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Diffstat (limited to 'emacs/.emacs.d/site-lisp/glsl-mode.el')
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diff --git a/emacs/.emacs.d/site-lisp/glsl-mode.el b/emacs/.emacs.d/site-lisp/glsl-mode.el new file mode 100644 index 0000000..8068b75 --- /dev/null +++ b/emacs/.emacs.d/site-lisp/glsl-mode.el @@ -0,0 +1,451 @@ +;;; glsl-mode.el --- major mode for Open GLSL shader files + +;; Copyright (C) 1999, 2000, 2001 Free Software Foundation, Inc. +;; Copyright (C) 2011, 2014, 2019 Jim Hourihan +;; +;; Authors: Xavier.Decoret@imag.fr, +;; Jim Hourihan <jimhourihan ~at~ gmail.com> (updated for 4.6, etc) +;; Keywords: languages OpenGL GPU SPIR-V Vulkan +;; Version: 2.4 +;; X-URL: https://github.com/jimhourihan/glsl-mode +;; +;; Original X-URL http://artis.inrialpes.fr/~Xavier.Decoret/resources/glsl-mode/ + +;; This file is free software; you can redistribute it and/or modify +;; it under the terms of the GNU General Public License as published by +;; the Free Software Foundation; either version 3, or (at your option) +;; any later version. + +;; This file is distributed in the hope that it will be useful, +;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +;; GNU General Public License for more details. + +;; For a full copy of the GNU General Public License +;; see <http://www.gnu.org/licenses/>. + +;;; Commentary: + +;; Major mode for editing OpenGLSL grammar files, usually files ending with +;; `.vert', `.frag', `.glsl', `.geom'. Is is based on c-mode plus some +;; features and pre-specified fontifications. +;; +;; Modifications from the 1.0 version of glsl-mode (jimhourihan): +;; * Removed original optimized regexps for font-lock-keywords and +;; replaced with keyword lists for easier maintenance +;; * Added customization group and faces +;; * Preprocessor faces +;; * Updated to GLSL 4.6 +;; * Separate deprecated symbols +;; * Made _ part of a word +;; * man page lookup at opengl.org + +;; This package provides the following features: +;; * Syntax coloring (via font-lock) for grammar symbols and +;; builtin functions and variables for up to GLSL version 4.6 +;; * Indentation for the current line (TAB) and selected region (C-M-\). +;; * Switching between file.vert and file.frag +;; with S-lefttab (via ff-find-other-file) +;; * interactive function glsl-find-man-page prompts for glsl built +;; in function, formats opengl.org url and passes to browse-url + +;;; Installation: + +;; This file requires Emacs-20.3 or higher and package cc-mode. + +;; If glsl-mode is not part of your distribution, put this file into your +;; load-path and the following into your ~/.emacs: +;; (autoload 'glsl-mode "glsl-mode" nil t) +;; (add-to-list 'auto-mode-alist '("\\.glsl\\'" . glsl-mode)) +;; (add-to-list 'auto-mode-alist '("\\.vert\\'" . glsl-mode)) +;; (add-to-list 'auto-mode-alist '("\\.frag\\'" . glsl-mode)) +;; (add-to-list 'auto-mode-alist '("\\.geom\\'" . glsl-mode)) + +;; Reference: +;; https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.pdf + +;;; Code: + +(provide 'glsl-mode) + +(eval-when-compile ; required and optional libraries + (require 'cc-mode) + (require 'find-file)) + +(require 'align) + +(defgroup glsl nil + "OpenGL Shading Language Major Mode" + :group 'languages) + +(defconst glsl-language-version "4.6" + "GLSL language version number.") + +(defconst gl-version "4.6" + "OpenGL major mode version number.") + +(defvar glsl-mode-menu nil "Menu for GLSL mode") + +(defvar glsl-mode-hook nil "GLSL mode hook") + +(defvar glsl-type-face 'glsl-type-face) +(defface glsl-type-face + '((t (:inherit font-lock-type-face))) "glsl: type face" + :group 'glsl) + +(defvar glsl-builtin-face 'glsl-builtin-face) +(defface glsl-builtin-face + '((t (:inherit font-lock-builtin-face))) "glsl: builtin face" + :group 'glsl) + +(defvar glsl-deprecated-builtin-face 'glsl-deprecated-builtin-face) +(defface glsl-deprecated-builtin-face + '((t (:inherit font-lock-warning-face))) "glsl: deprecated builtin face" + :group 'glsl) + +(defvar glsl-qualifier-face 'glsl-qualifier-face) +(defface glsl-qualifier-face + '((t (:inherit font-lock-keyword-face))) "glsl: qualifier face" + :group 'glsl) + +(defvar glsl-keyword-face 'glsl-keyword-face) +(defface glsl-keyword-face + '((t (:inherit font-lock-keyword-face))) "glsl: keyword face" + :group 'glsl) + +(defvar glsl-deprecated-keyword-face 'glsl-deprecated-keyword-face) +(defface glsl-deprecated-keyword-face + '((t (:inherit font-lock-warning-face))) "glsl: deprecated keyword face" + :group 'glsl) + +(defvar glsl-variable-name-face 'glsl-variable-name-face) +(defface glsl-variable-name-face + '((t (:inherit font-lock-variable-name-face))) "glsl: variable face" + :group 'glsl) + +(defvar glsl-deprecated-variable-name-face 'glsl-deprecated-variable-name-face) +(defface glsl-deprecated-variable-name-face + '((t (:inherit font-lock-warning-face))) "glsl: deprecated variable face" + :group 'glsl) + +(defvar glsl-reserved-keyword-face 'glsl-reserved-keyword-face) +(defface glsl-reserved-keyword-face + '((t (:inherit glsl-keyword-face))) "glsl: reserved keyword face" + :group 'glsl) + +(defvar glsl-preprocessor-face 'glsl-preprocessor-face) +(defface glsl-preprocessor-face + '((t (:inherit font-lock-preprocessor-face))) "glsl: preprocessor face" + :group 'glsl) + +(defcustom glsl-additional-types nil + "List of additional keywords to be considered types. These are +added to the `glsl-type-list' and are fontified using the +`glsl-type-face'. Examples of existing types include \"float\", \"vec4\", + and \"int\"." + :type '(repeat (string :tag "Type Name")) + :group 'glsl) + +(defcustom glsl-additional-qualifiers nil + "List of additional keywords to be considered qualifiers. These +are added to the `glsl-qualifier-list' and are fontified using +the `glsl-qualifier-face'. Examples of existing qualifiers +include \"const\", \"in\", and \"out\"." + :type '(repeat (string :tag "Qualifier Name")) + :group 'glsl) + +(defcustom glsl-additional-keywords nil + "List of additional GLSL keywords. These are added to the +`glsl-keyword-list' and are fontified using the +`glsl-keyword-face'. Example existing keywords include \"while\", +\"if\", and \"return\"." + :type '(repeat (string :tag "Keyword")) + :group 'glsl) + +(defcustom glsl-additional-built-ins nil + "List of additional functions to be considered built-in. These +are added to the `glsl-builtin-list' and are fontified using the +`glsl-builtin-face'." + :type '(repeat (string :tag "Keyword")) + :group 'glsl) + +(defvar glsl-mode-hook nil) + +(defvar glsl-mode-map + (let ((glsl-mode-map (make-sparse-keymap))) + (define-key glsl-mode-map [S-iso-lefttab] 'ff-find-other-file) + glsl-mode-map) + "Keymap for GLSL major mode.") + +(defcustom glsl-browse-url-function 'browse-url + "Function used to display GLSL man pages. E.g. browse-url, eww, w3m, etc" + :type 'function + :group 'glsl) + +(defcustom glsl-man-pages-base-url "http://www.opengl.org/sdk/docs/man/html/" + "Location of GL man pages." + :type 'string + :group 'glsl) + +;;;###autoload +(progn + (add-to-list 'auto-mode-alist '("\\.vert\\'" . glsl-mode)) + (add-to-list 'auto-mode-alist '("\\.frag\\'" . glsl-mode)) + (add-to-list 'auto-mode-alist '("\\.geom\\'" . glsl-mode)) + (add-to-list 'auto-mode-alist '("\\.glsl\\'" . glsl-mode))) + +(eval-and-compile + ;; These vars are useful for completion so keep them around after + ;; compile as well. The goal here is to have the byte compiled code + ;; have optimized regexps so its not done at eval time. + (defvar glsl-type-list + '("float" "double" "int" "void" "bool" "true" "false" "mat2" "mat3" + "mat4" "dmat2" "dmat3" "dmat4" "mat2x2" "mat2x3" "mat2x4" "dmat2x2" + "dmat2x3" "dmat2x4" "mat3x2" "mat3x3" "mat3x4" "dmat3x2" "dmat3x3" + "dmat3x4" "mat4x2" "mat4x3" "mat4x4" "dmat4x2" "dmat4x3" "dmat4x4" "vec2" + "vec3" "vec4" "ivec2" "ivec3" "ivec4" "bvec2" "bvec3" "bvec4" "dvec2" + "dvec3" "dvec4" "uint" "uvec2" "uvec3" "uvec4" "atomic_uint" + "sampler1D" "sampler2D" "sampler3D" "samplerCube" "sampler1DShadow" + "sampler2DShadow" "samplerCubeShadow" "sampler1DArray" "sampler2DArray" + "sampler1DArrayShadow" "sampler2DArrayShadow" "isampler1D" "isampler2D" + "isampler3D" "isamplerCube" "isampler1DArray" "isampler2DArray" + "usampler1D" "usampler2D" "usampler3D" "usamplerCube" "usampler1DArray" + "usampler2DArray" "sampler2DRect" "sampler2DRectShadow" "isampler2DRect" + "usampler2DRect" "samplerBuffer" "isamplerBuffer" "usamplerBuffer" + "sampler2DMS" "isampler2DMS" "usampler2DMS" "sampler2DMSArray" + "isampler2DMSArray" "usampler2DMSArray" "samplerCubeArray" + "samplerCubeArrayShadow" "isamplerCubeArray" "usamplerCubeArray" + "image1D" "iimage1D" "uimage1D" "image2D" "iimage2D" "uimage2D" "image3D" + "iimage3D" "uimage3D" "image2DRect" "iimage2DRect" "uimage2DRect" + "imageCube" "iimageCube" "uimageCube" "imageBuffer" "iimageBuffer" + "uimageBuffer" "image1DArray" "iimage1DArray" "uimage1DArray" + "image2DArray" "iimage2DArray" "uimage2DArray" "imageCubeArray" + "iimageCubeArray" "uimageCubeArray" "image2DMS" "iimage2DMS" "uimage2DMS" + "image2DMSArray" "iimage2DMSArray" "uimage2DMSArray")) + + (defvar glsl-qualifier-list + '("attribute" "const" "uniform" "varying" "buffer" "shared" "coherent" + "volatile" "restrict" "readonly" "writeonly" "layout" "centroid" "flat" + "smooth" "noperspective" "patch" "sample" "in" "out" "inout" + "invariant" "lowp" "mediump" "highp")) + + (defvar glsl-keyword-list + '("break" "continue" "do" "for" "while" "if" "else" "subroutine" + "discard" "return" "precision" "struct" "switch" "default" "case")) + + (defvar glsl-reserved-list + '("input" "output" "asm" "class" "union" "enum" "typedef" "template" "this" + "packed" "resource" "goto" "inline" "noinline" + "common" "partition" "active" "long" "short" "half" "fixed" "unsigned" "superp" + "public" "static" "extern" "external" "interface" + "hvec2" "hvec3" "hvec4" "fvec2" "fvec3" "fvec4" + "filter" "sizeof" "cast" "namespace" "using" + "sampler3DRect")) + + (defvar glsl-deprecated-qualifier-list + '("varying" "attribute")) ; centroid is deprecated when used with varying + + (defvar glsl-builtin-list + '("abs" "acos" "acosh" "all" "any" "anyInvocation" "allInvocations" + "allInvocationsEqual" "asin" "asinh" "atan" "atanh" + "atomicAdd" "atomicMin" "atomicMax" "atomicAnd" "atomicOr" + "atomicXor" "atomicExchange" "atomicCompSwap" + "atomicCounter" "atomicCounterDecrement" "atomicCounterIncrement" + "atomicCounterAdd" "atomicCounterSubtract" "atomicCounterMin" + "atomicCounterMax" "atomicCounterAnd" "atomicCounterOr" + "atomicCounterXor" "atomicCounterExchange" "atomicCounterCompSwap" + "barrier" "bitCount" "bitfieldExtract" "bitfieldInsert" "bitfieldReverse" + "ceil" "clamp" "cos" "cosh" "cross" "degrees" "determinant" "dFdx" "dFdy" + "dFdyFine" "dFdxFine" "dFdyCoarse" "dFdxCoarse" "distance" "dot" + "fwidthFine" "fwidthCoarse" + "EmitStreamVertex" "EmitStreamPrimitive" "EmitVertex" "EndPrimitive" + "EndStreamPrimitive" "equal" "exp" "exp2" "faceforward" "findLSB" + "findMSB" "floatBitsToInt" "floatBitsToUint" "floor" "fma" "fract" + "frexp" "fwidth" "greaterThan" "greaterThanEqual" "groupMemoryBarrier" + "imageAtomicAdd" "imageAtomicAnd" "imageAtomicCompSwap" "imageAtomicExchange" + "imageAtomicMax" "imageAtomicMin" "imageAtomicOr" "imageAtomicXor" + "imageLoad" "imageSize" "imageStore" "imulExtended" "intBitsToFloat" + "imageSamples" "interpolateAtCentroid" "interpolateAtOffset" "interpolateAtSample" + "inverse" "inversesqrt" "isinf" "isnan" "ldexp" "length" "lessThan" + "lessThanEqual" "log" "log2" "matrixCompMult" "max" "memoryBarrier" + "memoryBarrierAtomicCounter" "memoryBarrierBuffer" + "memoryBarrierShared" "memoryBarrierImage" "memoryBarrier" + "min" "mix" "mod" "modf" "normalize" "not" "notEqual" "outerProduct" + "packDouble2x32" "packHalf2x16" "packSnorm2x16" "packSnorm4x8" + "packUnorm2x16" "packUnorm4x8" "pow" "radians" "reflect" "refract" + "round" "roundEven" "sign" "sin" "sinh" "smoothstep" "sqrt" "step" "tan" + "tanh" "texelFetch" "texelFetchOffset" "texture" "textureGather" + "textureGatherOffset" "textureGatherOffsets" "textureGrad" "textureSamples" + "textureGradOffset" "textureLod" "textureLodOffset" "textureOffset" + "textureProj" "textureProjGrad" "textureProjGradOffset" "textureProjLod" + "textureProjLodOffset" "textureProjOffset" "textureQueryLevels" "textureQueryLod" + "textureSize" "transpose" "trunc" "uaddCarry" "uintBitsToFloat" + "umulExtended" "unpackDouble2x32" "unpackHalf2x16" "unpackSnorm2x16" + "unpackSnorm4x8" "unpackUnorm2x16" "unpackUnorm4x8" "usubBorrow")) + + (defvar glsl-deprecated-builtin-list + '("noise1" "noise2" "noise3" "noise4" + "texture1D" "texture1DProj" "texture1DLod" "texture1DProjLod" + "texture2D" "texture2DProj" "texture2DLod" "texture2DProjLod" + "texture2DRect" "texture2DRectProj" + "texture3D" "texture3DProj" "texture3DLod" "texture3DProjLod" + "shadow1D" "shadow1DProj" "shadow1DLod" "shadow1DProjLod" + "shadow2D" "shadow2DProj" "shadow2DLod" "shadow2DProjLod" + "textureCube" "textureCubeLod")) + + (defvar glsl-deprecated-variables-list + '("gl_FragColor" "gl_FragData" "gl_MaxVarying" "gl_MaxVaryingFloats" + "gl_MaxVaryingComponents")) + + (defvar glsl-preprocessor-directive-list + '("define" "undef" "if" "ifdef" "ifndef" "else" "elif" "endif" + "error" "pragma" "extension" "version" "line")) + + (defvar glsl-preprocessor-expr-list + '("defined" "##")) + + (defvar glsl-preprocessor-builtin-list + '("__LINE__" "__FILE__" "__VERSION__")) + + ) ; eval-and-compile + +(eval-and-compile + (defun glsl-ppre (re) + (format "\\<\\(%s\\)\\>" (regexp-opt re)))) + +(defvar glsl-font-lock-keywords-1 + (append + (list + (cons (eval-when-compile + (format "^[ \t]*#[ \t]*\\<\\(%s\\)\\>" + (regexp-opt glsl-preprocessor-directive-list))) + glsl-preprocessor-face) + (cons (eval-when-compile + (glsl-ppre glsl-type-list)) + glsl-type-face) + (cons (eval-when-compile + (glsl-ppre glsl-deprecated-qualifier-list)) + glsl-deprecated-keyword-face) + (cons (eval-when-compile + (glsl-ppre glsl-reserved-list)) + glsl-reserved-keyword-face) + (cons (eval-when-compile + (glsl-ppre glsl-qualifier-list)) + glsl-qualifier-face) + (cons (eval-when-compile + (glsl-ppre glsl-keyword-list)) + glsl-keyword-face) + (cons (eval-when-compile + (glsl-ppre glsl-preprocessor-builtin-list)) + glsl-keyword-face) + (cons (eval-when-compile + (glsl-ppre glsl-deprecated-builtin-list)) + glsl-deprecated-builtin-face) + (cons (eval-when-compile + (glsl-ppre glsl-builtin-list)) + glsl-builtin-face) + (cons (eval-when-compile + (glsl-ppre glsl-deprecated-variables-list)) + glsl-deprecated-variable-name-face) + (cons "gl_[A-Z][A-Za-z_]+" glsl-variable-name-face) + ) + + (when glsl-additional-types + (list + (cons (glsl-ppre glsl-additional-types) glsl-type-face))) + (when glsl-additional-keywords + (list + (cons (glsl-ppre glsl-additional-keywords) glsl-keyword-face))) + (when glsl-additional-qualifiers + (list + (cons (glsl-ppre glsl-additional-qualifiers) glsl-qualifier-face))) + (when glsl-additional-built-ins + (list + (cons (glsl-ppre glsl-additional-built-ins) glsl-builtin-face))) + ) + "Highlighting expressions for GLSL mode.") + + +(defvar glsl-font-lock-keywords glsl-font-lock-keywords-1 + "Default highlighting expressions for GLSL mode.") + +(defvar glsl-mode-syntax-table + (let ((glsl-mode-syntax-table (make-syntax-table))) + (modify-syntax-entry ?/ ". 124b" glsl-mode-syntax-table) + (modify-syntax-entry ?* ". 23" glsl-mode-syntax-table) + (modify-syntax-entry ?\n "> b" glsl-mode-syntax-table) + (modify-syntax-entry ?_ "w" glsl-mode-syntax-table) + glsl-mode-syntax-table) + "Syntax table for glsl-mode.") + +(defvar glsl-other-file-alist + '(("\\.frag$" (".vert")) + ("\\.vert$" (".frag")) + ) + "Alist of extensions to find given the current file's extension.") + +(defun glsl-man-completion-list () + "Return list of all GLSL keywords." + (append glsl-builtin-list glsl-deprecated-builtin-list)) + +(defun glsl-find-man-page (thing) + "Collects and displays manual entry for GLSL built-in function THING." + (interactive + (let ((word (current-word nil t))) + (list + (completing-read + (concat "OpenGL.org GLSL man page: (" word "): ") + (glsl-man-completion-list) + nil nil nil nil word)))) + (save-excursion + (apply glsl-browse-url-function + (list (concat glsl-man-pages-base-url thing ".xhtml"))))) + +(easy-menu-define glsl-menu glsl-mode-map + "GLSL Menu" + `("GLSL" + ["Comment Out Region" comment-region + (c-fn-region-is-active-p)] + ["Uncomment Region" (comment-region (region-beginning) + (region-end) '(4)) + (c-fn-region-is-active-p)] + ["Indent Expression" c-indent-exp + (memq (char-after) '(?\( ?\[ ?\{))] + ["Indent Line or Region" c-indent-line-or-region t] + ["Fill Comment Paragraph" c-fill-paragraph t] + "----" + ["Backward Statement" c-beginning-of-statement t] + ["Forward Statement" c-end-of-statement t] + "----" + ["Up Conditional" c-up-conditional t] + ["Backward Conditional" c-backward-conditional t] + ["Forward Conditional" c-forward-conditional t] + "----" + ["Backslashify" c-backslash-region (c-fn-region-is-active-p)] + "----" + ["Find GLSL Man Page" glsl-find-man-page t] + )) + +;;;###autoload +(define-derived-mode glsl-mode prog-mode "GLSL" + "Major mode for editing GLSL shader files." + (c-initialize-cc-mode t) + (setq abbrev-mode t) + (c-init-language-vars-for 'c-mode) + (c-common-init 'c-mode) + (cc-imenu-init cc-imenu-c++-generic-expression) + (set (make-local-variable 'font-lock-defaults) '(glsl-font-lock-keywords)) + (set (make-local-variable 'ff-other-file-alist) 'glsl-other-file-alist) + (set (make-local-variable 'comment-start) "// ") + (set (make-local-variable 'comment-end) "") + (set (make-local-variable 'comment-padding) "") + (easy-menu-add glsl-menu) + (add-to-list 'align-c++-modes 'glsl-mode) + (c-run-mode-hooks 'c-mode-common-hook) + (run-mode-hooks 'glsl-mode-hook) + :after-hook (progn (c-make-noise-macro-regexps) + (c-make-macro-with-semi-re) + (c-update-modeline)) + ) + +;;; glsl-mode.el ends here |