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win.c
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Author
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2020-06-08
Windows: Only call SwapBuffers with OpenGL
Jean Pierre Cimalando
1
-1
/
+0
2020-06-08
Windows: Fix maximum size
David Robillard
1
-2
/
+4
2020-05-16
Add default and maximum size
David Robillard
1
-0
/
+18
2020-05-16
Use line comments where appropriate
David Robillard
1
-1
/
+1
2020-05-16
Use email address in copyright headers
David Robillard
1
-1
/
+1
2020-05-16
Fix file documentation
David Robillard
1
-1
/
+2
2020-04-06
Implement puglSetTransientFor() for Mac and Windows
David Robillard
1
-0
/
+17
2020-04-01
Consistently use "view" terminology in API
David Robillard
1
-2
/
+2
2020-04-01
Replace puglShowWindow() with puglRealize()
David Robillard
1
-9
/
+9
2020-03-17
Use clearer names for pointer events
David Robillard
1
-3
/
+3
2020-03-16
Simplify puglRequestAttention()
David Robillard
1
-19
/
+7
2020-03-16
Add timer events
David Robillard
1
-0
/
+22
2020-03-16
Only send update events when the view is visible
David Robillard
1
-1
/
+4
2020-03-15
Unify event loop functions as puglUpdate()
David Robillard
1
-7
/
+32
2020-03-15
Add type and flags to world
David Robillard
1
-1
/
+2
2020-03-15
Cleanup: Add puglDispatchSimpleEvent() internal utility
David Robillard
1
-2
/
+1
2020-03-15
Cleanup: Remove redundant PUGL_API declarations
David Robillard
1
-1
/
+1
2020-03-15
Remove backend resize method
David Robillard
1
-11
/
+6
2020-03-14
Add logging API
David Robillard
1
-1
/
+0
2020-03-09
Add PuglEventClient and puglSendEvent()
David Robillard
1
-4
/
+25
2020-03-09
Add create, destroy, map, and unmap events
David Robillard
1
-2
/
+11
2020-03-09
Windows: Configure and redraw only when window is shown, not hidden
David Robillard
1
-3
/
+5
2020-03-09
Windows: Remove unused stores of rect
David Robillard
1
-2
/
+2
2020-03-08
Windows: Fix initial frame size
David Robillard
1
-0
/
+1
2020-03-08
Windows: Prevent input in one window from stalling another
David Robillard
1
-4
/
+21
2020-03-08
Remove redundant PuglEventClose
David Robillard
1
-1
/
+1
2020-03-02
Omit deprecated implementations with PUGL_DISABLE_DEPRECATED
David Robillard
1
-0
/
+4
2020-03-01
Cleanup: Adjust some code to be more clang-format friendly
David Robillard
1
-14
/
+27
2020-03-01
Cleanup: Fix includes
David Robillard
1
-1
/
+2
2020-02-18
Pass expose event to backend enter and leave functions
David Robillard
1
-4
/
+4
2020-02-02
Only resize backend when necessary
David Robillard
1
-9
/
+14
2019-11-21
Rename "backend" headers
David Robillard
1
-1
/
+1
2019-11-03
Remove redisplay flag and add puglPostRedisplayRect()
David Robillard
1
-9
/
+15
2019-11-03
Add puglGetNativeWorld()
David Robillard
1
-0
/
+6
2019-11-03
Windows: Do not require backends to have a surface
David Robillard
1
-1
/
+1
2019-11-03
Expose functional stub backend
David Robillard
1
-0
/
+38
2019-11-03
Fix puglFreeView() crashes when window creation failed
Jordan Halase
1
-1
/
+4
2019-09-07
Clean up error handling
David Robillard
1
-9
/
+9
2019-09-07
Add clipboard support
David Robillard
1
-0
/
+82
2019-09-07
Cleanup: Fix whitespace
David Robillard
1
-13
/
+13
2019-09-07
Windows: Fix library leak during world creation
David Robillard
1
-0
/
+2
2019-09-03
Make almost everything return a status
David Robillard
1
-11
/
+17
2019-09-03
Add puglSetWindowTitle()
David Robillard
1
-4
/
+16
2019-09-03
Add puglSetClassName()
David Robillard
1
-7
/
+3
2019-09-03
Replace size and aspect ratio init functions with dynamic ones
David Robillard
1
-0
/
+22
2019-09-03
Use consistent naming conventions
David Robillard
1
-14
/
+14
2019-09-03
Windows: Fix configured size of child views
David Robillard
1
-0
/
+5
2019-09-03
Windows: Draw while application menu is open
David Robillard
1
-0
/
+2
2019-09-03
Windows: Improve resize smoothness slightly
David Robillard
1
-3
/
+1
2019-09-03
Windows: Improve puglPostRedisplay() performance
David Robillard
1
-5
/
+12
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