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authorDavid Robillard <d@drobilla.net>2022-05-20 10:44:46 -0400
committerDavid Robillard <d@drobilla.net>2022-05-20 13:17:45 -0400
commitf906c379ba7c70c1cffb37db7b64e1db602fe2bd (patch)
treee3d84f0a0d350454a007700536707e564fde74df /test/test_gl_free_unrealized.c
parent1118da579607bac768ae953fecadb6153818488d (diff)
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Use consistent class names and titles in tests and examples
Diffstat (limited to 'test/test_gl_free_unrealized.c')
-rw-r--r--test/test_gl_free_unrealized.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/test/test_gl_free_unrealized.c b/test/test_gl_free_unrealized.c
index c4d3fcd..783ffb8 100644
--- a/test/test_gl_free_unrealized.c
+++ b/test/test_gl_free_unrealized.c
@@ -44,8 +44,8 @@ main(int argc, char** argv)
// Set up view
test.view = puglNewView(test.world);
- puglSetClassName(test.world, "Pugl Test");
- puglSetWindowTitle(test.view, "Pugl Free View Test");
+ puglSetClassName(test.world, "PuglTest");
+ puglSetWindowTitle(test.view, "Pugl OpenGL Free Test");
puglSetBackend(test.view, puglGlBackend());
puglSetHandle(test.view, &test);
puglSetEventFunc(test.view, onEvent);