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authorDavid Robillard <d@drobilla.net>2019-11-20 22:38:49 +0100
committerDavid Robillard <d@drobilla.net>2019-11-21 00:03:47 +0100
commit92288da76e879149179292f90dd2760f587c9132 (patch)
treeae45b25fc77623c5ef12265a936f927ada143f39 /pugl/pugl.h
parent1e0b9d8d60d5e499775eddb30d53761379fa59e5 (diff)
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Rename "backend" headers
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
Diffstat (limited to 'pugl/pugl.h')
-rw-r--r--pugl/pugl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h
index fa75878..d4f079e 100644
--- a/pugl/pugl.h
+++ b/pugl/pugl.h
@@ -719,8 +719,8 @@ typedef struct PuglBackendImpl PuglBackend;
This needs to be called once before creating the window to set the graphics
backend. There are two backend accessors included with pugl:
- puglGlBackend() and puglCairoBackend(), declared in pugl_gl_backend.h and
- pugl_cairo_backend.h, respectively.
+ puglGlBackend() and puglCairoBackend(), declared in pugl_gl.h and
+ pugl_cairo.h, respectively.
*/
PUGL_API PuglStatus
puglSetBackend(PuglView* view, const PuglBackend* backend);