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authorDavid Robillard <d@drobilla.net>2023-01-12 10:30:10 -0500
committerDavid Robillard <d@drobilla.net>2023-01-14 11:53:28 -0500
commitbd4f79646f623e929e6aa22bea028952b515aeef (patch)
treee2dcc2635bb2b12b9c552755b35a0343005ce88a /examples/pugl_embed_demo.c
parent786a28e4a2bc9fce95a8d2e6cd1a4c76d2ae1a0f (diff)
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Add general string hint interface
This replaces the window title and class name APIs with a more general one that can be easily extended to other things, like icon names, more detailed application hints, and so on.
Diffstat (limited to 'examples/pugl_embed_demo.c')
-rw-r--r--examples/pugl_embed_demo.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/pugl_embed_demo.c b/examples/pugl_embed_demo.c
index 7efba81..a66e032 100644
--- a/examples/pugl_embed_demo.c
+++ b/examples/pugl_embed_demo.c
@@ -259,7 +259,7 @@ main(int argc, char** argv)
app.parent = puglNewView(app.world);
app.child = puglNewView(app.world);
- puglSetClassName(app.world, "PuglEmbedDemo");
+ puglSetWorldString(app.world, PUGL_CLASS_NAME, "PuglEmbedDemo");
const PuglRect parentFrame = {0, 0, 512, 512};
puglSetSizeHint(app.parent, PUGL_DEFAULT_SIZE, 512, 512);
@@ -282,7 +282,7 @@ main(int argc, char** argv)
const uint8_t title[] = {
'P', 'u', 'g', 'l', ' ', 'P', 'r', 0xC3, 0xBC, 'f', 'u', 'n', 'g', 0};
- puglSetWindowTitle(app.parent, (const char*)title);
+ puglSetViewString(app.parent, PUGL_WINDOW_TITLE, (const char*)title);
if ((st = puglRealize(app.parent))) {
return logError("Failed to create parent window (%s)\n", puglStrerror(st));