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author | David Robillard <d@drobilla.net> | 2020-04-01 19:36:01 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-04-01 19:41:37 +0200 |
commit | 00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb (patch) | |
tree | bc0b4601e79da7fe97635e76d1ccaab0f7154a85 /pugl/detail/implementation.c | |
parent | 5988b8bc72bfe3fc93f5fb434354ee122c7d941b (diff) | |
download | pugl-00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb.tar.gz pugl-00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb.tar.bz2 pugl-00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb.zip |
Consistently use "view" terminology in API
The sloppy use of "window" caused quite a bit of confusion, since views only
correspond to top-level windows in some cases, and on MacOS, a non-top-level
view is not a "window" at all.
Diffstat (limited to 'pugl/detail/implementation.c')
-rw-r--r-- | pugl/detail/implementation.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/pugl/detail/implementation.c b/pugl/detail/implementation.c index 1454899..6bb019d 100644 --- a/pugl/detail/implementation.c +++ b/pugl/detail/implementation.c @@ -62,8 +62,8 @@ puglStrerror(const PuglStatus status) case PUGL_BAD_BACKEND: return "Invalid or missing backend"; case PUGL_BAD_PARAMETER: return "Invalid parameter"; case PUGL_BACKEND_FAILED: return "Backend initialisation failed"; - case PUGL_REGISTRATION_FAILED: return "Window class registration failed"; - case PUGL_CREATE_WINDOW_FAILED: return "Window creation failed"; + case PUGL_REGISTRATION_FAILED: return "Class registration failed"; + case PUGL_REALIZE_FAILED: return "View creation failed"; case PUGL_SET_FORMAT_FAILED: return "Failed to set pixel format"; case PUGL_CREATE_CONTEXT_FAILED: return "Failed to create drawing context"; case PUGL_UNSUPPORTED_TYPE: return "Unsupported data type"; @@ -237,7 +237,7 @@ puglGetWorld(PuglView* view) PuglStatus puglSetViewHint(PuglView* view, PuglViewHint hint, int value) { - if (hint < PUGL_NUM_WINDOW_HINTS) { + if (hint < PUGL_NUM_VIEW_HINTS) { view->hints[hint] = value; return PUGL_SUCCESS; } @@ -246,7 +246,7 @@ puglSetViewHint(PuglView* view, PuglViewHint hint, int value) } PuglStatus -puglSetParentWindow(PuglView* view, PuglNativeWindow parent) +puglSetParentWindow(PuglView* view, PuglNativeView parent) { view->parent = parent; return PUGL_SUCCESS; |