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authorDavid Robillard <d@drobilla.net>2021-05-25 12:07:17 -0400
committerDavid Robillard <d@drobilla.net>2021-05-25 12:12:59 -0400
commite6183b3dbe6b83d642cad1dfb296083ce8c53360 (patch)
tree60ec2f11586489bcd81364654d6964d399484596 /examples/pugl_embed_demo.c
parent040e94b26395451b78f5cbe0b7f208afcf28af1b (diff)
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Rename event structs in a more readable style
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while.
Diffstat (limited to 'examples/pugl_embed_demo.c')
-rw-r--r--examples/pugl_embed_demo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/pugl_embed_demo.c b/examples/pugl_embed_demo.c
index 677b94f..311ab3b 100644
--- a/examples/pugl_embed_demo.c
+++ b/examples/pugl_embed_demo.c
@@ -112,7 +112,7 @@ swapFocus(PuglTestApp* app)
}
static void
-onKeyPress(PuglView* view, const PuglEventKey* event, const char* prefix)
+onKeyPress(PuglView* view, const PuglKeyEvent* event, const char* prefix)
{
PuglTestApp* app = (PuglTestApp*)puglGetHandle(view);
PuglRect frame = puglGetFrame(view);