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author | David Robillard <d@drobilla.net> | 2020-07-05 15:01:13 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-07-05 18:47:39 +0200 |
commit | 90abfef17294c1b382f43007d984b93c200efa9d (patch) | |
tree | d8290397997ac31d7f9b9b565cd16ee88c11f937 /shaders/header_420.glsl | |
parent | 6c2460414082b989487abcad2ca2018a16ecdbd7 (diff) | |
download | pugl-90abfef17294c1b382f43007d984b93c200efa9d.tar.gz pugl-90abfef17294c1b382f43007d984b93c200efa9d.tar.bz2 pugl-90abfef17294c1b382f43007d984b93c200efa9d.zip |
Replace isHint bool with a flag
I don't have any particular future use case in mind, but I think the concept
makes sense for general events and it seems it could be useful for things like
gestures as well. Also fixes another padding warning in the API.
Diffstat (limited to 'shaders/header_420.glsl')
0 files changed, 0 insertions, 0 deletions