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path: root/pugl/detail/x11.c
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2020-10-21Move includes to a separate directoryDavid Robillard1-1348/+0
This is more conventional and directories named "include" are specially understood by some tooling like clang-tidy.
2020-10-20Fix puglSendEvent() error handling on X11David Robillard1-0/+2
2020-10-20Fix puglSetFrame() error handling on X11David Robillard1-7/+10
2020-10-20Split stub backends into separate filesDavid Robillard1-17/+0
This makes things more consistent between platforms and backends.
2020-10-19Gracefully handle puglRealize() being called twiceDavid Robillard1-1/+5
2020-10-04Add refresh rate hintDavid Robillard1-0/+13
2020-07-05Move stub backend function implementations to a detail headerDavid Robillard1-0/+1
2020-07-05Replace isHint bool with a flagDavid Robillard1-1/+3
I don't have any particular future use case in mind, but I think the concept makes sense for general events and it seems it could be useful for things like gestures as well. Also fixes another padding warning in the API.
2020-07-05Add scroll direction fieldDavid Robillard1-4/+16
2020-07-05Replace grab flag in PuglEventFocus with crossing modeDavid Robillard1-1/+6
2020-07-05Remove count field from PuglEventExposeDavid Robillard1-3/+1
This was never particularly useful, and it makes no sense with the new drawing model, even on X11, so its presence just adds confusion. So, remove it, which also conveniently fixes a padding warning in PuglEventExpose.
2020-07-04X11: Fix integer to enum conversion warningDavid Robillard1-1/+2
2020-07-04X11: Fix sign conversion warningDavid Robillard1-4/+4
2020-07-02Fix cast alignment warnings on 32-bit ARMDavid Robillard1-2/+4
2020-06-13Add puglSetCursor()Jean Pierre Cimalando1-1/+73
2020-06-13Cleanup: Fix implicit conversion warnings with clangDavid Robillard1-6/+7
2020-06-13Cleanup: Fix uninitialised variablesDavid Robillard1-5/+5
2020-05-16Add default and maximum sizeDavid Robillard1-26/+56
2020-05-16Use email address in copyright headersDavid Robillard1-1/+1
Not really sure why I used a web link here (maybe because it's more stable), but this is more conventional.
2020-05-16Fix file documentationDavid Robillard1-1/+2
2020-04-02Add missing includeDavid Robillard1-0/+1
2020-04-01Consistently use "view" terminology in APIDavid Robillard1-3/+3
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all.
2020-04-01Replace puglShowWindow() with puglRealize()David Robillard1-8/+20
2020-03-31X11: Don't wait for timeouts less than a millisecondDavid Robillard1-1/+1
2020-03-28Tolerate puglPostRedisplay() in configure handlersDavid Robillard1-10/+11
2020-03-17Use clearer names for pointer eventsDavid Robillard1-3/+3
These old "notify" names are a smell from X11 which is a bit strange and inconsistent here, since nearly everything is a "notification" of sorts. I think the new names here are much more clear since they are consistent with the keyboard focus events.
2020-03-16Add timer eventsDavid Robillard1-0/+139
2020-03-16X11: Dispatch a configure event before the map for child windowsDavid Robillard1-0/+9
It does not seem to be guaranteed that child windows receive a ConfigureNotify at all. Work around this by explicitly dispatching one first, so child views receive events consistently with how top level views do.
2020-03-16Factor out dispatching configure events in the drawing contextDavid Robillard1-2/+2
The updates here need to happen whenever a configure is dispatched, even outside puglDispatchEvent(). This removes the last remaining direct calls to the event callback so the common implementation can always do the right thing.
2020-03-16Only send update events when the view is visibleDavid Robillard1-1/+3
2020-03-15Unify event loop functions as puglUpdate()David Robillard1-15/+39
The previous separation between polling and dispatching was a lie, especially on MacOS where it is impossible to only poll for events without dispatching anything. Providing such an API is misleading, and problematic in various other ways. So, merge them into a single puglUpdate() function which can do the right thing on all platforms. This also adds the behaviour of actually processing all events in the given time interval, which is almost always what clients actually want to do when using a positive timeout (naively doing this before caused terrible input lag).
2020-03-15X11: Factor out flushing pending exposuresDavid Robillard1-16/+22
2020-03-15Add type and flags to worldDavid Robillard1-1/+5
Unfortunately this is an API break, but there's no reasonable way to deprecate the old function and this is required for things to work correctly. The type will be used in following commits to tick the main loop and dispatch events correctly for either case.
2020-03-15Cleanup: Add puglDispatchSimpleEvent() internal utilityDavid Robillard1-2/+1
2020-03-15Cleanup: Fix misleading variable nameDavid Robillard1-2/+2
2020-03-15Cleanup: Remove redundant PUGL_API declarationsDavid Robillard1-1/+1
2020-03-15X11: Simplify implementation slightlyDavid Robillard1-6/+2
These continue statements are not necessary since the events will not be translated anyway.
2020-03-15X11: Read from server if necessary in puglDispatchEvents()David Robillard1-3/+3
This reduces input lag. The previous approach was an over-optimization: what's important here is to keep the iteration bounded by not continually flushing, but we do want to read everything to be as up to date as possible.
2020-03-15X11: Only enter drawing context if an expose is pendingDavid Robillard1-2/+2
2020-03-15X11: Update frame immediately on ConfigureNotifyDavid Robillard1-0/+4
This fixes some jittery display issues since the frame can be used before the deferred configure actually gets dispatched.
2020-03-15X11: Factor out selection event handlingDavid Robillard1-40/+69
2020-03-15Move configure shortcut and frame update to common implementationDavid Robillard1-29/+1
2020-03-15Remove backend resize methodDavid Robillard1-5/+0
2020-03-14Add logging APIDavid Robillard1-5/+4
2020-03-13Strengthen warningsDavid Robillard1-4/+4
2020-03-09Add PuglEventClient and puglSendEvent()David Robillard1-1/+18
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way.
2020-03-09X11: Factor out converting PuglEventExpose to XExposeEventDavid Robillard1-16/+50
2020-03-09X11: Only send configure events if something has changedDavid Robillard1-13/+21
2020-03-09Add create, destroy, map, and unmap eventsDavid Robillard1-9/+6
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff
2020-03-08Cleanup: Fix some conversion warningsDavid Robillard1-6/+6