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authorDavid Robillard <d@drobilla.net>2020-10-21 12:14:26 +0200
committerDavid Robillard <d@drobilla.net>2020-10-21 15:43:29 +0200
commit380edd6da07fb1fd6c89c046190dad3b7fd95386 (patch)
tree889969700d44e36ffbaafa053c293eec2a453bca /pugl/pugl.h
parente78e00a46f84ec6e528a7435575e6434813ba67c (diff)
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Move includes to a separate directory
This is more conventional and directories named "include" are specially understood by some tooling like clang-tidy.
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-/*
- Copyright 2012-2020 David Robillard <d@drobilla.net>
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-*/
-
-/**
- @file pugl.h
- @brief Pugl API.
-*/
-
-#ifndef PUGL_PUGL_H
-#define PUGL_PUGL_H
-
-#include <stdbool.h>
-#include <stddef.h>
-#include <stdint.h>
-
-#ifdef PUGL_SHARED
-# ifdef _WIN32
-# define PUGL_LIB_IMPORT __declspec(dllimport)
-# define PUGL_LIB_EXPORT __declspec(dllexport)
-# else
-# define PUGL_LIB_IMPORT __attribute__((visibility("default")))
-# define PUGL_LIB_EXPORT __attribute__((visibility("default")))
-# endif
-# ifdef PUGL_INTERNAL
-# define PUGL_API PUGL_LIB_EXPORT
-# else
-# define PUGL_API PUGL_LIB_IMPORT
-# endif
-#else
-# define PUGL_API
-#endif
-
-#ifndef PUGL_DISABLE_DEPRECATED
-# if defined(__clang__)
-# define PUGL_DEPRECATED_BY(rep) __attribute__((deprecated("", rep)))
-# elif defined(__GNUC__)
-# define PUGL_DEPRECATED_BY(rep) __attribute__((deprecated("Use " rep)))
-# else
-# define PUGL_DEPRECATED_BY(rep)
-# endif
-#endif
-
-#if defined(__GNUC__)
-# define PUGL_CONST_FUNC __attribute__((const))
-#else
-# define PUGL_CONST_FUNC
-#endif
-
-#ifdef __cplusplus
-# define PUGL_BEGIN_DECLS extern "C" {
-# define PUGL_END_DECLS }
-#else
-# define PUGL_BEGIN_DECLS
-# define PUGL_END_DECLS
-#endif
-
-PUGL_BEGIN_DECLS
-
-/**
- @defgroup pugl Pugl
- A minimal portable API for embeddable GUIs.
- @{
-
- @defgroup pugl_c C API
- Public C API.
- @{
-*/
-
-/**
- A rectangle.
-
- This is used to describe things like view position and size. Pugl generally
- uses coordinates where the top left corner is 0,0.
-*/
-typedef struct {
- double x;
- double y;
- double width;
- double height;
-} PuglRect;
-
-/**
- @defgroup events Events
-
- Event definitions.
-
- All updates to the view happen via events, which are dispatched to the
- view's event function by Pugl. Most events map directly to one from the
- underlying window system, but some are constructed by Pugl itself so there
- is not necessarily a direct correspondence.
-
- @{
-*/
-
-/**
- Keyboard modifier flags.
-*/
-typedef enum {
- PUGL_MOD_SHIFT = 1u << 0u, ///< Shift key
- PUGL_MOD_CTRL = 1u << 1u, ///< Control key
- PUGL_MOD_ALT = 1u << 2u, ///< Alt/Option key
- PUGL_MOD_SUPER = 1u << 3u ///< Mod4/Command/Windows key
-} PuglMod;
-
-/**
- Bitwise OR of #PuglMod values.
-*/
-typedef uint32_t PuglMods;
-
-/**
- Keyboard key codepoints.
-
- All keys are identified by a Unicode code point in PuglEventKey::key. This
- enumeration defines constants for special keys that do not have a standard
- code point, and some convenience constants for control characters. Note
- that all keys are handled in the same way, this enumeration is just for
- convenience when writing hard-coded key bindings.
-
- Keys that do not have a standard code point use values in the Private Use
- Area in the Basic Multilingual Plane (`U+E000` to `U+F8FF`). Applications
- must take care to not interpret these values beyond key detection, the
- mapping used here is arbitrary and specific to Pugl.
-*/
-typedef enum {
- // ASCII control codes
- PUGL_KEY_BACKSPACE = 0x08,
- PUGL_KEY_ESCAPE = 0x1B,
- PUGL_KEY_DELETE = 0x7F,
-
- // Unicode Private Use Area
- PUGL_KEY_F1 = 0xE000,
- PUGL_KEY_F2,
- PUGL_KEY_F3,
- PUGL_KEY_F4,
- PUGL_KEY_F5,
- PUGL_KEY_F6,
- PUGL_KEY_F7,
- PUGL_KEY_F8,
- PUGL_KEY_F9,
- PUGL_KEY_F10,
- PUGL_KEY_F11,
- PUGL_KEY_F12,
- PUGL_KEY_LEFT,
- PUGL_KEY_UP,
- PUGL_KEY_RIGHT,
- PUGL_KEY_DOWN,
- PUGL_KEY_PAGE_UP,
- PUGL_KEY_PAGE_DOWN,
- PUGL_KEY_HOME,
- PUGL_KEY_END,
- PUGL_KEY_INSERT,
- PUGL_KEY_SHIFT,
- PUGL_KEY_SHIFT_L = PUGL_KEY_SHIFT,
- PUGL_KEY_SHIFT_R,
- PUGL_KEY_CTRL,
- PUGL_KEY_CTRL_L = PUGL_KEY_CTRL,
- PUGL_KEY_CTRL_R,
- PUGL_KEY_ALT,
- PUGL_KEY_ALT_L = PUGL_KEY_ALT,
- PUGL_KEY_ALT_R,
- PUGL_KEY_SUPER,
- PUGL_KEY_SUPER_L = PUGL_KEY_SUPER,
- PUGL_KEY_SUPER_R,
- PUGL_KEY_MENU,
- PUGL_KEY_CAPS_LOCK,
- PUGL_KEY_SCROLL_LOCK,
- PUGL_KEY_NUM_LOCK,
- PUGL_KEY_PRINT_SCREEN,
- PUGL_KEY_PAUSE
-} PuglKey;
-
-/**
- The type of a PuglEvent.
-*/
-typedef enum {
- PUGL_NOTHING, ///< No event
- PUGL_CREATE, ///< View created, a #PuglEventCreate
- PUGL_DESTROY, ///< View destroyed, a #PuglEventDestroy
- PUGL_CONFIGURE, ///< View moved/resized, a #PuglEventConfigure
- PUGL_MAP, ///< View made visible, a #PuglEventMap
- PUGL_UNMAP, ///< View made invisible, a #PuglEventUnmap
- PUGL_UPDATE, ///< View ready to draw, a #PuglEventUpdate
- PUGL_EXPOSE, ///< View must be drawn, a #PuglEventExpose
- PUGL_CLOSE, ///< View will be closed, a #PuglEventClose
- PUGL_FOCUS_IN, ///< Keyboard focus entered view, a #PuglEventFocus
- PUGL_FOCUS_OUT, ///< Keyboard focus left view, a #PuglEventFocus
- PUGL_KEY_PRESS, ///< Key pressed, a #PuglEventKey
- PUGL_KEY_RELEASE, ///< Key released, a #PuglEventKey
- PUGL_TEXT, ///< Character entered, a #PuglEventText
- PUGL_POINTER_IN, ///< Pointer entered view, a #PuglEventCrossing
- PUGL_POINTER_OUT, ///< Pointer left view, a #PuglEventCrossing
- PUGL_BUTTON_PRESS, ///< Mouse button pressed, a #PuglEventButton
- PUGL_BUTTON_RELEASE, ///< Mouse button released, a #PuglEventButton
- PUGL_MOTION, ///< Pointer moved, a #PuglEventMotion
- PUGL_SCROLL, ///< Scrolled, a #PuglEventScroll
- PUGL_CLIENT, ///< Custom client message, a #PuglEventClient
- PUGL_TIMER, ///< Timer triggered, a #PuglEventTimer
-
-#ifndef PUGL_DISABLE_DEPRECATED
- PUGL_ENTER_NOTIFY PUGL_DEPRECATED_BY("PUGL_POINTER_IN") = PUGL_POINTER_IN,
- PUGL_LEAVE_NOTIFY PUGL_DEPRECATED_BY("PUGL_POINTER_OUT") = PUGL_POINTER_OUT,
- PUGL_MOTION_NOTIFY PUGL_DEPRECATED_BY("PUGL_MOTION") = PUGL_MOTION,
-#endif
-
-} PuglEventType;
-
-/**
- Common flags for all event types.
-*/
-typedef enum {
- PUGL_IS_SEND_EVENT = 1, ///< Event is synthetic
- PUGL_IS_HINT = 2 ///< Event is a hint (not direct user input)
-} PuglEventFlag;
-
-/**
- Bitwise OR of #PuglEventFlag values.
-*/
-typedef uint32_t PuglEventFlags;
-
-/**
- Reason for a PuglEventCrossing.
-*/
-typedef enum {
- PUGL_CROSSING_NORMAL, ///< Crossing due to pointer motion
- PUGL_CROSSING_GRAB, ///< Crossing due to a grab
- PUGL_CROSSING_UNGRAB ///< Crossing due to a grab release
-} PuglCrossingMode;
-
-/**
- Scroll direction.
-
- Describes the direction of a #PuglEventScroll along with whether the scroll
- is a "smooth" scroll. The discrete directions are for devices like mouse
- wheels with constrained axes, while a smooth scroll is for those with
- arbitrary scroll direction freedom, like some touchpads.
-*/
-typedef enum {
- PUGL_SCROLL_UP, ///< Scroll up
- PUGL_SCROLL_DOWN, ///< Scroll down
- PUGL_SCROLL_LEFT, ///< Scroll left
- PUGL_SCROLL_RIGHT, ///< Scroll right
- PUGL_SCROLL_SMOOTH ///< Smooth scroll in any direction
-} PuglScrollDirection;
-
-/**
- Common header for all event structs.
-*/
-typedef struct {
- PuglEventType type; ///< Event type
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
-} PuglEventAny;
-
-/**
- View create event.
-
- This event is sent when a view is realized before it is first displayed,
- with the graphics context entered. This is typically used for setting up
- the graphics system, for example by loading OpenGL extensions.
-
- This event type has no extra fields.
-*/
-typedef PuglEventAny PuglEventCreate;
-
-/**
- View destroy event.
-
- This event is the counterpart to #PuglEventCreate, and it is sent when the
- view is being destroyed. This is typically used for tearing down the
- graphics system, or otherwise freeing any resources allocated when the
- create event was handled.
-
- This is the last event sent to any view, and immediately after it is
- processed, the view is destroyed and may no longer be used.
-
- This event type has no extra fields.
-*/
-typedef PuglEventAny PuglEventDestroy;
-
-/**
- View resize or move event.
-
- A configure event is sent whenever the view is resized or moved. When a
- configure event is received, the graphics context is active but not set up
- for drawing. For example, it is valid to adjust the OpenGL viewport or
- otherwise configure the context, but not to draw anything.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_CONFIGURE
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double x; ///< New parent-relative X coordinate
- double y; ///< New parent-relative Y coordinate
- double width; ///< New width
- double height; ///< New height
-} PuglEventConfigure;
-
-/**
- View show event.
-
- This event is sent when a view is mapped to the screen and made visible.
-
- This event type has no extra fields.
-*/
-typedef PuglEventAny PuglEventMap;
-
-/**
- View hide event.
-
- This event is sent when a view is unmapped from the screen and made
- invisible.
-
- This event type has no extra fields.
-*/
-typedef PuglEventAny PuglEventUnmap;
-
-/**
- View update event.
-
- This event is sent to every view near the end of a main loop iteration when
- any pending exposures are about to be redrawn. It is typically used to mark
- regions to expose with puglPostRedisplay() or puglPostRedisplayRect(). For
- example, to continuously animate, a view calls puglPostRedisplay() when an
- update event is received, and it will then shortly receive an expose event.
-*/
-typedef PuglEventAny PuglEventUpdate;
-
-/**
- Expose event for when a region must be redrawn.
-
- When an expose event is received, the graphics context is active, and the
- view must draw the entire specified region. The contents of the region are
- undefined, there is no preservation of anything drawn previously.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_EXPOSE
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double x; ///< View-relative X coordinate
- double y; ///< View-relative Y coordinate
- double width; ///< Width of exposed region
- double height; ///< Height of exposed region
-} PuglEventExpose;
-
-/**
- View close event.
-
- This event is sent when the view is to be closed, for example when the user
- clicks the close button.
-
- This event type has no extra fields.
-*/
-typedef PuglEventAny PuglEventClose;
-
-/**
- Keyboard focus event.
-
- This event is sent whenever the view gains or loses the keyboard focus. The
- view with the keyboard focus will receive any key press or release events.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_FOCUS_IN or #PUGL_FOCUS_OUT
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- PuglCrossingMode mode; ///< Reason for focus change
-} PuglEventFocus;
-
-/**
- Key press or release event.
-
- This event represents low-level key presses and releases. This can be used
- for "direct" keyboard handing like key bindings, but must not be interpreted
- as text input.
-
- Keys are represented portably as Unicode code points, using the "natural"
- code point for the key where possible (see #PuglKey for details). The `key`
- field is the code for the pressed key, without any modifiers applied. For
- example, a press or release of the 'A' key will have `key` 97 ('a')
- regardless of whether shift or control are being held.
-
- Alternatively, the raw `keycode` can be used to work directly with physical
- keys, but note that this value is not portable and differs between platforms
- and hardware.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_KEY_PRESS or #PUGL_KEY_RELEASE
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double time; ///< Time in seconds
- double x; ///< View-relative X coordinate
- double y; ///< View-relative Y coordinate
- double xRoot; ///< Root-relative X coordinate
- double yRoot; ///< Root-relative Y coordinate
- PuglMods state; ///< Bitwise OR of #PuglMod flags
- uint32_t keycode; ///< Raw key code
- uint32_t key; ///< Unshifted Unicode character code, or 0
-} PuglEventKey;
-
-/**
- Character input event.
-
- This event represents text input, usually as the result of a key press. The
- text is given both as a Unicode character code and a UTF-8 string.
-
- Note that this event is generated by the platform's input system, so there
- is not necessarily a direct correspondence between text events and physical
- key presses. For example, with some input methods a sequence of several key
- presses will generate a single character.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_TEXT
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double time; ///< Time in seconds
- double x; ///< View-relative X coordinate
- double y; ///< View-relative Y coordinate
- double xRoot; ///< Root-relative X coordinate
- double yRoot; ///< Root-relative Y coordinate
- PuglMods state; ///< Bitwise OR of #PuglMod flags
- uint32_t keycode; ///< Raw key code
- uint32_t character; ///< Unicode character code
- char string[8]; ///< UTF-8 string
-} PuglEventText;
-
-/**
- Pointer enter or leave event.
-
- This event is sent when the pointer enters or leaves the view. This can
- happen for several reasons (not just the user dragging the pointer over the
- window edge), as described by the `mode` field.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_POINTER_IN or #PUGL_POINTER_OUT
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double time; ///< Time in seconds
- double x; ///< View-relative X coordinate
- double y; ///< View-relative Y coordinate
- double xRoot; ///< Root-relative X coordinate
- double yRoot; ///< Root-relative Y coordinate
- PuglMods state; ///< Bitwise OR of #PuglMod flags
- PuglCrossingMode mode; ///< Reason for crossing
-} PuglEventCrossing;
-
-/**
- Button press or release event.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_BUTTON_PRESS or #PUGL_BUTTON_RELEASE
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double time; ///< Time in seconds
- double x; ///< View-relative X coordinate
- double y; ///< View-relative Y coordinate
- double xRoot; ///< Root-relative X coordinate
- double yRoot; ///< Root-relative Y coordinate
- PuglMods state; ///< Bitwise OR of #PuglMod flags
- uint32_t button; ///< Button number starting from 1
-} PuglEventButton;
-
-/**
- Pointer motion event.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_MOTION
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double time; ///< Time in seconds
- double x; ///< View-relative X coordinate
- double y; ///< View-relative Y coordinate
- double xRoot; ///< Root-relative X coordinate
- double yRoot; ///< Root-relative Y coordinate
- PuglMods state; ///< Bitwise OR of #PuglMod flags
-} PuglEventMotion;
-
-/**
- Scroll event.
-
- The scroll distance is expressed in "lines", an arbitrary unit that
- corresponds to a single tick of a detented mouse wheel. For example, `dy` =
- 1.0 scrolls 1 line up. Some systems and devices support finer resolution
- and/or higher values for fast scrolls, so programs should handle any value
- gracefully.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_SCROLL
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- double time; ///< Time in seconds
- double x; ///< View-relative X coordinate
- double y; ///< View-relative Y coordinate
- double xRoot; ///< Root-relative X coordinate
- double yRoot; ///< Root-relative Y coordinate
- PuglMods state; ///< Bitwise OR of #PuglMod flags
- PuglScrollDirection direction; ///< Scroll direction
- double dx; ///< Scroll X distance in lines
- double dy; ///< Scroll Y distance in lines
-} PuglEventScroll;
-
-/**
- Custom client message event.
-
- This can be used to send a custom message to a view, which is delivered via
- the window system and processed in the event loop as usual. Among other
- things, this makes it possible to wake up the event loop for any reason.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_CLIENT
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- uintptr_t data1; ///< Client-specific data
- uintptr_t data2; ///< Client-specific data
-} PuglEventClient;
-
-/**
- Timer event.
-
- This event is sent at the regular interval specified in the call to
- puglStartTimer() that activated it.
-
- The `id` is the application-specific ID given to puglStartTimer() which
- distinguishes this timer from others. It should always be checked in the
- event handler, even in applications that register only one timer.
-*/
-typedef struct {
- PuglEventType type; ///< #PUGL_TIMER
- PuglEventFlags flags; ///< Bitwise OR of #PuglEventFlag values
- uintptr_t id; ///< Timer ID
-} PuglEventTimer;
-
-/**
- View event.
-
- This is a union of all event types. The type must be checked to determine
- which fields are safe to access. A pointer to PuglEvent can either be cast
- to the appropriate type, or the union members used.
-
- The graphics system may only be accessed when handling certain events. The
- graphics context is active for #PUGL_CREATE, #PUGL_DESTROY, #PUGL_CONFIGURE,
- and #PUGL_EXPOSE, but only enabled for drawing for #PUGL_EXPOSE.
-*/
-typedef union {
- PuglEventAny any; ///< Valid for all event types
- PuglEventType type; ///< Event type
- PuglEventButton button; ///< #PUGL_BUTTON_PRESS, #PUGL_BUTTON_RELEASE
- PuglEventConfigure configure; ///< #PUGL_CONFIGURE
- PuglEventExpose expose; ///< #PUGL_EXPOSE
- PuglEventKey key; ///< #PUGL_KEY_PRESS, #PUGL_KEY_RELEASE
- PuglEventText text; ///< #PUGL_TEXT
- PuglEventCrossing crossing; ///< #PUGL_POINTER_IN, #PUGL_POINTER_OUT
- PuglEventMotion motion; ///< #PUGL_MOTION
- PuglEventScroll scroll; ///< #PUGL_SCROLL
- PuglEventFocus focus; ///< #PUGL_FOCUS_IN, #PUGL_FOCUS_OUT
- PuglEventClient client; ///< #PUGL_CLIENT
- PuglEventTimer timer; ///< #PUGL_TIMER
-} PuglEvent;
-
-/**
- @}
- @defgroup status Status
-
- Status codes and error handling.
-
- @{
-*/
-
-/**
- Return status code.
-*/
-typedef enum {
- PUGL_SUCCESS, ///< Success
- PUGL_FAILURE, ///< Non-fatal failure
- PUGL_UNKNOWN_ERROR, ///< Unknown system error
- PUGL_BAD_BACKEND, ///< Invalid or missing backend
- PUGL_BAD_CONFIGURATION, ///< Invalid view configuration
- PUGL_BAD_PARAMETER, ///< Invalid parameter
- PUGL_BACKEND_FAILED, ///< Backend initialisation failed
- PUGL_REGISTRATION_FAILED, ///< Class registration failed
- PUGL_REALIZE_FAILED, ///< System view realization failed
- PUGL_SET_FORMAT_FAILED, ///< Failed to set pixel format
- PUGL_CREATE_CONTEXT_FAILED, ///< Failed to create drawing context
- PUGL_UNSUPPORTED_TYPE, ///< Unsupported data type
-} PuglStatus;
-
-/**
- Return a string describing a status code.
-*/
-PUGL_API PUGL_CONST_FUNC
-const char*
-puglStrerror(PuglStatus status);
-
-/**
- @}
- @defgroup world World
-
- The top-level context of a Pugl application or plugin.
-
- The world contains all library-wide state. There is no static data in Pugl,
- so it is safe to use multiple worlds in a single process. This is to
- facilitate plugins or other situations where it is not possible to share a
- world, but a single world should be shared for all views where possible.
-
- @{
-*/
-
-/**
- The "world" of application state.
-
- The world represents everything that is not associated with a particular
- view. Several worlds can be created in a single process, but code using
- different worlds must be isolated so they are never mixed. Views are
- strongly associated with the world they were created in.
-*/
-typedef struct PuglWorldImpl PuglWorld;
-
-/**
- Handle for the world's opaque user data.
-*/
-typedef void* PuglWorldHandle;
-
-/**
- The type of a World.
-*/
-typedef enum {
- PUGL_PROGRAM, ///< Top-level application
- PUGL_MODULE ///< Plugin or module within a larger application
-} PuglWorldType;
-
-/**
- World flags.
-*/
-typedef enum {
- /**
- Set up support for threads if necessary.
-
- - X11: Calls XInitThreads() which is required for some drivers.
- */
- PUGL_WORLD_THREADS = 1u << 0u
-} PuglWorldFlag;
-
-/**
- Bitwise OR of #PuglWorldFlag values.
-*/
-typedef uint32_t PuglWorldFlags;
-
-/**
- A log message level, compatible with syslog.
-*/
-typedef enum {
- PUGL_LOG_LEVEL_ERR = 3, ///< Error
- PUGL_LOG_LEVEL_WARNING = 4, ///< Warning
- PUGL_LOG_LEVEL_INFO = 6, ///< Informational message
- PUGL_LOG_LEVEL_DEBUG = 7 ///< Debug message
-} PuglLogLevel;
-
-/**
- A function called to report log messages.
-
- @param world The world that produced this log message.
- @param level Log level.
- @param msg Message string.
-*/
-typedef void (*PuglLogFunc)(PuglWorld* world,
- PuglLogLevel level,
- const char* msg);
-
-/**
- Create a new world.
-
- @param type The type, which dictates what this world is responsible for.
- @param flags Flags to control world features.
- @return A new world, which must be later freed with puglFreeWorld().
-*/
-PUGL_API PuglWorld*
-puglNewWorld(PuglWorldType type, PuglWorldFlags flags);
-
-/**
- Free a world allocated with puglNewWorld().
-*/
-PUGL_API void
-puglFreeWorld(PuglWorld* world);
-
-/**
- Set the user data for the world.
-
- This is usually a pointer to a struct that contains all the state which must
- be accessed by several views.
-
- The handle is opaque to Pugl and is not interpreted in any way.
-*/
-PUGL_API void
-puglSetWorldHandle(PuglWorld* world, PuglWorldHandle handle);
-
-/**
- Get the user data for the world.
-*/
-PUGL_API PuglWorldHandle
-puglGetWorldHandle(PuglWorld* world);
-
-/**
- Return a pointer to the native handle of the world.
-
- @return
- - X11: A pointer to the `Display`.
- - MacOS: `NULL`.
- - Windows: The `HMODULE` of the calling process.
-*/
-PUGL_API void*
-puglGetNativeWorld(PuglWorld* world);
-
-/**
- Set the function to call to log a message.
-
- This will be called to report any log messages generated internally by Pugl
- which are enabled according to the log level.
-*/
-PUGL_API PuglStatus
-puglSetLogFunc(PuglWorld* world, PuglLogFunc logFunc);
-
-/**
- Set the level of log messages to emit.
-
- Any log messages with a level less than or equal to `level` will be emitted.
-*/
-PUGL_API PuglStatus
-puglSetLogLevel(PuglWorld* world, PuglLogLevel level);
-
-/**
- Set the class name of the application.
-
- This is a stable identifier for the application, used as the window
- class/instance name on X11 and Windows. It is not displayed to the user,
- but can be used in scripts and by window managers, so it should be the same
- for every instance of the application, but different from other
- applications.
-*/
-PUGL_API PuglStatus
-puglSetClassName(PuglWorld* world, const char* name);
-
-/**
- Return the time in seconds.
-
- This is a monotonically increasing clock with high resolution. The returned
- time is only useful to compare against other times returned by this
- function, its absolute value has no meaning.
-*/
-PUGL_API double
-puglGetTime(const PuglWorld* world);
-
-/**
- Update by processing events from the window system.
-
- This function is a single iteration of the main loop, and should be called
- repeatedly to update all views.
-
- If `timeout` is zero, then this function will not block. Plugins should
- always use a timeout of zero to avoid blocking the host.
-
- If a positive `timeout` is given, then events will be processed for that
- amount of time, starting from when this function was called.
-
- If a negative `timeout` is given, this function will block indefinitely
- until an event occurs.
-
- For continuously animating programs, a timeout that is a reasonable fraction
- of the ideal frame period should be used, to minimise input latency by
- ensuring that as many input events are consumed as possible before drawing.
-
- @return
- - #PUGL_SUCCESS if events are read
- - #PUGL_FAILURE if not, or an error.
-*/
-PUGL_API PuglStatus
-puglUpdate(PuglWorld* world, double timeout);
-
-/**
- @}
-
- @defgroup view View
-
- A drawable region that receives events.
-
- A view can be thought of as a window, but does not necessarily correspond to
- a top-level window in a desktop environment. For example, a view can be
- embedded in some other window, or represent an embedded system where there
- is no concept of multiple windows at all.
-
- @{
-*/
-
-/**
- A drawable region that receives events.
-*/
-typedef struct PuglViewImpl PuglView;
-
-/**
- A graphics backend.
-
- The backend dictates how graphics are set up for a view, and how drawing is
- performed. A backend must be set by calling puglSetBackend() before
- realising a view.
-
- If you are using a local copy of Pugl, it is possible to implement a custom
- backend. See the definition of `PuglBackendImpl` in the source code for
- details.
-*/
-typedef struct PuglBackendImpl PuglBackend;
-
-/**
- A native view handle.
-
- X11: This is a `Window`.
-
- MacOS: This is a pointer to an `NSView*`.
-
- Windows: This is a `HWND`.
-*/
-typedef uintptr_t PuglNativeView;
-
-/**
- Handle for a view's opaque user data.
-*/
-typedef void* PuglHandle;
-
-/**
- A hint for configuring a view.
-*/
-typedef enum {
- PUGL_USE_COMPAT_PROFILE, ///< Use compatible (not core) OpenGL profile
- PUGL_USE_DEBUG_CONTEXT, ///< True to use a debug OpenGL context
- PUGL_CONTEXT_VERSION_MAJOR, ///< OpenGL context major version
- PUGL_CONTEXT_VERSION_MINOR, ///< OpenGL context minor version
- PUGL_RED_BITS, ///< Number of bits for red channel
- PUGL_GREEN_BITS, ///< Number of bits for green channel
- PUGL_BLUE_BITS, ///< Number of bits for blue channel
- PUGL_ALPHA_BITS, ///< Number of bits for alpha channel
- PUGL_DEPTH_BITS, ///< Number of bits for depth buffer
- PUGL_STENCIL_BITS, ///< Number of bits for stencil buffer
- PUGL_SAMPLES, ///< Number of samples per pixel (AA)
- PUGL_DOUBLE_BUFFER, ///< True if double buffering should be used
- PUGL_SWAP_INTERVAL, ///< Number of frames between buffer swaps
- PUGL_RESIZABLE, ///< True if view should be resizable
- PUGL_IGNORE_KEY_REPEAT, ///< True if key repeat events are ignored
- PUGL_REFRESH_RATE, ///< Refresh rate in Hz
-
- PUGL_NUM_VIEW_HINTS
-} PuglViewHint;
-
-/**
- A special view hint value.
-*/
-typedef enum {
- PUGL_DONT_CARE = -1, ///< Use best available value
- PUGL_FALSE = 0, ///< Explicitly false
- PUGL_TRUE = 1 ///< Explicitly true
-} PuglViewHintValue;
-
-/**
- A function called when an event occurs.
-*/
-typedef PuglStatus (*PuglEventFunc)(PuglView* view, const PuglEvent* event);
-
-/**
- @name Setup
- Functions for creating and destroying a view.
- @{
-*/
-
-/**
- Create a new view.
-
- A newly created view does not correspond to a real system view or window.
- It must first be configured, then the system view can be created with
- puglRealize().
-*/
-PUGL_API PuglView*
-puglNewView(PuglWorld* world);
-
-/**
- Free a view created with puglNewView().
-*/
-PUGL_API void
-puglFreeView(PuglView* view);
-
-/**
- Return the world that `view` is a part of.
-*/
-PUGL_API PuglWorld*
-puglGetWorld(PuglView* view);
-
-/**
- Set the user data for a view.
-
- This is usually a pointer to a struct that contains all the state which must
- be accessed by a view. Everything needed to process events should be stored
- here, not in static variables.
-
- The handle is opaque to Pugl and is not interpreted in any way.
-*/
-PUGL_API void
-puglSetHandle(PuglView* view, PuglHandle handle);
-
-/**
- Get the user data for a view.
-*/
-PUGL_API PuglHandle
-puglGetHandle(PuglView* view);
-
-/**
- Set the graphics backend to use for a view.
-
- This must be called once to set the graphics backend before calling
- puglRealize().
-
- Pugl includes the following backends:
-
- - puglGlBackend(), declared in pugl_gl.h
- - puglCairoBackend(), declared in pugl_cairo.h
-
- Note that backends are modular and not compiled into the main Pugl library
- to avoid unnecessary dependencies. To use a particular backend,
- applications must link against the appropriate backend library, or be sure
- to compile in the appropriate code if using a local copy of Pugl.
-*/
-PUGL_API PuglStatus
-puglSetBackend(PuglView* view, const PuglBackend* backend);
-
-/**
- Set the function to call when an event occurs.
-*/
-PUGL_API PuglStatus
-puglSetEventFunc(PuglView* view, PuglEventFunc eventFunc);
-
-/**
- Set a hint to configure view properties.
-
- This only has an effect when called before puglRealize().
-*/
-PUGL_API PuglStatus
-puglSetViewHint(PuglView* view, PuglViewHint hint, int value);
-
-/**
- Get the value for a view hint.
-
- If the view has been realized, this can be used to get the actual value of a
- hint which was initially set to PUGL_DONT_CARE, or has been adjusted from
- the suggested value.
-*/
-PUGL_API int
-puglGetViewHint(const PuglView* view, PuglViewHint hint);
-
-/**
- @}
- @anchor frame
- @name Frame
- Functions for working with the position and size of a view.
- @{
-*/
-
-/**
- Get the current position and size of the view.
-
- The position is in screen coordinates with an upper left origin.
-*/
-PUGL_API PuglRect
-puglGetFrame(const PuglView* view);
-
-/**
- Set the current position and size of the view.
-
- The position is in screen coordinates with an upper left origin.
-
- @return #PUGL_UNKNOWN_ERROR on failure, in which case the view frame is
- unchanged.
-*/
-PUGL_API PuglStatus
-puglSetFrame(PuglView* view, PuglRect frame);
-
-/**
- Set the default size of the view.
-
- This should be called before puglResize() to set the default size of the
- view, which will be the initial size of the window if this is a top level
- view.
-
- @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is
- not yet realized.
-*/
-PUGL_API PuglStatus
-puglSetDefaultSize(PuglView* view, int width, int height);
-
-/**
- Set the minimum size of the view.
-
- If an initial minimum size is known, this should be called before
- puglRealize() to avoid stutter, though it can be called afterwards as well.
-
- @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is
- not yet realized.
-*/
-PUGL_API PuglStatus
-puglSetMinSize(PuglView* view, int width, int height);
-
-/**
- Set the maximum size of the view.
-
- If an initial maximum size is known, this should be called before
- puglRealize() to avoid stutter, though it can be called afterwards as well.
-
- @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is
- not yet realized.
-*/
-PUGL_API PuglStatus
-puglSetMaxSize(PuglView* view, int width, int height);
-
-/**
- Set the view aspect ratio range.
-
- The x and y values here represent a ratio of width to height. To set a
- fixed aspect ratio, set the minimum and maximum values to the same ratio.
-
- Note that setting different minimum and maximum constraints does not
- currenty work on MacOS (the minimum is used), so only setting a fixed aspect
- ratio works properly across all platforms.
-
- If an initial aspect ratio is known, this should be called before
- puglRealize() to avoid stutter, though it can be called afterwards as well.
-
- @return #PUGL_UNKNOWN_ERROR on failure, but always succeeds if the view is
- not yet realized.
-*/
-PUGL_API PuglStatus
-puglSetAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY);
-
-/**
- @}
- @name Windows
- Functions for working with system views and the window hierarchy.
- @{
-*/
-
-/**
- Set the title of the window.
-
- This only makes sense for non-embedded views that will have a corresponding
- top-level window, and sets the title, typically displayed in the title bar
- or in window switchers.
-*/
-PUGL_API PuglStatus
-puglSetWindowTitle(PuglView* view, const char* title);
-
-/**
- Set the parent window for embedding a view in an existing window.
-
- This must be called before puglRealize(), reparenting is not supported.
-*/
-PUGL_API PuglStatus
-puglSetParentWindow(PuglView* view, PuglNativeView parent);
-
-/**
- Set the transient parent of the window.
-
- Set this for transient children like dialogs, to have them properly
- associated with their parent window. This should be called before
- puglRealize().
-
- A view can either have a parent (for embedding) or a transient parent (for
- top-level windows like dialogs), but not both.
-*/
-PUGL_API PuglStatus
-puglSetTransientFor(PuglView* view, PuglNativeView parent);
-
-/**
- Realise a view by creating a corresponding system view or window.
-
- After this call, the (initially invisible) underlying system view exists and
- can be accessed with puglGetNativeWindow(). There is currently no
- corresponding unrealize function, the system view will be destroyed along
- with the view when puglFreeView() is called.
-
- The view should be fully configured using the above functions before this is
- called. This function may only be called once per view.
-*/
-PUGL_API PuglStatus
-puglRealize(PuglView* view);
-
-/**
- Show the view.
-
- If the view has not yet been realized, the first call to this function will
- do so automatically.
-
- If the view is currently hidden, it will be shown and possibly raised to the
- top depending on the platform.
-*/
-PUGL_API PuglStatus
-puglShowWindow(PuglView* view);
-
-/**
- Hide the current window.
-*/
-PUGL_API PuglStatus
-puglHideWindow(PuglView* view);
-
-/**
- Return true iff the view is currently visible.
-*/
-PUGL_API bool
-puglGetVisible(const PuglView* view);
-
-/**
- Return the native window handle.
-*/
-PUGL_API PuglNativeView
-puglGetNativeWindow(PuglView* view);
-
-/**
- @}
- @name Graphics
- Functions for working with the graphics context and scheduling redisplays.
- @{
-*/
-
-/**
- Get the graphics context.
-
- This is a backend-specific context used for drawing if the backend graphics
- API requires one. It is only available during an expose.
-
- @return
- - Cairo: A pointer to a
- [`cairo_t`](http://www.cairographics.org/manual/cairo-cairo-t.html).
- - OpenGL: `NULL`.
- - Stub: `NULL`.
-*/
-PUGL_API void*
-puglGetContext(PuglView* view);
-
-/**
- Request a redisplay for the entire view.
-
- This will cause an expose event to be dispatched later. If called from
- within the event handler, the expose should arrive at the end of the current
- event loop iteration, though this is not strictly guaranteed on all
- platforms. If called elsewhere, an expose will be enqueued to be processed
- in the next event loop iteration.
-*/
-PUGL_API PuglStatus
-puglPostRedisplay(PuglView* view);
-
-/**
- Request a redisplay of the given rectangle within the view.
-
- This has the same semantics as puglPostRedisplay(), but allows giving a
- precise region for redrawing only a portion of the view.
-*/
-PUGL_API PuglStatus
-puglPostRedisplayRect(PuglView* view, PuglRect rect);
-
-/**
- @}
- @anchor interaction
- @name Interaction
- Functions for interacting with the user and window system.
- @{
-*/
-
-/**
- A mouse cursor type.
-
- This is a portable subset of mouse cursors that exist on X11, MacOS, and
- Windows.
-*/
-typedef enum {
- PUGL_CURSOR_ARROW, ///< Default pointing arrow
- PUGL_CURSOR_CARET, ///< Caret (I-Beam) for text entry
- PUGL_CURSOR_CROSSHAIR, ///< Cross-hair
- PUGL_CURSOR_HAND, ///< Hand with a pointing finger
- PUGL_CURSOR_NO, ///< Operation not allowed
- PUGL_CURSOR_LEFT_RIGHT, ///< Left/right arrow for horizontal resize
- PUGL_CURSOR_UP_DOWN, ///< Up/down arrow for vertical resize
-} PuglCursor;
-
-/**
- Grab the keyboard input focus.
-*/
-PUGL_API PuglStatus
-puglGrabFocus(PuglView* view);
-
-/**
- Return whether `view` has the keyboard input focus.
-*/
-PUGL_API bool
-puglHasFocus(const PuglView* view);
-
-/**
- Set the clipboard contents.
-
- This sets the system clipboard contents, which can be retrieved with
- puglGetClipboard() or pasted into other applications.
-
- @param view The view.
- @param type The MIME type of the data, "text/plain" is assumed if `NULL`.
- @param data The data to copy to the clipboard.
- @param len The length of data in bytes (including terminator if necessary).
-*/
-PUGL_API PuglStatus
-puglSetClipboard(PuglView* view,
- const char* type,
- const void* data,
- size_t len);
-
-/**
- Get the clipboard contents.
-
- This gets the system clipboard contents, which may have been set with
- puglSetClipboard() or copied from another application.
-
- @param view The view.
- @param[out] type Set to the MIME type of the data.
- @param[out] len Set to the length of the data in bytes.
- @return The clipboard contents, or `NULL`.
-*/
-PUGL_API const void*
-puglGetClipboard(PuglView* view, const char** type, size_t* len);
-
-/**
- Set the mouse cursor.
-
- This changes the system cursor that is displayed when the pointer is inside
- the view. May fail if setting the cursor is not supported on this system,
- for example if compiled on X11 without Xcursor support.
-
- @return
- - #PUGL_BAD_PARAMETER if the given cursor is invalid.
- - #PUGL_FAILURE if the cursor isknown but loading it from the system fails.
-*/
-PUGL_API PuglStatus
-puglSetCursor(PuglView* view, PuglCursor cursor);
-
-/**
- Request user attention.
-
- This hints to the system that the window or application requires attention
- from the user. The exact effect depends on the platform, but is usually
- something like a flashing task bar entry or bouncing application icon.
-*/
-PUGL_API PuglStatus
-puglRequestAttention(PuglView* view);
-
-/**
- Activate a repeating timer event.
-
- This starts a timer which will send a #PuglEventTimer to `view` every
- `timeout` seconds. This can be used to perform some action in a view at a
- regular interval with relatively low frequency. Note that the frequency of
- timer events may be limited by how often puglUpdate() is called.
-
- If the given timer already exists, it is replaced.
-
- @param view The view to begin seding #PUGL_TIMER events to.
-
- @param id The identifier for this timer. This is an application-specific ID
- that should be a low number, typically the value of a constant or `enum`
- that starts from 0. There is a platform-specific limit to the number of
- supported timers, and overhead associated with each, so applications should
- create only a few timers and perform several tasks in one if necessary.
-
- @param timeout The period, in seconds, of this timer. This is not
- guaranteed to have a resolution better than 10ms (the maximum timer
- resolution on Windows) and may be rounded up if it is too short. On X11 and
- MacOS, a resolution of about 1ms can usually be relied on.
-
- @return
- - #PUGL_FAILURE if timers are not supported by this system or build.
- - #PUGL_UNKNOWN_ERROR if setting the timer failed.
-*/
-PUGL_API PuglStatus
-puglStartTimer(PuglView* view, uintptr_t id, double timeout);
-
-/**
- Stop an active timer.
-
- @param view The view that the timer is set for.
- @param id The ID previously passed to puglStartTimer().
-
- @return
- - #PUGL_FAILURE if timers are not supported by this system or build.
- - #PUGL_UNKNOWN_ERROR if stopping the timer failed.
-*/
-PUGL_API PuglStatus
-puglStopTimer(PuglView* view, uintptr_t id);
-
-/**
- Send an event to a view via the window system.
-
- If supported, the event will be delivered to the view via the event loop
- like other events. Note that this function only works for certain event
- types.
-
- Currently, only #PUGL_CLIENT events are supported on all platforms.
-
- X11: A #PUGL_EXPOSE event can be sent, which is similar to calling
- puglPostRedisplayRect(), but will always send a message to the X server,
- even when called in an event handler.
-
- @return
- - #PUGL_UNSUPPORTED_TYPE if sending events of this type is not supported.
- - #PUGL_UNKNOWN_ERROR if sending the event failed.
-*/
-PUGL_API PuglStatus
-puglSendEvent(PuglView* view, const PuglEvent* event);
-
-/**
- @}
-*/
-
-#ifndef PUGL_DISABLE_DEPRECATED
-
-/**
- @}
- @name Deprecated API
- @{
-*/
-
-/**
- A native window handle.
-
- X11: This is a `Window`.
-
- MacOS: This is a pointer to an `NSView*`.
-
- Windows: This is a `HWND`.
-*/
-typedef uintptr_t PuglNativeWindow;
-
-/**
- Create a Pugl application and view.
-
- To create a window, call the various puglInit* functions as necessary, then
- call puglRealize().
-
- @deprecated Use puglNewApp() and puglNewView().
-
- @param pargc Pointer to argument count (currently unused).
- @param argv Arguments (currently unused).
- @return A newly created view.
-*/
-static inline PUGL_DEPRECATED_BY("puglNewView") PuglView*
-puglInit(const int* pargc, char** argv)
-{
- (void)pargc;
- (void)argv;
-
- return puglNewView(puglNewWorld(PUGL_MODULE, 0));
-}
-
-/**
- Destroy an app and view created with `puglInit()`.
-
- @deprecated Use puglFreeApp() and puglFreeView().
-*/
-static inline PUGL_DEPRECATED_BY("puglFreeView") void
-puglDestroy(PuglView* view)
-{
- PuglWorld* const world = puglGetWorld(view);
-
- puglFreeView(view);
- puglFreeWorld(world);
-}
-
-/**
- Set the window class name before creating a window.
-*/
-static inline PUGL_DEPRECATED_BY("puglSetClassName") void
-puglInitWindowClass(PuglView* view, const char* name)
-{
- puglSetClassName(puglGetWorld(view), name);
-}
-
-/**
- Set the window size before creating a window.
-
- @deprecated Use puglSetFrame().
-*/
-static inline PUGL_DEPRECATED_BY("puglSetFrame") void
-puglInitWindowSize(PuglView* view, int width, int height)
-{
- PuglRect frame = puglGetFrame(view);
-
- frame.width = width;
- frame.height = height;
-
- puglSetFrame(view, frame);
-}
-
-/**
- Set the minimum window size before creating a window.
-*/
-static inline PUGL_DEPRECATED_BY("puglSetMinSize") void
-puglInitWindowMinSize(PuglView* view, int width, int height)
-{
- puglSetMinSize(view, width, height);
-}
-
-/**
- Set the window aspect ratio range before creating a window.
-
- The x and y values here represent a ratio of width to height. To set a
- fixed aspect ratio, set the minimum and maximum values to the same ratio.
-
- Note that setting different minimum and maximum constraints does not
- currenty work on MacOS (the minimum is used), so only setting a fixed aspect
- ratio works properly across all platforms.
-*/
-static inline PUGL_DEPRECATED_BY("puglSetAspectRatio") void
-puglInitWindowAspectRatio(PuglView* view,
- int minX,
- int minY,
- int maxX,
- int maxY)
-{
- puglSetAspectRatio(view, minX, minY, maxX, maxY);
-}
-
-/**
- Set transient parent before creating a window.
-
- On X11, parent must be a Window.
- On OSX, parent must be an NSView*.
-*/
-static inline PUGL_DEPRECATED_BY("puglSetTransientFor") void
-puglInitTransientFor(PuglView* view, uintptr_t parent)
-{
- puglSetTransientFor(view, (PuglNativeWindow)parent);
-}
-
-/**
- Enable or disable resizing before creating a window.
-
- @deprecated Use puglSetViewHint() with #PUGL_RESIZABLE.
-*/
-static inline PUGL_DEPRECATED_BY("puglSetViewHint") void
-puglInitResizable(PuglView* view, bool resizable)
-{
- puglSetViewHint(view, PUGL_RESIZABLE, resizable);
-}
-
-/**
- Get the current size of the view.
-
- @deprecated Use puglGetFrame().
-
-*/
-static inline PUGL_DEPRECATED_BY("puglGetFrame") void
-puglGetSize(PuglView* view, int* width, int* height)
-{
- const PuglRect frame = puglGetFrame(view);
-
- *width = (int)frame.width;
- *height = (int)frame.height;
-}
-
-/**
- Ignore synthetic repeated key events.
-
- @deprecated Use puglSetViewHint() with #PUGL_IGNORE_KEY_REPEAT.
-*/
-static inline PUGL_DEPRECATED_BY("puglSetViewHint") void
-puglIgnoreKeyRepeat(PuglView* view, bool ignore)
-{
- puglSetViewHint(view, PUGL_IGNORE_KEY_REPEAT, ignore);
-}
-
-/**
- Set a hint before creating a window.
-
- @deprecated Use puglSetWindowHint().
-*/
-static inline PUGL_DEPRECATED_BY("puglSetViewHint") void
-puglInitWindowHint(PuglView* view, PuglViewHint hint, int value)
-{
- puglSetViewHint(view, hint, value);
-}
-
-/**
- Set the parent window before creating a window (for embedding).
-
- @deprecated Use puglSetWindowParent().
-*/
-static inline PUGL_DEPRECATED_BY("puglSetParentWindow") void
-puglInitWindowParent(PuglView* view, PuglNativeWindow parent)
-{
- puglSetParentWindow(view, parent);
-}
-
-/**
- Set the graphics backend to use.
-
- @deprecated Use puglSetBackend().
-*/
-static inline PUGL_DEPRECATED_BY("puglSetBackend") int
-puglInitBackend(PuglView* view, const PuglBackend* backend)
-{
- return (int)puglSetBackend(view, backend);
-}
-
-/**
- Realise a view by creating a corresponding system view or window.
-
- The view should be fully configured using the above functions before this is
- called. This function may only be called once per view.
-
- @deprecated Use puglRealize(), or just show the view.
-*/
-static inline PUGL_DEPRECATED_BY("puglRealize") PuglStatus
-puglCreateWindow(PuglView* view, const char* title)
-{
- puglSetWindowTitle(view, title);
- return puglRealize(view);
-}
-
-/**
- Block and wait for an event to be ready.
-
- This can be used in a loop to only process events via puglProcessEvents when
- necessary. This function will block indefinitely if no events are
- available, so is not appropriate for use in programs that need to perform
- regular updates (e.g. animation).
-
- @deprecated Use puglPollEvents().
-*/
-PUGL_API PUGL_DEPRECATED_BY("puglPollEvents") PuglStatus
-puglWaitForEvent(PuglView* view);
-
-/**
- Process all pending window events.
-
- This handles input events as well as rendering, so it should be called
- regularly and rapidly enough to keep the UI responsive. This function does
- not block if no events are pending.
-
- @deprecated Use puglDispatchEvents().
-*/
-PUGL_API PUGL_DEPRECATED_BY("puglDispatchEvents") PuglStatus
-puglProcessEvents(PuglView* view);
-
-/**
- Poll for events that are ready to be processed.
-
- This polls for events that are ready for any view in the world, potentially
- blocking depending on `timeout`.
-
- @param world The world to poll for events.
-
- @param timeout Maximum time to wait, in seconds. If zero, the call returns
- immediately, if negative, the call blocks indefinitely.
-
- @return #PUGL_SUCCESS if events are read, #PUGL_FAILURE if not, or an error.
-
- @deprecated Use puglUpdate().
-*/
-PUGL_API PUGL_DEPRECATED_BY("puglUpdate") PuglStatus
-puglPollEvents(PuglWorld* world, double timeout);
-
-/**
- Dispatch any pending events to views.
-
- This processes all pending events, dispatching them to the appropriate
- views. View event handlers will be called in the scope of this call. This
- function does not block, if no events are pending then it will return
- immediately.
-
- @deprecated Use puglUpdate().
-*/
-PUGL_API PUGL_DEPRECATED_BY("puglUpdate") PuglStatus
-puglDispatchEvents(PuglWorld* world);
-
-/**
- Enter the graphics context.
-
- Note that, unlike some similar libraries, Pugl automatically enters and
- leaves the graphics context when required and application should not
- normally do this. Drawing in Pugl is only allowed during the processing of
- an expose event.
-
- However, this can be used to enter the graphics context elsewhere, for
- example to call any GL functions during setup.
-
- @param view The view being entered.
- @param drawing If true, prepare for drawing.
-
- @deprecated Set up graphics when a #PUGL_CREATE event is received.
-*/
-PUGL_API PUGL_DEPRECATED_BY("PUGL_CREATE") PuglStatus
-puglEnterContext(PuglView* view, bool drawing);
-
-/**
- Leave the graphics context.
-
- This must be called after puglEnterContext() with a matching `drawing`
- parameter.
-
- @param view The view being left.
- @param drawing If true, finish drawing, for example by swapping buffers.
-
- @deprecated Shut down graphics when a #PUGL_DESTROY event is received.
-*/
-PUGL_API PUGL_DEPRECATED_BY("PUGL_DESTROY") PuglStatus
-puglLeaveContext(PuglView* view, bool drawing);
-
-#endif /* PUGL_DISABLE_DEPRECATED */
-
-/**
- @}
- @}
- @}
-*/
-
-PUGL_END_DECLS
-
-#endif /* PUGL_PUGL_H */