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authorDavid Robillard <d@drobilla.net>2023-05-12 11:29:20 -0400
committerDavid Robillard <d@drobilla.net>2023-05-12 11:30:17 -0400
commit1e755094587c00feb7f9a6c7a03d1219a5c09e8a (patch)
treec3f3429c309d1a7bf57a7d272406f9b6c0ef98a7 /src/win.c
parentd7a71b45ddf2a1ccfb124b84305b67e01919a206 (diff)
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Windows: Pass the struct from BeginPaint() to EndPaint()
The documentation explains that the PAINTSTRUCT returned by BeginPaint() should be passed to the corresponding call to EndPaint(). I'm not sure what real-world effects not doing this had, but this commit fixes things to use the API as intended.
Diffstat (limited to 'src/win.c')
-rw-r--r--src/win.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/win.c b/src/win.c
index 08eebec..75e0d71 100644
--- a/src/win.c
+++ b/src/win.c
@@ -1651,8 +1651,7 @@ PuglStatus
puglWinEnter(PuglView* view, const PuglExposeEvent* expose)
{
if (expose) {
- PAINTSTRUCT ps;
- BeginPaint(view->impl->hwnd, &ps);
+ BeginPaint(view->impl->hwnd, &view->impl->paint);
}
return PUGL_SUCCESS;
@@ -1662,8 +1661,7 @@ PuglStatus
puglWinLeave(PuglView* view, const PuglExposeEvent* expose)
{
if (expose) {
- PAINTSTRUCT ps;
- EndPaint(view->impl->hwnd, &ps);
+ EndPaint(view->impl->hwnd, &view->impl->paint);
}
return PUGL_SUCCESS;