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authorDavid Robillard <d@drobilla.net>2010-01-05 03:51:50 +0000
committerDavid Robillard <d@drobilla.net>2010-01-05 03:51:50 +0000
commitc67392abf59b500fe405101d7ad896d9da869e47 (patch)
tree53b5d5b27d4389caa123c5deb2a1e0aadf180ec7 /src/engine/NodeImpl.hpp
parent4c32f20699db0ede850a9485271dfda779761fac (diff)
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Realtime safe buffer reference handling.
Turns out that dropping a shared_ptr is not realtime safe, even if you use a realtime safe deleter. Instead, instrusive_ptr is used for buffer references, so a buffer reference may safely be dropped in the audio thread (in which case it will be recycled by the BufferFactory). Faster, cleaner, better. git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@2341 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/engine/NodeImpl.hpp')
-rw-r--r--src/engine/NodeImpl.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/engine/NodeImpl.hpp b/src/engine/NodeImpl.hpp
index 55ff5417..cbb212b7 100644
--- a/src/engine/NodeImpl.hpp
+++ b/src/engine/NodeImpl.hpp
@@ -19,6 +19,7 @@
#define NODEIMPL_H
#include <string>
+#include "raul/IntrusivePtr.hpp"
#include "interface/Node.hpp"
#include "GraphObjectImpl.hpp"
@@ -133,7 +134,7 @@ public:
*/
virtual void process(ProcessContext& context) = 0;
- virtual void set_port_buffer(uint32_t voice, uint32_t port_num, SharedPtr<Buffer> buf) = 0;
+ virtual void set_port_buffer(uint32_t voice, uint32_t port_num, IntrusivePtr<Buffer> buf) = 0;
virtual uint32_t num_ports() const = 0;