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-rw-r--r--src/worker.h85
1 files changed, 64 insertions, 21 deletions
diff --git a/src/worker.h b/src/worker.h
index 5956e23..09d35ca 100644
--- a/src/worker.h
+++ b/src/worker.h
@@ -6,9 +6,7 @@
#include "attributes.h"
-#include "zix/ring.h"
#include "zix/sem.h"
-#include "zix/thread.h"
#include "lv2/core/lv2.h"
#include "lv2/worker/worker.h"
@@ -18,40 +16,85 @@
JALV_BEGIN_DECLS
-// Worker for running non-realtime tasks for plugins
-
-typedef struct {
- ZixRing* requests; ///< Requests to the worker
- ZixRing* responses; ///< Responses from the worker
- void* response; ///< Worker response buffer
- ZixSem* lock; ///< Lock for plugin work() method
- bool* exit; ///< Pointer to exit flag
- ZixSem sem; ///< Worker semaphore
- ZixThread thread; ///< Worker thread
- LV2_Handle handle; ///< Plugin handle
- const LV2_Worker_Interface* iface; ///< Plugin worker interface
- bool threaded; ///< Run work in another thread
-} JalvWorker;
+/**
+ A worker for running non-realtime tasks for plugins.
+ The worker can be used in threaded mode, which allows non-realtime work to be
+ done with latency when running realtime, or non-threaded mode, which performs
+ work immediately for state restoration or offline rendering.
+*/
+typedef struct JalvWorkerImpl JalvWorker;
+
+/**
+ Allocate a new worker and launch its thread if necessary.
+
+ @param lock Pointer to lock used to guard doing work.
+ @param threaded If true, launch a thread to perform work in.
+ @return A newly allocated worker, or null on error.
+*/
+JalvWorker*
+jalv_worker_new(ZixSem* lock, bool threaded);
+
+/**
+ Start performing work for a plugin, launching the thread if necessary.
+
+ This must be called before scheduling any work.
+
+ @param iface Worker interface from plugin.
+ @param handle Handle to the LV2 plugin this worker is for.
+*/
void
-jalv_worker_init(JalvWorker* worker,
- const LV2_Worker_Interface* iface,
- bool threaded);
+jalv_worker_start(JalvWorker* worker,
+ const LV2_Worker_Interface* iface,
+ LV2_Handle handle);
+
+/**
+ Terminate the worker's thread if necessary.
+ For threaded workers, this blocks until the thread has exited. For
+ non-threaded workers, this does nothing.
+*/
void
-jalv_worker_finish(JalvWorker* worker);
+jalv_worker_exit(JalvWorker* worker);
+/**
+ Free a worker allocated with jalv_worker_new().
+
+ Calls jalv_worker_exit() to terminate the running thread if necessary.
+*/
void
-jalv_worker_destroy(JalvWorker* worker);
+jalv_worker_free(JalvWorker* worker);
+
+/**
+ Schedule work to be performed by the worker in the audio thread.
+ For threaded workers, this enqueues a request that will be handled by the
+ worker thread asynchronously. For non-threaded workers, the work is
+ performed immediately before returning.
+*/
LV2_Worker_Status
jalv_worker_schedule(LV2_Worker_Schedule_Handle handle,
uint32_t size,
const void* data);
+/**
+ Emit any pending responses to the plugin in the audio thread.
+
+ This dispatches responses from work that has been completed since the last
+ call, so the plugin knows it is finished and can apply the changes.
+*/
void
jalv_worker_emit_responses(JalvWorker* worker, LV2_Handle lv2_handle);
+/**
+ Notify the plugin that the run() cycle is finished.
+
+ This must be called near the end of every cycle, after any potential calls
+ to jalv_worker_emit_responses().
+*/
+void
+jalv_worker_end_run(JalvWorker* worker);
+
JALV_END_DECLS
#endif // JALV_WORKER_H