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author | David Robillard <d@drobilla.net> | 2007-08-10 21:44:30 +0000 |
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committer | David Robillard <d@drobilla.net> | 2007-08-10 21:44:30 +0000 |
commit | 153fe99497a7ccc91aac6082b29748a66792d374 (patch) | |
tree | 7b0026fb763a5ccf6c3dd435f9d628b4d6cda12f /src/libs/engine | |
parent | c2ea92fd6a6a24520d7f8047cc9c0d8905bc3351 (diff) | |
download | ingen-153fe99497a7ccc91aac6082b29748a66792d374.tar.gz ingen-153fe99497a7ccc91aac6082b29748a66792d374.tar.bz2 ingen-153fe99497a7ccc91aac6082b29748a66792d374.zip |
Fix loading control values from deprecated Om patches.
Eliminate parallel processing overhead if running single threaded.
git-svn-id: http://svn.drobilla.net/lad/ingen@693 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/libs/engine')
-rw-r--r-- | src/libs/engine/CompiledPatch.hpp | 4 | ||||
-rw-r--r-- | src/libs/engine/Patch.cpp | 44 | ||||
-rw-r--r-- | src/libs/engine/Patch.hpp | 2 |
3 files changed, 35 insertions, 15 deletions
diff --git a/src/libs/engine/CompiledPatch.hpp b/src/libs/engine/CompiledPatch.hpp index 9ab252b3..f5de52e1 100644 --- a/src/libs/engine/CompiledPatch.hpp +++ b/src/libs/engine/CompiledPatch.hpp @@ -31,9 +31,7 @@ using namespace std; namespace Ingen { -/** A node, and it's providers/dependants. - * - * This is all the information required to execute a node in a process thread. +/** All information required about a node to execute it in an audio thread. */ struct CompiledNode { CompiledNode(Node* n, size_t np, List<Node*>* d) diff --git a/src/libs/engine/Patch.cpp b/src/libs/engine/Patch.cpp index ad1459e8..8e0b8862 100644 --- a/src/libs/engine/Patch.cpp +++ b/src/libs/engine/Patch.cpp @@ -118,8 +118,6 @@ Patch::process(SampleCount nframes, FrameTime start, FrameTime end) if (_compiled_patch == NULL || _compiled_patch->size() == 0 || !_process) return; - CompiledPatch* const cp = _compiled_patch; - /* Prepare input ports */ // This breaks MIDI input, somehow (?) @@ -129,10 +127,30 @@ Patch::process(SampleCount nframes, FrameTime start, FrameTime end) (*i)->pre_process(nframes, start, end); - /* Start p-1 slaves */ + if (_engine.process_slaves().size() > 0) + process_parallel(nframes, start, end); + else + process_single(nframes, start, end); + + + /* Write output ports */ + + for (Raul::List<Port*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i) + (*i)->post_process(nframes, start, end); + for (Raul::List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) + (*i)->post_process(nframes, start, end); +} + +void +Patch::process_parallel(SampleCount nframes, FrameTime start, FrameTime end) +{ size_t n_slaves = _engine.process_slaves().size(); + CompiledPatch* const cp = _compiled_patch; + + /* Start p-1 slaves */ + if (n_slaves >= cp->size()) n_slaves = cp->size()-1; @@ -186,6 +204,8 @@ Patch::process(SampleCount nframes, FrameTime start, FrameTime end) index = (index + 1) % cp->size(); } + + //cout << "Main Thread ran \t" << run_count << " nodes this cycle." << endl; /* Tell slaves we're done in case we beat them, and pray they're * really done by the start of next cycle. @@ -193,18 +213,19 @@ Patch::process(SampleCount nframes, FrameTime start, FrameTime end) */ for (size_t i=0; i < n_slaves; ++i) _engine.process_slaves()[i]->finish(); - - //cout << "Main Thread ran \t" << run_count << " nodes this cycle." << endl; +} - /* Write output ports */ + +void +Patch::process_single(SampleCount nframes, FrameTime start, FrameTime end) +{ + CompiledPatch* const cp = _compiled_patch; - for (Raul::List<Port*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i) - (*i)->post_process(nframes, start, end); - for (Raul::List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) - (*i)->post_process(nframes, start, end); + for (size_t i=0; i < cp->size(); ++i) + (*cp)[i].node()->process(nframes, start, end); } - + void Patch::set_buffer_size(size_t size) { @@ -368,7 +389,6 @@ Patch::compile() const CompiledPatch* const compiled_patch = new CompiledPatch();//_nodes.size()); - // FIXME: tweak algorithm so it just ends up like this and save the cost of iteration? for (Raul::List<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) (*i)->traversed(false); diff --git a/src/libs/engine/Patch.hpp b/src/libs/engine/Patch.hpp index 7780c60b..8d17ee7c 100644 --- a/src/libs/engine/Patch.hpp +++ b/src/libs/engine/Patch.hpp @@ -97,6 +97,8 @@ public: private: inline void compile_recursive(Node* n, CompiledPatch* output) const; + void process_parallel(SampleCount nframes, FrameTime start, FrameTime end); + void process_single(SampleCount nframes, FrameTime start, FrameTime end); Engine& _engine; uint32_t _internal_poly; |