diff options
Diffstat (limited to 'sys/glsink/glvideo.c')
-rw-r--r-- | sys/glsink/glvideo.c | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/sys/glsink/glvideo.c b/sys/glsink/glvideo.c new file mode 100644 index 00000000..93a239db --- /dev/null +++ b/sys/glsink/glvideo.c @@ -0,0 +1,377 @@ +/* glvideo.c + * Copyright (C) 2007 David A. Schleef <ds@schleef.org> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "glvideo.h" +/* only use gst for debugging */ +#include <gst/gst.h> + +#include <string.h> + + +static gboolean glv_display_check_features (GLVideoDisplay * display); + + +GLVideoDisplay * +glv_display_new (const char *display_name) +{ + GLVideoDisplay *display; + gboolean usable; + + display = g_malloc0 (sizeof (GLVideoDisplay)); + + display->display = XOpenDisplay (display_name); + if (display->display == NULL) { + g_free (display); + return NULL; + } + + usable = glv_display_check_features (display); + if (!usable) { + g_free (display); + return NULL; + } + + display->lock = g_mutex_new (); + + return display; +} + +static gboolean +glv_display_check_features (GLVideoDisplay * display) +{ + gboolean ret; + XVisualInfo *visinfo; + Screen *screen; + Window root; + int scrnum; + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, + GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None + }; + XSetWindowAttributes attr; + int error_base; + int event_base; + int mask; + const char *extstring; + Window window; + + screen = XDefaultScreenOfDisplay (display->display); + scrnum = XScreenNumberOfScreen (screen); + root = XRootWindow (display->display, scrnum); + + ret = glXQueryExtension (display->display, &error_base, &event_base); + if (!ret) { + GST_DEBUG ("No GLX extension"); + return FALSE; + } + + visinfo = glXChooseVisual (display->display, scrnum, attrib); + if (visinfo == NULL) { + GST_DEBUG ("No usable visual"); + return FALSE; + } + + display->visinfo = visinfo; + + display->context = glXCreateContext (display->display, visinfo, NULL, True); + + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap (display->display, root, + visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask; + attr.override_redirect = True; + + mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; + + window = XCreateWindow (display->display, root, 0, 0, + 100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); + + XSync (display->display, FALSE); + + glXMakeCurrent (display->display, window, display->context); + + glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size); + + extstring = (const char *) glGetString (GL_EXTENSIONS); +#ifdef GL_YCBCR_MESA + if (strstr (extstring, "GL_MESA_ycbcr_texture")) { + display->have_ycbcr_texture = TRUE; + } else { + display->have_ycbcr_texture = FALSE; + } +#else + display->have_ycbcr_texture = FALSE; +#endif + + glXMakeCurrent (display->display, None, NULL); + XDestroyWindow (display->display, window); + + return TRUE; +} + +void +glv_display_free (GLVideoDisplay * display) +{ + /* sure hope nobody is using it as it's being freed */ + g_mutex_lock (display->lock); + g_mutex_unlock (display->lock); + + if (display->context) { + glXDestroyContext (display->display, display->context); + } + if (display->visinfo) { + XFree (display->visinfo); + } + if (display->display) { + XCloseDisplay (display->display); + } + + g_mutex_free (display->lock); + + g_free (display); +} + + +/* drawable */ + +GLVideoDrawable * +glv_drawable_new_window (GLVideoDisplay * display) +{ + GLVideoDrawable *drawable; + XSetWindowAttributes attr = { 0 }; + int scrnum; + int mask; + Window root; + Screen *screen; + + drawable = g_malloc0 (sizeof (GLVideoDrawable)); + + g_mutex_lock (display->lock); + drawable->display = display; + + screen = XDefaultScreenOfDisplay (display->display); + scrnum = XScreenNumberOfScreen (screen); + root = XRootWindow (display->display, scrnum); + + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap (display->display, root, + display->visinfo->visual, AllocNone); + attr.override_redirect = False; +#if 0 + if (display->parent_window) { + attr.override_redirect = True; + } +#endif + + mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; + + drawable->window = XCreateWindow (display->display, + root, 0, 0, 100, 100, + 0, display->visinfo->depth, InputOutput, + display->visinfo->visual, mask, &attr); + XMapWindow (display->display, drawable->window); + drawable->destroy_on_free = TRUE; + + g_mutex_unlock (display->lock); + + return drawable; +} + +GLVideoDrawable * +glv_drawable_new_root_window (GLVideoDisplay * display) +{ + GLVideoDrawable *drawable; + int scrnum; + Screen *screen; + + drawable = g_malloc0 (sizeof (GLVideoDrawable)); + + g_mutex_lock (display->lock); + drawable->display = display; + + screen = XDefaultScreenOfDisplay (display->display); + scrnum = XScreenNumberOfScreen (screen); + + drawable->window = XRootWindow (display->display, scrnum); + drawable->destroy_on_free = FALSE; + g_mutex_unlock (display->lock); + + return drawable; +} + +GLVideoDrawable * +glv_drawable_new_from_window (GLVideoDisplay * display, Window window) +{ + GLVideoDrawable *drawable; + + drawable = g_malloc0 (sizeof (GLVideoDrawable)); + + g_mutex_lock (display->lock); + drawable->display = display; + + drawable->window = window; + drawable->destroy_on_free = FALSE; + + g_mutex_unlock (display->lock); + return drawable; +} + +void +glv_drawable_free (GLVideoDrawable * drawable) +{ + + g_mutex_lock (drawable->display->lock); + if (drawable->destroy_on_free) { + XDestroyWindow (drawable->display->display, drawable->window); + } + g_mutex_unlock (drawable->display->lock); + + g_free (drawable); +} + +void +glv_drawable_lock (GLVideoDrawable * drawable) +{ + g_mutex_lock (drawable->display->lock); + glXMakeCurrent (drawable->display->display, drawable->window, + drawable->display->context); +} + +void +glv_drawable_unlock (GLVideoDrawable * drawable) +{ + glXMakeCurrent (drawable->display->display, None, NULL); + g_mutex_unlock (drawable->display->lock); +} + +void +glv_drawable_update_attributes (GLVideoDrawable * drawable) +{ + XWindowAttributes attr; + + XGetWindowAttributes (drawable->display->display, drawable->window, &attr); + drawable->win_width = attr.width; + drawable->win_height = attr.height; + +} + +void +glv_drawable_clear (GLVideoDrawable * drawable) +{ + + glv_drawable_lock (drawable); + + glDepthFunc (GL_LESS); + glEnable (GL_DEPTH_TEST); + glClearColor (0.2, 0.2, 0.2, 1.0); + glViewport (0, 0, drawable->win_width, drawable->win_height); + + glv_drawable_unlock (drawable); +} + + + +void +glv_drawable_draw_image (GLVideoDrawable * drawable, GLVideoImageType type, + void *data, int width, int height) +{ + g_return_if_fail (data != NULL); + g_return_if_fail (width > 0); + g_return_if_fail (height > 0); + + glv_drawable_lock (drawable); + + glv_drawable_update_attributes (drawable); + + glViewport (0, 0, drawable->win_width, drawable->win_height); + + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + glMatrixMode (GL_MODELVIEW); + glLoadIdentity (); + + glDisable (GL_CULL_FACE); + glEnable (GL_TEXTURE_RECTANGLE_ARB); + glEnableClientState (GL_TEXTURE_COORD_ARRAY); + + glColor4f (1, 1, 1, 1); + + glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 1); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + switch (type) { + case GLVIDEO_IMAGE_TYPE_RGBA: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, + 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, + GL_RGBA, GL_UNSIGNED_BYTE, data); + break; + case GLVIDEO_IMAGE_TYPE_BGRA: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, + 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, + GL_BGRA, GL_UNSIGNED_BYTE, data); + break; + case GLVIDEO_IMAGE_TYPE_YUY2: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, + 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); + glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, + GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); + break; + case GLVIDEO_IMAGE_TYPE_UYVY: + glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, + 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); + glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, + GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); + default: + g_assert_not_reached (); + } + + glColor4f (1, 0, 1, 1); + glBegin (GL_QUADS); + + glNormal3f (0, 0, -1); + + glTexCoord2f (width, 0); + glVertex3f (1.0, 1.0, 0); + glTexCoord2f (0, 0); + glVertex3f (-1.0, 1.0, 0); + glTexCoord2f (0, height); + glVertex3f (-1.0, -1.0, 0); + glTexCoord2f (width, height); + glVertex3f (1.0, -1.0, 0); + glEnd (); + + glFlush (); + glXSwapBuffers (drawable->display->display, drawable->window); + + glv_drawable_unlock (drawable); +} |