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+/*
+ Copyright 2012-2020 David Robillard <http://drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl_gl.hpp OpenGL-specific C++ API.
+*/
+
+#ifndef PUGL_PUGL_GL_HPP
+#define PUGL_PUGL_GL_HPP
+
+#include "pugl/pugl.h"
+#include "pugl/pugl_gl.h"
+
+namespace pugl {
+
+/**
+ @defgroup glxx OpenGL
+ OpenGL graphics support.
+ @ingroup pugl_cxx
+ @{
+*/
+
+/// @copydoc PuglGlFunc
+using GlFunc = PuglGlFunc;
+
+/// @copydoc puglGetProcAddress
+static inline GlFunc
+getProcAddress(const char* name)
+{
+ return puglGetProcAddress(name);
+}
+
+/// @copydoc puglGlBackend
+static inline const PuglBackend*
+glBackend()
+{
+ return puglGlBackend();
+}
+
+/**
+ @}
+*/
+
+} // namespace pugl
+
+#endif // PUGL_PUGL_GL_HPP