Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-03-06 | Move puglPostRedisplay() and friend to graphics group | David Robillard | 1 | -12/+12 | |
2020-03-06 | Move puglGetClipboard() after puglGetClipboard() for consistency | David Robillard | 1 | -11/+11 | |
2020-03-06 | Move puglHasFocus() after puglGrabFocus() for consistency | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move puglGetVisible() to more sensible location | David Robillard | 1 | -6/+6 | |
2020-03-06 | Move type definitions to the group they are relevant to | David Robillard | 1 | -72/+72 | |
2020-03-06 | Clean up event field documentation | David Robillard | 1 | -53/+54 | |
2020-03-02 | Strengthen ultra-strict warnings with clang | David Robillard | 1 | -2/+2 | |
2020-03-01 | Put PuglEventAny member of PuglEvent first for easy initialization | David Robillard | 1 | -1/+1 | |
2020-03-01 | Add PUGL_BEGIN_DECLS and PUGL_END_DECLS macros | David Robillard | 1 | -4/+8 | |
Just to keep the C++ noise out of the headers. | |||||
2019-12-09 | Cleanup: Fix whitespace | David Robillard | 1 | -1/+1 | |
2019-11-21 | Rename "backend" headers | David Robillard | 1 | -2/+2 | |
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while. | |||||
2019-11-21 | Use consistent include guards | David Robillard | 1 | -3/+3 | |
2019-11-18 | Move puglGetProcAddress to pugl_gl_backend.h | David Robillard | 1 | -11/+0 | |
This establishes a general pattern for backend-specific APIs, so that pugl.h doesn't become a mess. The name of these headers, and the definition of "backend", is a little fuzzy here, but it was before in reality anyway. | |||||
2019-11-17 | Use typedefs for flag types | David Robillard | 1 | -72/+82 | |
This doesn't change anything about type-safety (C can't do that), but at least makes the intent of things clearer. | |||||
2019-11-17 | Cleanup: Use consistent formatting for field documentation | David Robillard | 1 | -141/+141 | |
2019-11-09 | Add puglStrerror() and improve test program error reporting | David Robillard | 1 | -0/+7 | |
2019-11-03 | Remove redisplay flag and add puglPostRedisplayRect() | David Robillard | 1 | -1/+7 | |
2019-11-03 | Add puglGetNativeWorld() | David Robillard | 1 | -0/+10 | |
2019-09-14 | Add support for using a debug OpenGL context | David Robillard | 1 | -0/+1 | |
2019-09-14 | Wrap deprecated declarations in PUGL_DISABLE_DEPRECATED | David Robillard | 1 | -0/+4 | |
This allows projects that use strict warning flags to suppress warning noise. | |||||
2019-09-07 | Improve documentation and use LV2 documentation style | David Robillard | 1 | -22/+27 | |
2019-09-07 | Clean up error handling | David Robillard | 1 | -7/+10 | |
2019-09-07 | Add clipboard support | David Robillard | 1 | -0/+27 | |
2019-09-03 | Make almost everything return a status | David Robillard | 1 | -10/+10 | |
Prepares the API for proper error handling, even though there isn't any for these functions yet. | |||||
2019-09-03 | Make event handler return a status | David Robillard | 1 | -1/+1 | |
Currently unused, but this is to leave open the possibility of event propagation or better errror handling. | |||||
2019-09-03 | Reorganize header and documentation into coherent sections | David Robillard | 1 | -96/+98 | |
2019-09-03 | Add puglSetWindowTitle() | David Robillard | 1 | -0/+10 | |
2019-09-03 | Rename remaining init functions | David Robillard | 1 | -15/+53 | |
This finishes the removal of the init/set split. While these ones are superficial, the general idea here is to provide general functions that work before or after window creation where possible. This prevents the situation where ever more dynamic counterparts to existing init functions get added over time. | |||||
2019-09-03 | Add puglSetClassName() | David Robillard | 1 | -6/+21 | |
2019-09-03 | Replace puglInitTransientFor() with puglSetTransientFor() | David Robillard | 1 | -9/+21 | |
2019-09-03 | Replace size and aspect ratio init functions with dynamic ones | David Robillard | 1 | -23/+50 | |
2019-09-03 | Move trivial deprecated implementations to header | David Robillard | 1 | -12/+44 | |
Again just makes non-deprecated things easier to read and review, and also cleans up the symbol table. | |||||
2019-09-03 | Move deprecated API to a separate section of the header | David Robillard | 1 | -78/+87 | |
This just makes things easier to read. | |||||
2019-09-03 | Add puglGetWorld() | David Robillard | 1 | -0/+6 | |
2019-09-03 | Use consistent naming conventions | David Robillard | 1 | -17/+17 | |
2019-09-03 | Add swap interval hint | David Robillard | 1 | -0/+1 | |
2019-09-03 | Add functions to get and set view size and position | David Robillard | 1 | -2/+29 | |
2019-09-03 | Add puglDispatchEvents() | David Robillard | 1 | -1/+14 | |
2019-09-03 | Add puglPollEvents() | David Robillard | 1 | -1/+19 | |
This allows waiting for events for any view in the world. It also improves on puglWaitForEvent() by the addition of a time parameter that allows indefinite blocking, non-blocking polling, and blocking polling with a timeout. | |||||
2019-09-03 | Move puglGetTime() to PuglWorld | David Robillard | 1 | -10/+10 | |
2019-09-03 | Add PuglWorld | David Robillard | 1 | -4/+55 | |
The old API was broken for programs that manage multiple views, since it was impossible to wait for events on any view. There are also several functions in the API which are not actually associated with views at all, so those can now be moved to the more appropriate PuglWorld to make this more clear. The old puglInit() and puglDestroy() functions are preserved for compatibility, but marked as deprecated. | |||||
2019-09-03 | Add puglHasFocus() | David Robillard | 1 | -0/+6 | |
2019-09-03 | Simplify hints implementation | David Robillard | 1 | -0/+2 | |
2019-08-02 | Replace puglIgnoreKeyRepeat() with a hint | David Robillard | 1 | -1/+4 | |
2019-07-30 | Fix incorrect comment | ssj71 | 1 | -1/+1 | |
The comment was missed when merging the new text API from a branch based on the old integer milliseconds time. | |||||
2019-07-29 | Reorganize source to separate private implementation details | David Robillard | 1 | -1/+1 | |
Taking a page from C++ convention, where "detail" is for things that should not be included in user code. | |||||
2019-07-29 | Clean up file documentation | David Robillard | 1 | -1/+1 | |
2019-07-29 | Completely separate backends from platform implementation | David Robillard | 1 | -13/+12 | |
This removes PuglContextType and allows the user to pass a backend directly. Normally this would come from one of the two accessors declared in the headers, but it would be possible to add backends without changing any of the existing code at all. Unfortunately, it is not possible to preserve backwards compatibility and achieve the ultimate goal of linking only to the required dependencies, so puglInitContextType() has just been removed. | |||||
2019-07-29 | Expose PuglBackend type | David Robillard | 1 | -0/+5 | |
2019-07-29 | Add deprecation macro and deprecate puglInitResizable() | David Robillard | 1 | -1/+11 | |