Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-10-20 | Improve return code documentation | David Robillard | 1 | -7/+30 | |
2020-10-20 | Fix puglSendEvent() error handling on X11 | David Robillard | 1 | -2/+11 | |
2020-10-20 | Fix puglSetFrame() error handling on X11 | David Robillard | 1 | -0/+3 | |
2020-10-16 | Add const attribute to backend accessors | David Robillard | 1 | -1/+1 | |
2020-10-15 | Use unsigned constants in enum definitions | David Robillard | 1 | -5/+5 | |
2020-10-04 | Add refresh rate hint | David Robillard | 1 | -0/+1 | |
2020-10-04 | Add puglGetViewHint() | David Robillard | 1 | -0/+10 | |
This allows retrieving properties of the view that may be needed, such as the actual bit depth (which may vary from the suggested depth provided as a hint). | |||||
2020-07-05 | Replace isHint bool with a flag | David Robillard | 1 | -2/+2 | |
I don't have any particular future use case in mind, but I think the concept makes sense for general events and it seems it could be useful for things like gestures as well. Also fixes another padding warning in the API. | |||||
2020-07-05 | Add scroll direction field | David Robillard | 1 | -10/+27 | |
2020-07-05 | Replace grab flag in PuglEventFocus with crossing mode | David Robillard | 1 | -3/+3 | |
2020-07-05 | Remove redundant focus field from PuglEventMotion | David Robillard | 1 | -1/+0 | |
2020-07-05 | Remove count field from PuglEventExpose | David Robillard | 1 | -1/+0 | |
This was never particularly useful, and it makes no sense with the new drawing model, even on X11, so its presence just adds confusion. So, remove it, which also conveniently fixes a padding warning in PuglEventExpose. | |||||
2020-06-13 | Add puglSetCursor() | Jean Pierre Cimalando | 1 | -0/+26 | |
2020-05-16 | Add default and maximum size | David Robillard | 1 | -0/+20 | |
2020-05-16 | Use email address in copyright headers | David Robillard | 1 | -1/+1 | |
Not really sure why I used a web link here (maybe because it's more stable), but this is more conventional. | |||||
2020-05-16 | Fix file documentation | David Robillard | 1 | -1/+2 | |
2020-04-06 | Implement puglSetTransientFor() for Mac and Windows | David Robillard | 1 | -0/+3 | |
2020-04-03 | Rewrite C++ bindings | David Robillard | 1 | -21/+31 | |
2020-04-02 | Make puglGetVisible() take a const view argument | David Robillard | 1 | -1/+1 | |
2020-04-01 | Add types and documentation for all event types | David Robillard | 1 | -6/+72 | |
These are not necessary since they are just aliases for PuglEventAny, but provide a place to put the documentation, and can make code clearer where a specific event type is known. | |||||
2020-04-01 | Consistently use "view" terminology in API | David Robillard | 1 | -15/+26 | |
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all. | |||||
2020-04-01 | Add PUGL_BAD_PARAMETER status | David Robillard | 1 | -0/+1 | |
2020-04-01 | Replace puglShowWindow() with puglRealize() | David Robillard | 1 | -14/+36 | |
2020-03-18 | Reorder event struct definitions to match PuglEventType | David Robillard | 1 | -27/+27 | |
2020-03-17 | Use a more logical order for PuglEventType | David Robillard | 1 | -5/+5 | |
2020-03-17 | Use clearer names for pointer events | David Robillard | 1 | -16/+25 | |
These old "notify" names are a smell from X11 which is a bit strange and inconsistent here, since nearly everything is a "notification" of sorts. I think the new names here are much more clear since they are consistent with the keyboard focus events. | |||||
2020-03-16 | Add timer events | David Robillard | 1 | -2/+59 | |
2020-03-15 | Cleanup: Fix documentation links | David Robillard | 1 | -2/+2 | |
2020-03-15 | Unify event loop functions as puglUpdate() | David Robillard | 1 | -17/+47 | |
The previous separation between polling and dispatching was a lie, especially on MacOS where it is impossible to only poll for events without dispatching anything. Providing such an API is misleading, and problematic in various other ways. So, merge them into a single puglUpdate() function which can do the right thing on all platforms. This also adds the behaviour of actually processing all events in the given time interval, which is almost always what clients actually want to do when using a positive timeout (naively doing this before caused terrible input lag). | |||||
2020-03-15 | Add type and flags to world | David Robillard | 1 | -2/+29 | |
Unfortunately this is an API break, but there's no reasonable way to deprecate the old function and this is required for things to work correctly. The type will be used in following commits to tick the main loop and dispatch events correctly for either case. | |||||
2020-03-14 | Add logging API | David Robillard | 1 | -0/+38 | |
2020-03-09 | Deprecate puglEnterContext() and puglLeaveContext() | David Robillard | 1 | -29/+33 | |
These are prone to abuse, and have caused confusion with people who try to use them like in other libraries that support explicit drawing in the main loop. The drawing parameter was also wrong, and these were already just compatibility veneers since the internal context API needs to be more expressive. So, now that PUGL_CREATE and PUGL_DESTROY exist, they can be deprecated to force clients to draw only at the correct time. | |||||
2020-03-09 | Add PuglEventClient and puglSendEvent() | David Robillard | 1 | -1/+28 | |
This event makes it possible to send an arbitrary event to a view, which is useful for many things. In particular, this method of communication with views will wake up the event loop, unlike hacks in applications that share data in some other way. | |||||
2020-03-09 | Add create, destroy, map, and unmap events | David Robillard | 1 | -1/+9 | |
These can be used to do things when a view is created or destroyed, in particular set up the GL context in a more controlled way. Map and unmap events are also added for when views are shown and hidden so application can react to this as well. Towards the deprecation of puglEnterContext() and puglLeaveContext(), which are prone to abuse. squash! Remove client event stuff | |||||
2020-03-08 | Add a user data handle to the world | David Robillard | 1 | -1/+23 | |
2020-03-08 | Link event types to the corresponding struct | David Robillard | 1 | -14/+14 | |
2020-03-08 | Remove redundant PuglEventClose | David Robillard | 1 | -12/+0 | |
This is identical to PuglEventAny. | |||||
2020-03-07 | Fix overly long line | David Robillard | 1 | -2/+2 | |
2020-03-07 | Organize documentation into groups | David Robillard | 1 | -9/+41 | |
2020-03-07 | Improve documentation | David Robillard | 1 | -82/+184 | |
2020-03-06 | Use terse Doxygen ref syntax | David Robillard | 1 | -3/+3 | |
2020-03-06 | Move puglSetBackend() to init group | David Robillard | 1 | -11/+11 | |
2020-03-06 | Move puglSetEventFunc() to init group | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move puglPostRedisplay() and friend to graphics group | David Robillard | 1 | -12/+12 | |
2020-03-06 | Move puglGetClipboard() after puglGetClipboard() for consistency | David Robillard | 1 | -11/+11 | |
2020-03-06 | Move puglHasFocus() after puglGrabFocus() for consistency | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move puglGetVisible() to more sensible location | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move type definitions to the group they are relevant to | David Robillard | 1 | -72/+72 | |
2020-03-06 | Clean up event field documentation | David Robillard | 1 | -53/+54 | |
2020-03-02 | Strengthen ultra-strict warnings with clang | David Robillard | 1 | -2/+2 | |