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-rw-r--r--pugl/detail/mac.h1
-rw-r--r--pugl/detail/mac.m34
-rw-r--r--pugl/detail/win.c14
-rw-r--r--pugl/detail/x11.c26
-rw-r--r--pugl/pugl.h20
5 files changed, 79 insertions, 16 deletions
diff --git a/pugl/detail/mac.h b/pugl/detail/mac.h
index f8cfbed..1bd2bbc 100644
--- a/pugl/detail/mac.h
+++ b/pugl/detail/mac.h
@@ -60,6 +60,5 @@ struct PuglInternalsImpl {
PuglWrapperView* wrapperView;
NSView* drawView;
id window;
- NSEvent* nextEvent;
uint32_t mods;
};
diff --git a/pugl/detail/mac.m b/pugl/detail/mac.m
index 527724d..74b207a 100644
--- a/pugl/detail/mac.m
+++ b/pugl/detail/mac.m
@@ -816,29 +816,35 @@ puglRequestAttention(PuglView* view)
}
PuglStatus
-puglWaitForEvent(PuglView* view)
+puglPollEvents(PuglWorld* world, const double timeout)
{
+ NSDate* date = ((timeout < 0) ? [NSDate distantFuture] :
+ (timeout == 0) ? nil :
+ [NSDate dateWithTimeIntervalSinceNow:timeout]);
+
/* Note that dequeue:NO is broken (it blocks forever even when events are
- pending), so we work around this by dequeueing the event here and
- storing it in view->impl->nextEvent for later processing. */
- if (!view->impl->nextEvent) {
- view->impl->nextEvent =
- [view->impl->window nextEventMatchingMask:NSAnyEventMask];
- }
+ pending), so we work around this by dequeueing the event then posting it
+ back to the front of the queue. */
+ NSEvent* event = [world->impl->app
+ nextEventMatchingMask:NSAnyEventMask
+ untilDate:date
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+
+ [world->impl->app postEvent:event atStart:true];
return PUGL_SUCCESS;
}
PuglStatus
-puglProcessEvents(PuglView* view)
+puglWaitForEvent(PuglView* view)
{
- if (view->impl->nextEvent) {
- // Process event that was dequeued earier by puglWaitForEvent
- [view->world->impl->app sendEvent: view->impl->nextEvent];
- view->impl->nextEvent = NULL;
- }
+ return puglPollEvents(view->world, -1.0);
+}
- // Process all pending events
+PuglStatus
+puglProcessEvents(PuglView* view)
+{
for (NSEvent* ev = NULL;
(ev = [view->impl->window nextEventMatchingMask:NSAnyEventMask
untilDate:nil
diff --git a/pugl/detail/win.c b/pugl/detail/win.c
index 6a0825a..9d0d0e5 100644
--- a/pugl/detail/win.c
+++ b/pugl/detail/win.c
@@ -120,6 +120,20 @@ puglInitViewInternals(void)
return (PuglInternals*)calloc(1, sizeof(PuglInternals));
}
+PuglStatus
+puglPollEvents(PuglWorld* world, const double timeout)
+{
+ (void)world;
+
+ if (timeout < 0) {
+ WaitMessage();
+ } else {
+ MsgWaitForMultipleObjects(
+ 0, NULL, FALSE, (DWORD)(timeout * 1e3), QS_ALLEVENTS);
+ }
+ return PUGL_SUCCESS;
+}
+
int
puglCreateWindow(PuglView* view, const char* title)
{
diff --git a/pugl/detail/x11.c b/pugl/detail/x11.c
index d54f1bf..7ef3866 100644
--- a/pugl/detail/x11.c
+++ b/pugl/detail/x11.c
@@ -32,6 +32,7 @@
#include <X11/Xutil.h>
#include <X11/keysym.h>
+#include <sys/select.h>
#include <sys/time.h>
#include <stdbool.h>
@@ -102,6 +103,30 @@ puglInitViewInternals(void)
return (PuglInternals*)calloc(1, sizeof(PuglInternals));
}
+PuglStatus
+puglPollEvents(PuglWorld* world, const double timeout)
+{
+ XFlush(world->impl->display);
+
+ const int fd = ConnectionNumber(world->impl->display);
+ const int nfds = fd + 1;
+ int ret = 0;
+ fd_set fds;
+ FD_ZERO(&fds);
+ FD_SET(fd, &fds);
+
+ if (timeout < 0.0) {
+ ret = select(nfds, &fds, NULL, NULL, NULL);
+ } else {
+ const long sec = (long)timeout;
+ const long msec = (long)((timeout - (double)sec) * 1e6);
+ struct timeval tv = {sec, msec};
+ ret = select(nfds, &fds, NULL, NULL, &tv);
+ }
+
+ return ret < 0 ? PUGL_ERR_UNKNOWN : ret == 0 ? PUGL_FAILURE : PUGL_SUCCESS;
+}
+
int
puglCreateWindow(PuglView* view, const char* title)
{
@@ -193,6 +218,7 @@ void
puglShowWindow(PuglView* view)
{
XMapRaised(view->impl->display, view->impl->win);
+ puglPostRedisplay(view);
view->visible = true;
}
diff --git a/pugl/pugl.h b/pugl/pugl.h
index e7c7333..923d361 100644
--- a/pugl/pugl.h
+++ b/pugl/pugl.h
@@ -88,6 +88,8 @@ typedef void* PuglHandle;
*/
typedef enum {
PUGL_SUCCESS,
+ PUGL_FAILURE,
+ PUGL_ERR_UNKNOWN,
PUGL_ERR_CREATE_WINDOW,
PUGL_ERR_SET_FORMAT,
PUGL_ERR_CREATE_CONTEXT,
@@ -456,6 +458,20 @@ PUGL_API double
puglGetTime(const PuglWorld* world);
/**
+ Poll for events that are ready to be processed.
+
+ This polls for events that are ready for any view in the application,
+ potentially blocking depending on `timeout`.
+
+ @param world The world for all the views to poll.
+ @param timeout Maximum time to wait, in seconds. If zero, the call returns
+ immediately, if negative, the call blocks indefinitely.
+ @return PUGL_SUCCESS if events are read, PUGL_FAILURE if not, or an error.
+*/
+PUGL_API PuglStatus
+puglPollEvents(PuglWorld* world, double timeout);
+
+/**
@}
@name Initialization
Configuration functions which must be called before creating a window.
@@ -728,8 +744,10 @@ puglRequestAttention(PuglView* view);
necessary. This function will block indefinitely if no events are
available, so is not appropriate for use in programs that need to perform
regular updates (e.g. animation).
+
+ @deprecated Use puglPollEvents().
*/
-PUGL_API PuglStatus
+PUGL_API PUGL_DEPRECATED_BY("puglPollEvents") PuglStatus
puglWaitForEvent(PuglView* view);
/**