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This replaces the window title and class name APIs with a more general one that
can be easily extended to other things, like icon names, more detailed
application hints, and so on.
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This was just a source of ambiguity and bugs, since it represented different
things at different times and could become stale. Redundant data is always
trouble, so eliminate it, leaving just two positions/sizes: the defaults (used
when the view is not yet realized), and the last configuration.
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This is only really relevant in practice on MacOS and Windows. On X11, the
window manager places new windows where it pleases.
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As evidence that this was confusing, the documentation for these was an
outright lie, and I've burned quite a bit of time in the past few days trying
to rework things based around that flawed understanding.
These names make it clear what these events actually are. If we need actual
create/destroy events with a broader scope, they'll have to be added, but I
suspect those aren't actually useful anyway.
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This seems to be a thing at least on MacOS 12 on M1.
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On MacOS in particular, views and windows are entirely different concepts, so
confusing them... confuses things. This was the last holdover in the API that
used the old "native window".
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This makes the internal header structure match the "kinds" of definition inside
Pugl: common implementations of public API, things available internally to
platform implementations, and things the platform must define.
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This implements a more powerful protocol for working with clipboards, which
supports datatype negotiation, and fixes various issues by mapping more
directly to how things work on X11.
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These are redundant with puglSetFrame in a sense, but allow setting the size of
a view without the position, or vice-versa. This API also maps more nicely to
Wayland, where applications can not position themselves (but can resize).
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Actual window sizes and positions fit easily in a 16-bit integer. So, we use
that in "representation contexts" like events. This makes structures smaller,
and allows the values to be converted to float, double, or integer without
casting (since any int16_t or uint16_t value can fit in them without loss).
Setter APIs use native integers for convenience, to avoid casting hassles when
doing arithmetic. Ranges are checked at runtime.
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This collapses many functions into one, which makes the API more easily
extensible and reduces code size.
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I am not sure why the minimum was only specified before, but it seems like an
oversight.
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See https://reuse.software/ for details.
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There's no universal consensus on how buttons are numbered. Left, right,
middle as 0, 1, 2 seems to be the most common convention on modern vaguely
similar libraries, so I've gone with that.
The switch to zero-based indices will obviously break all current client code.
Particularly since now is the time to finish any breaking changes before a
stable release, I think that is better than only changing the middle and right
numbers, which would likely go unnoticed.
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NSEventSubtype was introduced in 10.10.
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Aside from reading more naturally, this avoids clashes with types that are not
events, like PuglEventFlags. This is also more consistent with the C++
bindings, where "EventExpose" would be quite strange, for example.
Apologies for the noise. Aliases to the old names will be preserved in the
deprecated API like other things for a short while.
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I don't think there is any UB actually happening here, but some of these were
casting to a pointer of a larger type, which is problematic. Unfortunately, it
makes for quite a bit of tedious verbosity, but I don't see a decent way around
that in C99.
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These will not be used in the Sphinx documentation, and most were
self-explanatory and only there to make the Doxygen index look nice anyway.
Where there was actually useful information, it has been preserved as regular
comments.
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