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author | David Robillard <d@drobilla.net> | 2020-03-16 16:13:50 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-03-16 16:13:50 +0100 |
commit | 67b7970697011bbd26fbf4175eb2e5ebd1b00939 (patch) | |
tree | 4c76fdb48e2280b3caa81b3647b3ea22989b7e12 /examples/shader_utils.h | |
parent | ab7df6c8f3dfd820331ef96c217c0fc477972835 (diff) | |
download | pugl-67b7970697011bbd26fbf4175eb2e5ebd1b00939.tar.gz pugl-67b7970697011bbd26fbf4175eb2e5ebd1b00939.tar.bz2 pugl-67b7970697011bbd26fbf4175eb2e5ebd1b00939.zip |
Factor out dispatching configure events in the drawing context
The updates here need to happen whenever a configure is dispatched, even
outside puglDispatchEvent(). This removes the last remaining direct calls to
the event callback so the common implementation can always do the right thing.
Diffstat (limited to 'examples/shader_utils.h')
0 files changed, 0 insertions, 0 deletions