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authorDavid Robillard <d@drobilla.net>2021-05-25 12:07:17 -0400
committerDavid Robillard <d@drobilla.net>2021-05-25 12:12:59 -0400
commite6183b3dbe6b83d642cad1dfb296083ce8c53360 (patch)
tree60ec2f11586489bcd81364654d6964d399484596 /src/win.h
parent040e94b26395451b78f5cbe0b7f208afcf28af1b (diff)
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Rename event structs in a more readable style
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while.
Diffstat (limited to 'src/win.h')
-rw-r--r--src/win.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/win.h b/src/win.h
index cf6e19b..fcd92df 100644
--- a/src/win.h
+++ b/src/win.h
@@ -59,10 +59,10 @@ puglWinConfigure(PuglView* view);
PUGL_API
PuglStatus
-puglWinEnter(PuglView* view, const PuglEventExpose* expose);
+puglWinEnter(PuglView* view, const PuglExposeEvent* expose);
PUGL_API
PuglStatus
-puglWinLeave(PuglView* view, const PuglEventExpose* expose);
+puglWinLeave(PuglView* view, const PuglExposeEvent* expose);
#endif // PUGL_DETAIL_WIN_H