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authorDavid Robillard <d@drobilla.net>2014-01-11 23:55:02 +0000
committerDavid Robillard <d@drobilla.net>2014-01-11 23:55:02 +0000
commitb308ae521f19a41f0e7c59de2fe7b58ac443a74b (patch)
treeb1dae93466bd8426be141f32008792e7c68973dd /src/fdgl.hpp
parent14905ea58cc45c450c517e354b6c3de90f5f249b (diff)
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FDGL: Reduce oscillation.
git-svn-id: http://svn.drobilla.net/lad/trunk/ganv@5305 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/fdgl.hpp')
-rw-r--r--src/fdgl.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/fdgl.hpp b/src/fdgl.hpp
index d2fb17a..b40f333 100644
--- a/src/fdgl.hpp
+++ b/src/fdgl.hpp
@@ -16,8 +16,8 @@
#include <float.h>
#include <math.h>
-static const double CHARGE_KE = 2000000.0;
-static const double EDGE_K = 32.0;
+static const double CHARGE_KE = 1000000.0;
+static const double EDGE_K = 16.0;
static const double EDGE_LEN = 0.1;
struct Region {
@@ -148,7 +148,7 @@ rect_distance(Vector* vec,
inline Vector
repel_force(const Region& a, const Region& b)
{
- static const double MIN_DIST = DBL_EPSILON;
+ static const double MIN_DIST = 1.0;
Vector vec;
double dist = rect_distance(