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authorDavid Robillard <d@drobilla.net>2020-03-16 16:13:50 +0100
committerDavid Robillard <d@drobilla.net>2020-03-16 16:13:50 +0100
commit67b7970697011bbd26fbf4175eb2e5ebd1b00939 (patch)
tree4c76fdb48e2280b3caa81b3647b3ea22989b7e12 /examples/shader_utils.h
parentab7df6c8f3dfd820331ef96c217c0fc477972835 (diff)
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Factor out dispatching configure events in the drawing context
The updates here need to happen whenever a configure is dispatched, even outside puglDispatchEvent(). This removes the last remaining direct calls to the event callback so the common implementation can always do the right thing.
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