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authorDavid Robillard <d@drobilla.net>2020-03-08 17:47:13 +0100
committerDavid Robillard <d@drobilla.net>2020-03-08 17:47:13 +0100
commit5f2e299a2f0d86e450340079930b98651103722f (patch)
treeac2b5aeb4d3ddd67b726f22c885224a825474b3e /test/shader_utils.h
parentf1f50a738e10873c483b7425ae7da963114b7719 (diff)
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Move demo programs to examples directory
These are not really tests, but examples or demos, which has caused some confusion in the past. So, move them, and make room for actual tests.
Diffstat (limited to 'test/shader_utils.h')
-rw-r--r--test/shader_utils.h97
1 files changed, 0 insertions, 97 deletions
diff --git a/test/shader_utils.h b/test/shader_utils.h
deleted file mode 100644
index 834d8fc..0000000
--- a/test/shader_utils.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- Copyright 2019 David Robillard <http://drobilla.net>
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-*/
-
-#include "glad/glad.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-typedef struct
-{
- GLuint vertexShader;
- GLuint fragmentShader;
- GLuint program;
-} Program;
-
-static GLuint
-compileShader(const char* source, const GLenum type)
-{
- GLuint shader = glCreateShader(type);
- const int sourceLength = (int)strlen(source);
- glShaderSource(shader, 1, &source, &sourceLength);
- glCompileShader(shader);
-
- int status;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
- if (status == GL_FALSE) {
- GLint length;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
-
- char* log = (char*)calloc(1, (size_t)length);
- glGetShaderInfoLog(shader, length, &length, log);
- fprintf(stderr, "error: Failed to compile shader (%s)\n", log);
- free(log);
-
- return 0;
- }
-
- return shader;
-}
-
-static void
-deleteProgram(Program program)
-{
- glDeleteShader(program.vertexShader);
- glDeleteShader(program.fragmentShader);
- glDeleteProgram(program.program);
-}
-
-static Program
-compileProgram(const char* vertexSource, const char* fragmentSource)
-{
- static const Program nullProgram = {0, 0, 0};
-
- Program program = {compileShader(vertexSource, GL_VERTEX_SHADER),
- compileShader(fragmentSource, GL_FRAGMENT_SHADER),
- glCreateProgram()};
-
- if (!program.vertexShader || !program.fragmentShader || !program.program) {
- deleteProgram(program);
- return nullProgram;
- }
-
- glAttachShader(program.program, program.vertexShader);
- glAttachShader(program.program, program.fragmentShader);
- glLinkProgram(program.program);
-
- GLint status;
- glGetProgramiv(program.program, GL_LINK_STATUS, &status);
- if (status == GL_FALSE) {
- GLint length;
- glGetProgramiv(program.program, GL_INFO_LOG_LENGTH, &length);
-
- char* log = (char*)calloc(1, (size_t)length);
- glGetProgramInfoLog(program.program, length, &length, &log[0]);
- fprintf(stderr, "error: Failed to link program (%s)\n", log);
- free(log);
-
- deleteProgram(program);
- return nullProgram;
- }
-
- return program;
-}