (C) 2007 Fluendo S.A. <info@fluendo.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ +#ifdef HAVE_CONFIG_H +# include <config.h> +#endif + +#include <string.h> + +#include <gst/gst.h> + +#include "gstdvdspu.h" + +GST_DEBUG_CATEGORY_EXTERN (dvdspu_debug); +#define GST_CAT_DEFAULT dvdspu_debug + +static void +dvdspu_recalc_palette (GstDVDSpu * dvdspu, + SpuColour * dest, guint8 * idx, guint8 * alpha) +{ + SpuState *state = &dvdspu->spu_state; + gint i; + + for (i = 0; i < 4; i++, dest++) { + guint32 col = state->current_clut[idx[i]]; + + dest->Y = (guint16) ((col >> 16) & 0xff) * alpha[i]; + /* U/V are stored as V/U in the clut words, so switch them */ + dest->U = (guint16) (col & 0xff) * alpha[i]; + dest->V = (guint16) ((col >> 8) & 0xff) * alpha[i]; + dest->A = alpha[i]; + } +} + +/* Recalculate the main, HL & ChgCol palettes */ +static void +dvdspu_update_palettes (GstDVDSpu * dvdspu, SpuState * state) +{ + gint16 l, c; + guint8 index[4]; /* Indices for the palette */ + guint8 alpha[4]; /* Alpha values the palette */ + + if (state->main_pal_dirty) { + dvdspu_recalc_palette (dvdspu, state->main_pal, state->main_idx, + state->main_alpha); + + /* Need to refresh the hl_ctrl info copies of the main palette too */ + memcpy (state->hl_ctrl_i.pix_ctrl_i[0].pal_cache, state->main_pal, + 4 * sizeof (SpuColour)); + memcpy (state->hl_ctrl_i.pix_ctrl_i[2].pal_cache, state->main_pal, + 4 * sizeof (SpuColour)); + + state->main_pal_dirty = FALSE; + } + + if (state->hl_pal_dirty) { + dvdspu_recalc_palette (dvdspu, state->hl_ctrl_i.pix_ctrl_i[1].pal_cache, + state->hl_idx, state->hl_alpha); + state->hl_pal_dirty = FALSE; + } + + /* Update the offset positions for the highlight region */ + if (state->hl_rect.top != -1) { + state->hl_ctrl_i.top = state->hl_rect.top; + state->hl_ctrl_i.bottom = state->hl_rect.bottom; + state->hl_ctrl_i.n_changes = 3; + state->hl_ctrl_i.pix_ctrl_i[0].left = 0; + state->hl_ctrl_i.pix_ctrl_i[1].left = state->hl_rect.left; + state->hl_ctrl_i.pix_ctrl_i[2].left = state->hl_rect.right + 1; + } + + if (state->line_ctrl_i_pal_dirty) { + GST_LOG_OBJECT (dvdspu, "Updating chg-col-con palettes"); + for (l = 0; l < state->n_line_ctrl_i; l++) { + SpuLineCtrlI *cur_line_ctrl = state->line_ctrl_i + l; + + for (c = 0; c < cur_line_ctrl->n_changes; c++) { + SpuPixCtrlI *cur = cur_line_ctrl->pix_ctrl_i + c; + + index[3] = (cur->palette >> 28) & 0x0f; + index[2] = (cur->palette >> 24) & 0x0f; + index[1] = (cur->palette >> 20) & 0x0f; + index[0] = (cur->palette >> 16) & 0x0f; + + alpha[3] = (cur->palette >> 12) & 0x0f; + alpha[2] = (cur->palette >> 8) & 0x0f; + alpha[1] = (cur->palette >> 4) & 0x0f; + alpha[0] = (cur->palette) & 0x0f; + dvdspu_recalc_palette (dvdspu, cur->pal_cache, index, alpha); + } + } + state->line_ctrl_i_pal_dirty = FALSE; + } +} + +static void +dvdspu_clear_comp_buffers (SpuState * state) +{ + /* The area to clear is the line inside the disp_rect, each entry 2 bytes, + * of the sub-sampled UV planes. */ + gint16 left = state->disp_rect.left / 2; + gint16 right = state->disp_rect.right / 2; + gint16 uv_width = 2 * (right - left + 1); + + memset (state->comp_bufs[0] + left, 0, uv_width); + memset (state->comp_bufs[1] + left, 0, uv_width); + memset (state->comp_bufs[2] + left, 0, uv_width); + + state->comp_last_x[0] = -1; + state->comp_last_x[1] = -1; +} + +static inline guint8 +dvdspu_get_nibble (SpuState * state, guint16 * rle_offset) +{ + guint8 ret; + + if (G_UNLIKELY (*rle_offset >= state->max_offset)) + return 0; /* Overran the buffer */ + + ret = GST_BUFFER_DATA (state->pix_buf)[(*rle_offset) / 2]; + + /* If the offset is even, we shift the answer down 4 bits, otherwise not */ + if (*rle_offset & 0x01) + ret &= 0x0f; + else + ret = ret >> 4; + + (*rle_offset)++; + return ret; +} + +static guint16 +dvdspu_get_rle_code (SpuState * state, guint16 * rle_offset) +{ + guint16 code; + + code = dvdspu_get_nibble (state, rle_offset); + if (code < 0x4) { /* 4 .. f */ + code = (code << 4) | dvdspu_get_nibble (state, rle_offset); + if (code < 0x10) { /* 1x .. 3x */ + code = (code << 4) | dvdspu_get_nibble (state, rle_offset); + if (code < 0x40) { /* 04x .. 0fx */ + code = (code << 4) | dvdspu_get_nibble (state, rle_offset); + } + } + } + return code; +} + +static inline void +dvdspu_draw_rle_run (SpuState * state, gint16 x, gint16 end, SpuColour * colour) +{ +#if 0 + GST_LOG ("Y: %d x: %d end %d col %d %d %d %d", + state->cur_Y, x, end, colour->Y, colour->U, colour->V, colour->A); +#endif + + if (colour->A != 0) { + guint8 inv_A = 0xf - colour->A; + + /* FIXME: This could be more efficient */ + while (x < end) { + state->out_Y[x] = (inv_A * state->out_Y[x] + colour->Y) / 0xf; + state->out_U[x / 2] += colour->U; + state->out_V[x / 2] += colour->V; + state->out_A[x / 2] += colour->A; + x++; + } + /* Update the compositing buffer so we know how much to blend later */ + *(state->comp_last_x_ptr) = end; + } +} + +static inline gint16 +rle_end_x (guint16 rle_code, gint16 x, gint16 end) +{ + /* run length = rle_code >> 2 */ + if (G_UNLIKELY (((rle_code >> 2) == 0))) + return end; + else + return MIN (end, x + (rle_code >> 2)); +} + +static void dvdspu_render_line_with_chgcol (SpuState * state, + guint8 * planes[3], guint16 * rle_offset); +static gboolean dvdspu_update_chgcol (SpuState * state); + +static void +dvdspu_render_line (SpuState * state, guint8 * planes[3], guint16 * rle_offset) +{ + gint16 x, next_x, end, rle_code; + SpuColour *colour; + + /* Check for special case of chg_col info to use (either highlight or + * ChgCol command */ + if (state->cur_chg_col != NULL) { + if (dvdspu_update_chgcol (state)) { + /* Check the top & bottom, because we might not be within the region yet */ + if (state->cur_Y >= state->cur_chg_col->top && + state->cur_Y <= state->cur_chg_col->bottom) { + dvdspu_render_line_with_chgcol (state, planes, rle_offset); + return; + } + } + } + + /* No special case. Render as normal */ + + /* Set up our output pointers */ + state->out_Y = planes[0]; + state->out_U = state->comp_bufs[0]; + state->out_V = state->comp_bufs[1]; + state->out_A = state->comp_bufs[2]; + /* We always need to start our RLE decoding byte_aligned */ + *rle_offset = GST_ROUND_UP_2 (*rle_offset); + + x = state->disp_rect.left; + end = state->disp_rect.right + 1; + while (x < end) { + rle_code = dvdspu_get_rle_code (state, rle_offset); + colour = &state->main_pal[rle_code & 3]; + next_x = rle_end_x (rle_code, x, end); + /* Now draw the run between [x,next_x) */ + dvdspu_draw_rle_run (state, x, next_x, colour); + x = next_x; + } +} + +static gboolean +dvdspu_update_chgcol (SpuState * state) +{ + if (state->cur_chg_col == NULL) + return FALSE; + + if (state->cur_Y <= state->cur_chg_col->bottom) + return TRUE; + + while (state->cur_chg_col < state->cur_chg_col_end) { + if (state->cur_Y >= state->cur_chg_col->top && + state->cur_Y <= state->cur_chg_col->bottom) { +#if 0 + g_print ("Stopped @ entry %d with top %d bottom %d, cur_y %d", + (gint16) (state->cur_chg_col - state->line_ctrl_i), + state->cur_chg_col->top, state->cur_chg_col->bottom, y); +#endif + return TRUE; + } + state->cur_chg_col++; + } + + /* Finished all our cur_chg_col entries. Use the main palette from here on */ + state->cur_chg_col = NULL; + return FALSE; +} + +static void +dvdspu_render_line_with_chgcol (SpuState * state, guint8 * planes[3], + guint16 * rle_offset) +{ + SpuLineCtrlI *chg_col = state->cur_chg_col; + + gint16 x, next_x, disp_end, rle_code, run_end; + SpuColour *colour; + SpuPixCtrlI *cur_pix_ctrl; + SpuPixCtrlI *next_pix_ctrl; + SpuPixCtrlI *end_pix_ctrl; + SpuPixCtrlI dummy_pix_ctrl; + gint16 cur_reg_end; + gint i; + + state->out_Y = planes[0]; + state->out_U = state->comp_bufs[0]; + state->out_V = state->comp_bufs[1]; + state->out_A = state->comp_bufs[2]; + + /* We always need to start our RLE decoding byte_aligned */ + *rle_offset = GST_ROUND_UP_2 (*rle_offset); + + /* Our run will cover the display rect */ + x = state->disp_rect.left; + disp_end = state->disp_rect.right + 1; + + /* Work out the first pixel control info, which may point to the dummy entry if + * the global palette/alpha need using initally */ + cur_pix_ctrl = chg_col->pix_ctrl_i; + end_pix_ctrl = chg_col->pix_ctrl_i + chg_col->n_changes; + + if (cur_pix_ctrl->left != 0) { + next_pix_ctrl = cur_pix_ctrl; + cur_pix_ctrl = &dummy_pix_ctrl; + for (i = 0; i < 4; i++) /* Copy the main palette to our dummy entry */ + dummy_pix_ctrl.pal_cache[i] = state->main_pal[i]; + } else { + next_pix_ctrl = cur_pix_ctrl + 1; + } + if (next_pix_ctrl < end_pix_ctrl) + cur_reg_end = next_pix_ctrl->left; + else + cur_reg_end = disp_end; + + /* Render stuff */ + while (x < disp_end) { + rle_code = dvdspu_get_rle_code (state, rle_offset); + next_x = rle_end_x (rle_code, x, disp_end); + + /* Now draw the run between [x,next_x), crossing palette regions as needed */ + while (x < next_x) { + run_end = MIN (next_x, cur_reg_end); + + if (G_LIKELY (x < run_end)) { + colour = &cur_pix_ctrl->pal_cache[rle_code & 3]; + dvdspu_draw_rle_run (state, x, run_end, colour); + x = run_end; + } + + if (x >= cur_reg_end) { + /* Advance to next region */ + cur_pix_ctrl = next_pix_ctrl; + next_pix_ctrl++; + + if (next_pix_ctrl < end_pix_ctrl) + cur_reg_end = next_pix_ctrl->left; + else + cur_reg_end = disp_end; + } + } + } +} + +static void +dvdspu_blend_comp_buffers (SpuState * state, guint8 * planes[3]) +{ + gint16 uv_end; + gint16 left, x; + guint8 *out_U; + guint8 *out_V; + guint16 *in_U; + guint16 *in_V; + guint16 *in_A; + gint16 comp_last_x = MAX (state->comp_last_x[0], state->comp_last_x[1]); + + if (comp_last_x < state->disp_rect.left) + return; /* Didn't draw in the comp buffers, nothing to do... */ + +#if 0 + GST_LOG ("Blending comp buffers from disp_rect.left %d to x=%d", + state->disp_rect.left, comp_last_x); +#endif + + /* Set up the output pointers */ + out_U = planes[1]; /* U plane */ + out_V = planes[2]; /* V plane */ + + /* Input starts at the first pixel of the compositing buffer */ + in_U = state->comp_bufs[0]; /* U comp buffer */ + in_V = state->comp_bufs[1]; /* V comp buffer */ + in_A = state->comp_bufs[2]; /* A comp buffer */ + + /* Calculate how many pixels to blend based on the maximum X value that was + * drawn in the render_line function, divided by 2 (rounding up) to account + * for UV sub-sampling */ + uv_end = (comp_last_x + 1) / 2; + left = state->disp_rect.left / 2; + + for (x = left; x < uv_end; x++) { + guint16 tmp; + guint16 inv_A = (4 * 0xf) - in_A[x]; + + /* Each entry in the compositing buffer is 4 summed pixels, so the + * inverse alpha is (4 * 0x0f) - in_A[x] */ + tmp = in_U[x] + inv_A * out_U[x]; + out_U[x] = (guint8) (tmp / (4 * 0xf)); + + tmp = in_V[x] + inv_A * out_V[x]; + out_V[x] = (guint8) (tmp / (4 * 0xf)); + } +} + +void +gstdvdspu_render_spu (GstDVDSpu * dvdspu, GstBuffer * buf) +{ + SpuState *state = &dvdspu->spu_state; + guint8 *planes[3]; /* YUV frame pointers */ + gint y, last_y; + + /* Set up our initial state */ + + /* Store the start of each plane */ + planes[0] = GST_BUFFER_DATA (buf); + planes[1] = planes[0] + (state->Y_height * state->Y_stride); + planes[2] = planes[1] + (state->UV_height * state->UV_stride); + + /* Sanity check */ + g_return_if_fail (planes[2] + (state->UV_height * state->UV_stride) <= + GST_BUFFER_DATA (buf) + GST_BUFFER_SIZE (buf)); + + GST_DEBUG ("Rendering SPU. disp_rect %d,%d to %d,%d. hl_rect %d,%d to %d,%d", + state->disp_rect.left, state->disp_rect.top, + state->disp_rect.right, state->disp_rect.bottom, + state->hl_rect.left, state->hl_rect.top, + state->hl_rect.right, state->hl_rect.bottom); + + /* We start rendering from the first line of the display rect */ + y = state->disp_rect.top; + + /* Update our plane references to the first line of the disp_rect */ + planes[0] += state->Y_stride * y; + planes[1] += state->UV_stride * (y / 2); + planes[2] += state->UV_stride * (y / 2); + + /* When reading RLE data, we track the offset in nibbles... */ + state->cur_offsets[0] = state->pix_data[0] * 2; + state->cur_offsets[1] = state->pix_data[1] * 2; + state->max_offset = GST_BUFFER_SIZE (state->pix_buf) * 2; + + /* Update all the palette caches */ + dvdspu_update_palettes (dvdspu, state); + + /* Set up HL or Change Color & Contrast rect tracking */ + if (state->hl_rect.top != -1) { + state->cur_chg_col = &state->hl_ctrl_i; + state->cur_chg_col_end = state->cur_chg_col + 1; + } else if (state->n_line_ctrl_i > 0) { + state->cur_chg_col = state->line_ctrl_i; + state->cur_chg_col_end = state->cur_chg_col + state->n_line_ctrl_i; + } else + state->cur_chg_col = NULL; + + /* start_y is always an even number and we render lines in pairs from there, + * accumulating 2 lines of chroma then blending it. We might need to render a + * single line at the end if the display rect ends on an even line too. */ + last_y = (state->disp_rect.bottom - 1) & ~(0x01); + for (state->cur_Y = y; state->cur_Y <= last_y; state->cur_Y++) { + /* Reset the compositing buffer */ + dvdspu_clear_comp_buffers (state); + /* Render even line */ + state->comp_last_x_ptr = state->comp_last_x; + dvdspu_render_line (state, planes, &state->cur_offsets[0]); + /* Advance the luminance output pointer */ + planes[0] += state->Y_stride; + state->cur_Y++; + + /* Render odd line */ + state->comp_last_x_ptr = state->comp_last_x + 1; + dvdspu_render_line (state, planes, &state->cur_offsets[1]); + /* Blend the accumulated UV compositing buffers onto the output */ + dvdspu_blend_comp_buffers (state, planes); + + /* Update all the output pointers */ + planes[0] += state->Y_stride; + planes[1] += state->UV_stride; + planes[2] += state->UV_stride; + } + if (state->cur_Y == state->disp_rect.bottom) { + g_assert ((state->disp_rect.bottom & 0x01) == 0); + + /* Render a remaining lone last even line. y already has the correct value + * after the above loop exited. */ + dvdspu_clear_comp_buffers (state); + state->comp_last_x_ptr = state->comp_last_x; + dvdspu_render_line (state, planes, &state->cur_offsets[0]); + dvdspu_blend_comp_buffers (state, planes); + } + + /* for debugging purposes, draw a faint rectangle at the edges of the disp_rect */ +#if 0 + do { + guint8 *cur; + gint16 pos; + + cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->disp_rect.top; + for (pos = state->disp_rect.left + 1; pos < state->disp_rect.right; pos++) + cur[pos] = (cur[pos] / 2) + 0x8; + cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->disp_rect.bottom; + for (pos = state->disp_rect.left + 1; pos < state->disp_rect.right; pos++) + cur[pos] = (cur[pos] / 2) + 0x8; + cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->disp_rect.top; + for (pos = state->disp_rect.top; pos <= state->disp_rect.bottom; pos++) { + cur[state->disp_rect.left] = (cur[state->disp_rect.left] / 2) + 0x8; + cur[state->disp_rect.right] = (cur[state->disp_rect.right] / 2) + 0x8; + cur += state->Y_stride; + } + } while (0); +#endif + /* For debugging purposes, draw a faint rectangle around the highlight rect */ +#if 0 + if (state->hl_rect.top != -1) { + guint8 *cur; + gint16 pos; + + cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.top; + for (pos = state->hl_rect.left + 1; pos < state->hl_rect.right; pos++) + cur[pos] = (cur[pos] / 2) + 0x8; + cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.bottom; + for (pos = state->hl_rect.left + 1; pos < state->hl_rect.right; pos++) + cur[pos] = (cur[pos] / 2) + 0x8; + cur = GST_BUFFER_DATA (buf) + state->Y_stride * state->hl_rect.top; + for (pos = state->hl_rect.top; pos <= state->hl_rect.bottom; pos++) { + cur[state->hl_rect.left] = (cur[state->hl_rect.left] / 2) + 0x8; + cur[state->hl_rect.right] = (cur[state->hl_rect.right] / 2) + 0x8; + cur += state->Y_stride; + } + } +#endif +} |