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authorDavid Robillard <d@drobilla.net>2013-12-18 19:38:58 +0000
committerDavid Robillard <d@drobilla.net>2013-12-18 19:38:58 +0000
commit63c2c34dd2b4ae5be99284b94c0b99d39600bd6f (patch)
tree364b54ae6981b9cbc539013471ff7a7382577fce /src
parent5b34aff56759854ee18dbd901264ee445a232703 (diff)
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FDGL: Add spring between partners so interface modules line up in Patchage.
git-svn-id: http://svn.drobilla.net/lad/trunk/ganv@5181 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src')
-rw-r--r--src/Canvas.cpp26
-rw-r--r--src/fdgl.hpp5
2 files changed, 23 insertions, 8 deletions
diff --git a/src/Canvas.cpp b/src/Canvas.cpp
index cbe8263..a0d956f 100644
--- a/src/Canvas.cpp
+++ b/src/Canvas.cpp
@@ -722,6 +722,13 @@ get_pos_area(const GanvNode* node, Vector* pos, Vector* area)
ganv_item_i2w(GANV_ITEM(node), &pos->x, &pos->y);
}
+inline void
+apply_force(GanvNode* a, GanvNode* b, const Vector& f)
+{
+ a->impl->force = vec_add(a->impl->force, f);
+ b->impl->force = vec_sub(b->impl->force, f);
+}
+
gboolean
GanvCanvasImpl::layout_iteration()
{
@@ -748,8 +755,18 @@ GanvCanvasImpl::layout_iteration()
const Vector f = repel_force(pos, area, pos2, area2);
- node->impl->force = vec_add(node->impl->force, f);
- node2->impl->force = vec_add(node2->impl->force, vec_mult(f, -1.0));
+ apply_force(node, node2, f);
+ }
+
+ // Add fake long spring to partner to line up as if connected
+ GanvNode* partner = ganv_node_get_partner(node);
+ if (partner) {
+ Vector ppos;
+ Vector parea;
+ get_pos_area(partner, &ppos, &parea);
+
+ const Vector f = spring_force(ppos, pos, parea.x);
+ apply_force(node, partner, f);
}
}
@@ -770,10 +787,9 @@ GanvCanvasImpl::layout_iteration()
const Vector tail_pos = { edge->impl->coords.x1, edge->impl->coords.y1 };
const Vector head_pos = { edge->impl->coords.x2, edge->impl->coords.y2 };
- const Vector f = spring_force(head_pos, tail_pos);
+ const Vector f = spring_force(head_pos, tail_pos, 1.0);
- tail->impl->force = vec_add(tail->impl->force, f);
- head->impl->force = vec_add(head->impl->force, vec_mult(f, -1.0));
+ apply_force(tail, head, f);
}
// Update positions based on calculated forces
diff --git a/src/fdgl.hpp b/src/fdgl.hpp
index cabdba8..844912e 100644
--- a/src/fdgl.hpp
+++ b/src/fdgl.hpp
@@ -17,7 +17,6 @@
#include <math.h>
static const double SPRING_K = 12.0;
-static const double SPRING_LEN = 0.1;
static const double CHARGE_KE = 80000.0;
static const double AREA_WEIGHT = 0.4;
@@ -57,11 +56,11 @@ vec_rmag(const Vector& vec)
/** Hooke's law */
inline Vector
-spring_force(const Vector& a, const Vector& b)
+spring_force(const Vector& a, const Vector& b, const double length)
{
const Vector vec = vec_sub(b, a);
const double rmag = vec_rmag(vec);
- const double displacement = SPRING_LEN - (1.0 / rmag);
+ const double displacement = length - (1.0 / rmag);
return vec_mult(vec, rmag * SPRING_K * displacement * 0.5);
}