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authorDavid Schleef <ds@schleef.org>2007-12-24 21:04:46 +0000
committerDavid Schleef <ds@schleef.org>2007-12-24 21:04:46 +0000
commit6899b8bb6d8ef5b3a0e5b702595f2a0cb28a194d (patch)
tree2e79c1721ab54939e5d86de5cdafd40409fc0ea2 /sys/glsink/glvideo.c
parent15dbe49f8103bfcf493a225868734fdf8c924d03 (diff)
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sys/glsink/: Rename glvideo.[ch] to gstgldisplay.[ch].
Original commit message from CVS: * sys/glsink/Makefile.am: * sys/glsink/glimagesink.h: * sys/glsink/glvideo.c: * sys/glsink/glvideo.h: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstgldisplay.c: * sys/glsink/gstgldisplay.h: Rename glvideo.[ch] to gstgldisplay.[ch].
Diffstat (limited to 'sys/glsink/glvideo.c')
-rw-r--r--sys/glsink/glvideo.c870
1 files changed, 0 insertions, 870 deletions
diff --git a/sys/glsink/glvideo.c b/sys/glsink/glvideo.c
deleted file mode 100644
index b574a154..00000000
--- a/sys/glsink/glvideo.c
+++ /dev/null
@@ -1,870 +0,0 @@
-/* glvideo.c
- * Copyright (C) 2007 David A. Schleef <ds@schleef.org>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include "glvideo.h"
-#include "glextensions.h"
-#include <gst/gst.h>
-
-#include <string.h>
-
-static void gst_gl_display_finalize (GObject * object);
-static void gst_gl_display_init_tmp_window (GstGLDisplay * display);
-
-GST_BOILERPLATE (GstGLDisplay, gst_gl_display, GObject, G_TYPE_OBJECT);
-
-static void
-gst_gl_display_base_init (gpointer g_class)
-{
-
-}
-
-static void
-gst_gl_display_class_init (GstGLDisplayClass * klass)
-{
- G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
-}
-
-static void
-gst_gl_display_init (GstGLDisplay * display, GstGLDisplayClass * klass)
-{
-
- display->lock = g_mutex_new ();
-
-}
-
-static void
-gst_gl_display_finalize (GObject * object)
-{
- GstGLDisplay *display = GST_GL_DISPLAY (object);
-
- if (display->assigned_window == None) {
- XDestroyWindow (display->display, display->window);
- }
- if (display->context) {
- glXDestroyContext (display->display, display->context);
- }
- if (display->visinfo) {
- XFree (display->visinfo);
- }
- if (display->display) {
- XCloseDisplay (display->display);
- }
-
- if (display->lock) {
- g_mutex_free (display->lock);
- }
-}
-
-static gboolean gst_gl_display_check_features (GstGLDisplay * display);
-
-GstGLDisplay *
-gst_gl_display_new (void)
-{
- return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
-}
-
-#define HANDLE_X_ERRORS
-#ifdef HANDLE_X_ERRORS
-static int
-x_error_handler (Display * display, XErrorEvent * event)
-{
- g_assert_not_reached ();
-}
-#endif
-
-gboolean
-gst_gl_display_connect (GstGLDisplay * display, const char *display_name)
-{
- gboolean usable;
- XGCValues values;
- XPixmapFormatValues *px_formats;
- int n_formats;
- int i;
-
- display->display = XOpenDisplay (display_name);
- if (display->display == NULL) {
- return FALSE;
- }
-#ifdef HANDLE_X_ERRORS
- XSynchronize (display->display, True);
- XSetErrorHandler (x_error_handler);
-#endif
-
- usable = gst_gl_display_check_features (display);
- if (!usable) {
- return FALSE;
- }
-
- display->screen = DefaultScreenOfDisplay (display->display);
- display->screen_num = DefaultScreen (display->display);
- display->visual = DefaultVisual (display->display, display->screen_num);
- display->root = DefaultRootWindow (display->display);
- display->white = XWhitePixel (display->display, display->screen_num);
- display->black = XBlackPixel (display->display, display->screen_num);
- display->depth = DefaultDepthOfScreen (display->screen);
-
- display->gc = XCreateGC (display->display,
- DefaultRootWindow (display->display), 0, &values);
-
- px_formats = XListPixmapFormats (display->display, &n_formats);
- for (i = 0; i < n_formats; i++) {
- GST_DEBUG ("%d: depth %d bpp %d pad %d", i,
- px_formats[i].depth,
- px_formats[i].bits_per_pixel, px_formats[i].scanline_pad);
- }
-
- gst_gl_display_init_tmp_window (display);
-
- return TRUE;
-}
-
-static gboolean
-gst_gl_display_check_features (GstGLDisplay * display)
-{
- gboolean ret;
- XVisualInfo *visinfo;
- Screen *screen;
- Window root;
- int scrnum;
- int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None
- };
- XSetWindowAttributes attr;
- int error_base;
- int event_base;
- int mask;
- const char *extstring;
- Window window;
-
- screen = XDefaultScreenOfDisplay (display->display);
- scrnum = XScreenNumberOfScreen (screen);
- root = XRootWindow (display->display, scrnum);
-
- ret = glXQueryExtension (display->display, &error_base, &event_base);
- if (!ret) {
- GST_DEBUG ("No GLX extension");
- return FALSE;
- }
-
- visinfo = glXChooseVisual (display->display, scrnum, attrib);
- if (visinfo == NULL) {
- GST_DEBUG ("No usable visual");
- return FALSE;
- }
-
- display->visinfo = visinfo;
-
- display->context = glXCreateContext (display->display, visinfo, NULL, True);
-
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap (display->display, root,
- visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- attr.override_redirect = True;
-
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
-
- window = XCreateWindow (display->display, root, 0, 0,
- 100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
-
- XSync (display->display, FALSE);
-
- glXMakeCurrent (display->display, window, display->context);
-
- glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size);
-
- extstring = (const char *) glGetString (GL_EXTENSIONS);
-
- display->have_ycbcr_texture = FALSE;
-#ifdef GL_YCBCR_MESA
- if (strstr (extstring, "GL_MESA_ycbcr_texture")) {
- display->have_ycbcr_texture = TRUE;
- }
-#endif
-
- display->have_color_matrix = FALSE;
-#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
- if (strstr (extstring, "GL_SGI_color_matrix")) {
- display->have_color_matrix = TRUE;
- }
-#endif
-
- display->have_texture_rectangle = FALSE;
-#ifdef GL_TEXTURE_RECTANGLE_ARB
- if (strstr (extstring, "GL_ARB_texture_rectangle")) {
- display->have_texture_rectangle = TRUE;
- }
-#endif
-
- glXMakeCurrent (display->display, None, NULL);
- XDestroyWindow (display->display, window);
-
- return TRUE;
-}
-
-gboolean
-gst_gl_display_can_handle_type (GstGLDisplay * display, GstVideoFormat type)
-{
- switch (type) {
- case GST_VIDEO_FORMAT_RGBx:
- case GST_VIDEO_FORMAT_BGRx:
- case GST_VIDEO_FORMAT_xRGB:
- case GST_VIDEO_FORMAT_xBGR:
- return TRUE;
- case GST_VIDEO_FORMAT_YUY2:
- case GST_VIDEO_FORMAT_UYVY:
- return display->have_ycbcr_texture;
- case GST_VIDEO_FORMAT_AYUV:
- return display->have_color_matrix;
- default:
- return FALSE;
- }
-}
-
-void
-gst_gl_display_lock (GstGLDisplay * display)
-{
- g_mutex_lock (display->lock);
- glXMakeCurrent (display->display, display->window, display->context);
- gst_gl_display_check_error (display, __LINE__);
-}
-
-void
-gst_gl_display_unlock (GstGLDisplay * display)
-{
- gst_gl_display_check_error (display, __LINE__);
- glXMakeCurrent (display->display, None, NULL);
- g_mutex_unlock (display->lock);
-}
-
-static void
-gst_gl_display_init_tmp_window (GstGLDisplay * display)
-{
- XSetWindowAttributes attr = { 0 };
- int scrnum;
- int mask;
- Window root;
- Screen *screen;
-
- GST_ERROR ("creating temp window");
-
- screen = XDefaultScreenOfDisplay (display->display);
- scrnum = XScreenNumberOfScreen (screen);
- root = XRootWindow (display->display, scrnum);
-
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap (display->display, root,
- display->visinfo->visual, AllocNone);
- attr.override_redirect = False;
-#if 0
- if (display->parent_window) {
- attr.override_redirect = True;
- }
-#endif
-
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
-
- display->window = XCreateWindow (display->display,
- root, 0, 0, 100, 100,
- 0, display->visinfo->depth, InputOutput,
- display->visinfo->visual, mask, &attr);
- XMapWindow (display->display, display->window);
- XSync (display->display, FALSE);
-}
-
-static void
-gst_gl_display_destroy_tmp_window (GstGLDisplay * display)
-{
- XDestroyWindow (display->display, display->window);
-}
-
-void
-gst_gl_display_set_window (GstGLDisplay * display, Window window)
-{
- g_mutex_lock (display->lock);
-
- if (window != display->assigned_window) {
- if (display->assigned_window == None) {
- gst_gl_display_destroy_tmp_window (display);
- }
- display->assigned_window = window;
- if (display->assigned_window == None) {
- gst_gl_display_init_tmp_window (display);
- } else {
- display->window = window;
- }
- }
-
- g_mutex_unlock (display->lock);
-}
-
-void
-gst_gl_display_update_attributes (GstGLDisplay * display)
-{
- XWindowAttributes attr;
-
- if (display->window != None) {
- XGetWindowAttributes (display->display, display->window, &attr);
- display->win_width = attr.width;
- display->win_height = attr.height;
- } else {
- display->win_width = 0;
- display->win_height = 0;
- }
-}
-
-void
-gst_gl_display_clear (GstGLDisplay * display)
-{
- gst_gl_display_lock (display);
-
- glDepthFunc (GL_LESS);
- glEnable (GL_DEPTH_TEST);
- glClearColor (0.2, 0.2, 0.2, 1.0);
- glViewport (0, 0, display->win_width, display->win_height);
-
- gst_gl_display_unlock (display);
-}
-
-void
-gst_gl_display_check_error (GstGLDisplay * display, int line)
-{
- GLenum err = glGetError ();
-
- if (err) {
- GST_ERROR ("GL Error 0x%x at line %d", (int) err, line);
- g_assert (0);
- }
-}
-
-
-GLuint
-gst_gl_display_upload_texture_rectangle (GstGLDisplay * display,
- GstVideoFormat type, void *data, int width, int height)
-{
- GLuint texture;
-
- glGenTextures (1, &texture);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
-
- switch (type) {
- case GST_VIDEO_FORMAT_RGBx:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- break;
- case GST_VIDEO_FORMAT_BGRx:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- break;
- case GST_VIDEO_FORMAT_xRGB:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- case GST_VIDEO_FORMAT_xBGR:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- case GST_VIDEO_FORMAT_YUY2:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
- 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
- break;
- case GST_VIDEO_FORMAT_UYVY:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
- 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
- break;
- case GST_VIDEO_FORMAT_AYUV:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- default:
- g_assert_not_reached ();
- }
-
- return texture;
-}
-
-
-static void
-draw_rect_texture (GstGLDisplay * display, GstVideoFormat type,
- void *data, int width, int height)
-{
- GLuint texture;
-
- GST_DEBUG ("using rectangular texture");
-
-#ifdef GL_TEXTURE_RECTANGLE_ARB
- glEnable (GL_TEXTURE_RECTANGLE_ARB);
- //glGenTextures (1, &texture);
- //glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
-
- texture = gst_gl_display_upload_texture_rectangle (display, type,
- data, width, height);
-
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
-#if 0
- switch (type) {
- case GST_VIDEO_FORMAT_RGBx:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- break;
- case GST_VIDEO_FORMAT_BGRx:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- break;
- case GST_VIDEO_FORMAT_xRGB:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- case GST_VIDEO_FORMAT_xBGR:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- case GST_VIDEO_FORMAT_YUY2:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
- 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
- break;
- case GST_VIDEO_FORMAT_UYVY:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
- 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
- break;
- case GST_VIDEO_FORMAT_AYUV:
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- default:
- g_assert_not_reached ();
- }
-
-#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
- if (type == GST_VIDEO_FORMAT_AYUV) {
- const double matrix[16] = {
- 1, 1, 1, 0,
- 0, -0.344 * 1, 1.770 * 1, 0,
- 1.403 * 1, -0.714 * 1, 0, 0,
- 0, 0, 0, 1
- };
- glMatrixMode (GL_COLOR);
- glLoadMatrixd (matrix);
- glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2);
- glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2);
- glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2);
- }
-#endif
-#endif
-
- glColor4f (1, 0, 1, 1);
- glBegin (GL_QUADS);
-
- glNormal3f (0, 0, -1);
-
- glTexCoord2f (width, 0);
- glVertex3f (1.0, 1.0, 0);
- glTexCoord2f (0, 0);
- glVertex3f (-1.0, 1.0, 0);
- glTexCoord2f (0, height);
- glVertex3f (-1.0, -1.0, 0);
- glTexCoord2f (width, height);
- glVertex3f (1.0, -1.0, 0);
- glEnd ();
- glDeleteTextures (1, &texture);
-#else
- g_assert_not_reached ();
-#endif
-}
-
-static void
-draw_pow2_texture (GstGLDisplay * display, GstVideoFormat type,
- void *data, int width, int height)
-{
- int pow2_width;
- int pow2_height;
- double x, y;
- GLuint texture;
-
- GST_DEBUG ("using power-of-2 texture");
-
- for (pow2_height = 64;
- pow2_height < height && pow2_height > 0; pow2_height <<= 1);
- for (pow2_width = 64; pow2_width < width && pow2_width > 0; pow2_width <<= 1);
-
- glEnable (GL_TEXTURE_2D);
- glGenTextures (1, &texture);
- glBindTexture (GL_TEXTURE_2D, texture);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- switch (type) {
- case GST_VIDEO_FORMAT_RGBx:
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- break;
- case GST_VIDEO_FORMAT_BGRx:
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- break;
- case GST_VIDEO_FORMAT_xRGB:
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- case GST_VIDEO_FORMAT_xBGR:
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- case GST_VIDEO_FORMAT_YUY2:
- glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
- 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
- break;
- case GST_VIDEO_FORMAT_UYVY:
- glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
- 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
- break;
- case GST_VIDEO_FORMAT_AYUV:
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
- break;
- default:
- g_assert_not_reached ();
- }
-
-#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
- if (type == GST_VIDEO_FORMAT_AYUV) {
- const double matrix[16] = {
- 1, 1, 1, 0,
- 0, -0.344 * 1, 1.770 * 1, 0,
- 1.403 * 1, -0.714 * 1, 0, 0,
- 0, 0, 0, 1
- };
- glMatrixMode (GL_COLOR);
- glLoadMatrixd (matrix);
- glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2);
- glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2);
- glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2);
- }
-#endif
-
- glColor4f (1, 0, 1, 1);
- glBegin (GL_QUADS);
-
- glNormal3f (0, 0, -1);
-
- x = (double) width / pow2_width;
- y = (double) height / pow2_height;
-
- glTexCoord2f (x, 0);
- glVertex3f (1.0, 1.0, 0);
- glTexCoord2f (0, 0);
- glVertex3f (-1.0, 1.0, 0);
- glTexCoord2f (0, y);
- glVertex3f (-1.0, -1.0, 0);
- glTexCoord2f (x, y);
- glVertex3f (1.0, -1.0, 0);
- glEnd ();
- glDeleteTextures (1, &texture);
-}
-
-void
-gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
- void *data, int width, int height)
-{
- g_return_if_fail (data != NULL);
- g_return_if_fail (width > 0);
- g_return_if_fail (height > 0);
-
- gst_gl_display_lock (display);
-
-#if 0
- /* Doesn't work */
- {
- int64_t ust = 1234;
- int64_t mst = 1234;
- int64_t sbc = 1234;
- gboolean ret;
-
- ret = glXGetSyncValuesOML (display->display, display->window,
- &ust, &mst, &sbc);
- GST_DEBUG ("sync values %d %lld %lld %lld", ret, ust, mst, sbc);
- }
-#endif
-
-#if 0
- /* Does work, but is not relevant */
- {
- int32_t num = 1234;
- int32_t den = 1234;
- gboolean ret;
-
- ret = glXGetMscRateOML (display->display, display->window, &num, &den);
- GST_DEBUG ("rate %d %d %d", ret, num, den);
- }
-#endif
-
- gst_gl_display_update_attributes (display);
-
- //glXSwapIntervalSGI (1);
- glViewport (0, 0, display->win_width, display->win_height);
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
-
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
-
- glDisable (GL_CULL_FACE);
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
-
- glColor4f (1, 1, 1, 1);
-
- if (display->have_texture_rectangle) {
- draw_rect_texture (display, type, data, width, height);
- } else {
- draw_pow2_texture (display, type, data, width, height);
- }
-
- glXSwapBuffers (display->display, display->window);
-#if 0
- /* Doesn't work */
- {
- ret = glXSwapBuffersMscOML (display->display, display->window, 0, 1, 0);
- if (ret == 0) {
- GST_DEBUG ("glXSwapBuffersMscOML failed");
- }
- }
-#endif
-
- gst_gl_display_unlock (display);
-}
-
-void
-gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
- int width, int height)
-{
- GLuint texture;
- GLuint fbo;
-
- g_return_if_fail (width > 0);
- g_return_if_fail (height > 0);
- g_return_if_fail (rbo != None);
-
- gst_gl_display_lock (display);
-
- g_assert (display->window != None);
- g_assert (display->context != NULL);
-
- gst_gl_display_update_attributes (display);
-
- glViewport (0, 0, display->win_width, display->win_height);
-
- glClearColor (0.3, 0.3, 0.3, 1.0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
-
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
-
- glDisable (GL_CULL_FACE);
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
-
- glColor4f (1, 1, 1, 1);
-
- glGenFramebuffersEXT (1, &fbo);
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
-
- glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
- GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rbo);
-
- glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
- glReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
-
- g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
- GL_FRAMEBUFFER_COMPLETE_EXT);
-
-#if 1
- {
- void *buffer;
-
- buffer = malloc (320 * 240 * 4);
- memset (buffer, random (), 320 * 240 * 4);
- free (buffer);
- }
-#endif
-
- glEnable (GL_TEXTURE_RECTANGLE_ARB);
- glGenTextures (1, &texture);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
- glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_RECTANGLE_ARB, texture, 0);
-
- glDrawBuffer (0);
- glReadBuffer (0);
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
- glColor4f (1, 0, 1, 1);
- gst_gl_display_check_error (display, __LINE__);
-//glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
- glBegin (GL_QUADS);
-
- glNormal3f (0, 0, -1);
-
- glTexCoord2f (width, 0);
- glVertex3f (0.9, 0.9, 0);
- glTexCoord2f (0, 0);
- glVertex3f (-0.9, 0.9, 0);
- glTexCoord2f (0, height);
- glVertex3f (-0.9, -0.9, 0);
- glTexCoord2f (width, height);
- glVertex3f (0.9, -0.9, 0);
- glEnd ();
- gst_gl_display_check_error (display, __LINE__);
- glDeleteTextures (1, &texture);
-
- glDeleteFramebuffersEXT (1, &fbo);
- gst_gl_display_check_error (display, __LINE__);
-
- glXSwapBuffers (display->display, display->window);
-
- gst_gl_display_unlock (display);
-}
-
-void
-gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
- int width, int height)
-{
- g_return_if_fail (width > 0);
- g_return_if_fail (height > 0);
- g_return_if_fail (texture != None);
-
- gst_gl_display_lock (display);
-
- g_assert (display->window != None);
- g_assert (display->context != NULL);
-
- gst_gl_display_update_attributes (display);
-
- glViewport (0, 0, display->win_width, display->win_height);
-
- glClearColor (0.3, 0.3, 0.3, 1.0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
-
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
-
- glDisable (GL_CULL_FACE);
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
-
- glColor4f (1, 1, 1, 1);
-
- glEnable (GL_TEXTURE_RECTANGLE_ARB);
- glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glColor4f (1, 0, 1, 1);
- gst_gl_display_check_error (display, __LINE__);
- glBegin (GL_QUADS);
-
- glNormal3f (0, 0, -1);
-
- glTexCoord2f (width, 0);
- glVertex3f (0.9, 0.9, 0);
- glTexCoord2f (0, 0);
- glVertex3f (-0.9, 0.9, 0);
- glTexCoord2f (0, height);
- glVertex3f (-0.9, -0.9, 0);
- glTexCoord2f (width, height);
- glVertex3f (0.9, -0.9, 0);
- glEnd ();
- gst_gl_display_check_error (display, __LINE__);
-
- glXSwapBuffers (display->display, display->window);
-
- gst_gl_display_unlock (display);
-}