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authorDavid Robillard <d@drobilla.net>2021-09-10 13:20:47 -0400
committerDavid Robillard <d@drobilla.net>2022-01-28 21:57:07 -0500
commiteb804125430e3445e85c423b28e1c41346772ed0 (patch)
tree532f6995ace537170fbbfde2d0d8226d1a48279b /src/inserter.c
parentcbf01be4126cbc0f6d80364a7e0b6ad777a7d8ae (diff)
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Make environments and sinks part of the world
Although functions/components that require minimal pre-existing state are nice, these allocate memory and could potentially share resources. So, give them a pointer to a world which can be used to configure such things. In particular, this is working towards supporting custom allocators everywhere.
Diffstat (limited to 'src/inserter.c')
-rw-r--r--src/inserter.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/inserter.c b/src/inserter.c
index 96caf216..9f388921 100644
--- a/src/inserter.c
+++ b/src/inserter.c
@@ -118,8 +118,8 @@ serd_inserter_new(SerdModel* const model, const SerdNode* const default_graph)
data->model = model;
data->default_graph = serd_node_copy(default_graph);
- SerdSink* const sink =
- serd_sink_new(data, (SerdEventFunc)serd_inserter_on_event, free);
+ SerdSink* const sink = serd_sink_new(
+ model->world, data, (SerdEventFunc)serd_inserter_on_event, free);
return sink;
}