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authorDavid Robillard <d@drobilla.net>2007-10-08 16:30:57 +0000
committerDavid Robillard <d@drobilla.net>2007-10-08 16:30:57 +0000
commit763bba9de67fb1bd06658a0bac91440727ee5a51 (patch)
tree39e7af069828981c2c06d78e015686062eba73dc /src/libs/engine/PatchImpl.cpp
parent260a406b12997fdab7446a9980e921d8cfc46915 (diff)
downloadingen-763bba9de67fb1bd06658a0bac91440727ee5a51.tar.gz
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SharedPtr-ify engine side store.
Fix reattaching to engine. Fix connection paths. Remove last dependencies on client (model) library from Serialiser. Fix Raul::PathTable::find_descendants_end. git-svn-id: http://svn.drobilla.net/lad/ingen@847 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/engine/PatchImpl.cpp')
-rw-r--r--src/libs/engine/PatchImpl.cpp445
1 files changed, 445 insertions, 0 deletions
diff --git a/src/libs/engine/PatchImpl.cpp b/src/libs/engine/PatchImpl.cpp
new file mode 100644
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+++ b/src/libs/engine/PatchImpl.cpp
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+/* This file is part of Ingen.
+ * Copyright (C) 2007 Dave Robillard <http://drobilla.net>
+ *
+ * Ingen is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include <cassert>
+#include <cmath>
+#include <iostream>
+#include "ThreadManager.hpp"
+#include "NodeImpl.hpp"
+#include "PatchImpl.hpp"
+#include "PluginImpl.hpp"
+#include "PortImpl.hpp"
+#include "ConnectionImpl.hpp"
+#include "DuplexPort.hpp"
+#include "Engine.hpp"
+#include "ProcessSlave.hpp"
+
+using namespace std;
+
+namespace Ingen {
+
+
+PatchImpl::PatchImpl(Engine& engine, const string& path, uint32_t poly, PatchImpl* parent, SampleRate srate, size_t buffer_size, uint32_t internal_poly)
+: NodeBase(new PluginImpl(Plugin::Patch, "ingen:patch"), path, poly, parent, srate, buffer_size),
+ _engine(engine),
+ _internal_poly(internal_poly),
+ _compiled_patch(NULL),
+ _process(false)
+{
+ assert(internal_poly >= 1);
+
+ //_plugin->plug_label("om_patch");
+ //_plugin->name("Ingen Patch");
+
+ //std::cerr << "Creating patch " << _name << ", poly = " << poly
+ // << ", internal poly = " << internal_poly << std::endl;
+}
+
+
+PatchImpl::~PatchImpl()
+{
+ assert(!_activated);
+
+ for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i) {
+ (*i).reset();
+ delete _connections.erase(i);
+ }
+
+ for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ assert(!(*i)->activated());
+ delete (*i);
+ delete _nodes.erase(i);
+ }
+
+ delete _compiled_patch;
+}
+
+
+void
+PatchImpl::activate()
+{
+ NodeBase::activate();
+
+ for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ (*i)->activate();
+
+ assert(_activated);
+}
+
+
+void
+PatchImpl::deactivate()
+{
+ if (_activated) {
+
+ NodeBase::deactivate();
+
+ for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ if ((*i)->activated())
+ (*i)->deactivate();
+ assert(!(*i)->activated());
+ }
+ }
+ assert(!_activated);
+}
+
+
+void
+PatchImpl::disable()
+{
+ _process = false;
+
+ for (List<PortImpl*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i)
+ (*i)->clear_buffers();
+}
+
+
+bool
+PatchImpl::prepare_internal_poly(uint32_t poly)
+{
+ /* TODO: ports? internal/external poly? */
+
+ for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ (*i)->prepare_poly(poly);
+
+ for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i)
+ ((ConnectionImpl*)i->get())->prepare_poly(poly);
+
+ /* FIXME: Deal with failure */
+
+ return true;
+}
+
+
+bool
+PatchImpl::apply_internal_poly(Raul::Maid& maid, uint32_t poly)
+{
+ /* TODO: ports? internal/external poly? */
+
+ for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ (*i)->apply_poly(maid, poly);
+
+ for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i)
+ PtrCast<ConnectionImpl>(*i)->apply_poly(maid, poly);
+
+ _internal_poly = poly;
+
+ return true;
+}
+
+
+/** Run the patch for the specified number of frames.
+ *
+ * Calls all Nodes in (roughly, if parallel) the order _compiled_patch specifies.
+ */
+void
+PatchImpl::process(ProcessContext& context)
+{
+ if (_compiled_patch == NULL || _compiled_patch->size() == 0 || !_process)
+ return;
+
+ NodeBase::pre_process(context);
+
+ /* Run */
+ if (_engine.process_slaves().size() > 0)
+ process_parallel(context);
+ else
+ process_single(context);
+
+ NodeBase::post_process(context);
+}
+
+
+void
+PatchImpl::process_parallel(ProcessContext& context)
+{
+ size_t n_slaves = _engine.process_slaves().size();
+
+ CompiledPatch* const cp = _compiled_patch;
+
+ /* Start p-1 slaves */
+
+ if (n_slaves >= cp->size())
+ n_slaves = cp->size()-1;
+
+ if (n_slaves > 0) {
+ for (size_t i=0; i < cp->size(); ++i)
+ (*cp)[i].node()->reset_input_ready();
+
+ for (size_t i=0; i < n_slaves; ++i)
+ _engine.process_slaves()[i]->whip(cp, i+1, context);
+ }
+
+
+ /* Process ourself until everything is done
+ * This is analogous to ProcessSlave::_whipped(), but this is the master
+ * (i.e. what the main Jack process thread calls). Where ProcessSlave
+ * waits on input, this just skips the node and tries the next, to avoid
+ * waiting in the Jack thread which pisses Jack off.
+ */
+
+ size_t index = 0;
+ size_t num_finished = 0; // Number of consecutive finished nodes hit
+
+ while (num_finished < cp->size()) {
+
+ CompiledNode& n = (*cp)[index];
+
+ if (n.node()->process_lock()) {
+ if (n.node()->n_inputs_ready() == n.n_providers()) {
+ n.node()->process(context);
+
+ /* Signal dependants their input is ready */
+ for (size_t i=0; i < n.dependants().size(); ++i)
+ n.dependants()[i]->signal_input_ready();
+
+ ++num_finished;
+ } else {
+ n.node()->process_unlock();
+ num_finished = 0;
+ }
+ } else {
+ if (n.node()->n_inputs_ready() == n.n_providers())
+ ++num_finished;
+ else
+ num_finished = 0;
+ }
+
+ index = (index + 1) % cp->size();
+ }
+
+ /* Tell slaves we're done in case we beat them, and pray they're
+ * really done by the start of next cycle.
+ * FIXME: This probably breaks (race) at extremely small nframes where
+ * ingen is the majority of the DSP load.
+ */
+ for (size_t i=0; i < n_slaves; ++i)
+ _engine.process_slaves()[i]->finish();
+}
+
+
+void
+PatchImpl::process_single(ProcessContext& context)
+{
+ CompiledPatch* const cp = _compiled_patch;
+
+ for (size_t i=0; i < cp->size(); ++i)
+ (*cp)[i].node()->process(context);
+}
+
+
+void
+PatchImpl::set_buffer_size(size_t size)
+{
+ NodeBase::set_buffer_size(size);
+ assert(_buffer_size == size);
+
+ for (List<NodeImpl*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j)
+ (*j)->set_buffer_size(size);
+}
+
+
+// Patch specific stuff
+
+
+void
+PatchImpl::add_node(List<NodeImpl*>::Node* ln)
+{
+ assert(ln != NULL);
+ assert(ln->elem() != NULL);
+ assert(ln->elem()->parent_patch() == this);
+ //assert(ln->elem()->polyphony() == _internal_poly);
+
+ _nodes.push_back(ln);
+}
+
+
+/** Remove a node.
+ * Realtime Safe. Preprocessing thread.
+ */
+PatchImpl::Nodes::Node*
+PatchImpl::remove_node(const string& name)
+{
+ for (List<NodeImpl*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ if ((*i)->name() == name)
+ return _nodes.erase(i);
+
+ return NULL;
+}
+
+
+/** Remove a connection. Realtime safe.
+ */
+PatchImpl::Connections::Node*
+PatchImpl::remove_connection(const PortImpl* src_port, const PortImpl* dst_port)
+{
+ bool found = false;
+ Connections::Node* connection = NULL;
+ for (Connections::iterator i = _connections.begin(); i != _connections.end(); ++i) {
+ ConnectionImpl* const c = (ConnectionImpl*)i->get();
+ if (c->src_port() == src_port && c->dst_port() == dst_port) {
+ connection = _connections.erase(i);
+ found = true;
+ break;
+ }
+ }
+
+ if ( ! found)
+ cerr << "WARNING: [PatchImpl::remove_connection] Connection not found !" << endl;
+
+ return connection;
+}
+
+
+uint32_t
+PatchImpl::num_ports() const
+{
+ ThreadID context = ThreadManager::current_thread_id();
+
+ if (context == THREAD_PROCESS)
+ return NodeBase::num_ports();
+ else
+ return _input_ports.size() + _output_ports.size();
+}
+
+
+/** Create a port. Not realtime safe.
+ */
+PortImpl*
+PatchImpl::create_port(const string& name, DataType type, size_t buffer_size, bool is_output)
+{
+ if (type == DataType::UNKNOWN) {
+ cerr << "[PatchImpl::create_port] Unknown port type " << type.uri() << endl;
+ return NULL;
+ }
+
+ assert( !(type == DataType::UNKNOWN) );
+
+ return new DuplexPort(this, name, 0, _polyphony, type, buffer_size, is_output);
+}
+
+
+/** Remove port from ports list used in pre-processing thread.
+ *
+ * Port is not removed from ports array for process thread (which could be
+ * simultaneously running).
+ *
+ * Realtime safe. Preprocessing thread only.
+ */
+List<PortImpl*>::Node*
+PatchImpl::remove_port(const string& name)
+{
+ assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS);
+
+ bool found = false;
+ List<PortImpl*>::Node* ret = NULL;
+ for (List<PortImpl*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i) {
+ if ((*i)->name() == name) {
+ ret = _input_ports.erase(i);
+ found = true;
+ }
+ }
+
+ if (!found)
+ for (List<PortImpl*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) {
+ if ((*i)->name() == name) {
+ ret = _output_ports.erase(i);
+ found = true;
+ }
+ }
+
+ if ( ! found)
+ cerr << "WARNING: [PatchImpl::remove_port] Port not found !" << endl;
+
+ return ret;
+}
+
+
+Raul::Array<PortImpl*>*
+PatchImpl::build_ports_array() const
+{
+ assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS);
+
+ Raul::Array<PortImpl*>* const result = new Raul::Array<PortImpl*>(_input_ports.size() + _output_ports.size());
+
+ size_t i = 0;
+
+ for (List<PortImpl*>::const_iterator p = _input_ports.begin(); p != _input_ports.end(); ++p,++i)
+ result->at(i) = *p;
+
+ for (List<PortImpl*>::const_iterator p = _output_ports.begin(); p != _output_ports.end(); ++p,++i)
+ result->at(i) = *p;
+
+ return result;
+}
+
+
+/** Find the process order for this Patch.
+ *
+ * The process order is a flat list that the patch will execute in order
+ * when it's run() method is called. Return value is a newly allocated list
+ * which the caller is reponsible to delete. Note that this function does
+ * NOT actually set the process order, it is returned so it can be inserted
+ * at the beginning of an audio cycle (by various Events).
+ *
+ * Not realtime safe.
+ */
+CompiledPatch*
+PatchImpl::compile() const
+{
+ assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS);
+
+ //cerr << "*********** Building process order for " << path() << endl;
+
+ CompiledPatch* const compiled_patch = new CompiledPatch();//_nodes.size());
+
+ for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ (*i)->traversed(false);
+
+ for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ NodeImpl* const node = (*i);
+ // Either a sink or connected to our output ports:
+ if ( ( ! node->traversed()) && node->dependants()->size() == 0)
+ compile_recursive(node, compiled_patch);
+ }
+
+ // Traverse any nodes we didn't hit yet
+ for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ NodeImpl* const node = (*i);
+ if ( ! node->traversed())
+ compile_recursive(node, compiled_patch);
+ }
+
+ /*cerr << "----------------------------------------\n";
+ for (size_t i=0; i < process_order->size(); ++i) {
+ assert(process_order->at(i));
+ cerr << process_order->at(i)->path() << endl;
+ }
+ cerr << "----------------------------------------\n";*/
+
+ assert(compiled_patch->size() == _nodes.size());
+
+#ifndef NDEBUG
+ for (size_t i=0; i < compiled_patch->size(); ++i)
+ assert(compiled_patch->at(i).node());
+#endif
+
+ return compiled_patch;
+}
+
+
+} // namespace Ingen