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-rw-r--r--src/libs/engine/Patch.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/libs/engine/Patch.cpp b/src/libs/engine/Patch.cpp
index c8ccc59c..8ebb35e6 100644
--- a/src/libs/engine/Patch.cpp
+++ b/src/libs/engine/Patch.cpp
@@ -51,12 +51,12 @@ Patch::~Patch()
{
assert(!_activated);
- for (List<Connection*>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
+ for (Raul::List<Connection*>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
delete (*i);
delete _connections.remove(i);
}
- for (List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ for (Raul::List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
assert(!(*i)->activated());
delete (*i);
delete _nodes.remove(i);
@@ -71,7 +71,7 @@ Patch::activate()
{
NodeBase::activate();
- for (List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ for (Raul::List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
(*i)->activate();
assert(_activated);
@@ -85,7 +85,7 @@ Patch::deactivate()
NodeBase::deactivate();
- for (List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ for (Raul::List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
if ((*i)->activated())
(*i)->deactivate();
assert(!(*i)->activated());
@@ -99,11 +99,11 @@ void
Patch::disable()
{
// Write output buffers to 0
- /*for (List<InternalNode*>::iterator i = _bridge_nodes.begin(); i != _bridge_nodes.end(); ++i) {
+ /*for (Raul::List<InternalNode*>::iterator i = _bridge_nodes.begin(); i != _bridge_nodes.end(); ++i) {
assert((*i)->as_port() != NULL);
if ((*i)->as_port()->port_info()->is_output())
(*i)->as_port()->clear_buffers();*/
- for (List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i)
+ for (Raul::List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i)
(*i)->clear_buffers();
_process = false;
@@ -123,7 +123,7 @@ Patch::process(SampleCount nframes, FrameTime start, FrameTime end)
// FIXME: This is far too slow, too much checking every cycle
// Prepare input ports for nodes to consume
- for (List<Port*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i)
+ for (Raul::List<Port*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i)
(*i)->process(nframes, start, end);
// Run all nodes (consume input ports)
@@ -135,7 +135,7 @@ Patch::process(SampleCount nframes, FrameTime start, FrameTime end)
}
// Prepare output ports (for caller to consume)
- for (List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i)
+ for (Raul::List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i)
(*i)->process(nframes, start, end);
}
@@ -146,7 +146,7 @@ Patch::set_buffer_size(size_t size)
NodeBase::set_buffer_size(size);
assert(_buffer_size == size);
- for (List<Node*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j)
+ for (Raul::List<Node*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j)
(*j)->set_buffer_size(size);
}
@@ -158,7 +158,7 @@ Patch::add_to_store(ObjectStore* store)
NodeBase::add_to_store(store);
// Add nodes
- for (List<Node*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j)
+ for (Raul::List<Node*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j)
(*j)->add_to_store(store);
}
@@ -170,7 +170,7 @@ Patch::remove_from_store()
NodeBase::remove_from_store();
// Remove nodes
- for (List<Node*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j)
+ for (Raul::List<Node*>::iterator j = _nodes.begin(); j != _nodes.end(); ++j)
(*j)->remove_from_store();
}
@@ -179,7 +179,7 @@ Patch::remove_from_store()
void
-Patch::add_node(ListNode<Node*>* ln)
+Patch::add_node(Raul::ListNode<Node*>* ln)
{
assert(ln != NULL);
assert(ln->elem() != NULL);
@@ -193,10 +193,10 @@ Patch::add_node(ListNode<Node*>* ln)
/** Remove a node.
* Realtime Safe. Preprocessing thread.
*/
-ListNode<Node*>*
+Raul::ListNode<Node*>*
Patch::remove_node(const string& name)
{
- for (List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ for (Raul::List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
if ((*i)->name() == name)
return _nodes.remove(i);
@@ -206,12 +206,12 @@ Patch::remove_node(const string& name)
/** Remove a connection. Realtime safe.
*/
-ListNode<Connection*>*
+Raul::ListNode<Connection*>*
Patch::remove_connection(const Port* src_port, const Port* dst_port)
{
bool found = false;
- ListNode<Connection*>* connection = NULL;
- for (List<Connection*>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
+ Raul::ListNode<Connection*>* connection = NULL;
+ for (Raul::List<Connection*>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
if ((*i)->src_port() == src_port && (*i)->dst_port() == dst_port) {
connection = _connections.remove(i);
found = true;
@@ -227,12 +227,12 @@ Patch::remove_connection(const Port* src_port, const Port* dst_port)
#if 0
/** Remove a bridge_node. Realtime safe.
*/
-ListNode<InternalNode*>*
+Raul::ListNode<InternalNode*>*
Patch::remove_bridge_node(const InternalNode* node)
{
bool found = false;
- ListNode<InternalNode*>* bridge_node = NULL;
- for (List<InternalNode*>::iterator i = _bridge_nodes.begin(); i != _bridge_nodes.end(); ++i) {
+ Raul::ListNode<InternalNode*>* bridge_node = NULL;
+ for (Raul::List<InternalNode*>::iterator i = _bridge_nodes.begin(); i != _bridge_nodes.end(); ++i) {
if ((*i) == node) {
bridge_node = _bridge_nodes.remove(i);
found = true;
@@ -288,14 +288,14 @@ Patch::create_port(const string& name, DataType type, size_t buffer_size, bool i
*
* Realtime safe. Preprocessing thread only.
*/
-ListNode<Port*>*
+Raul::ListNode<Port*>*
Patch::remove_port(const string& name)
{
assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS);
bool found = false;
- ListNode<Port*>* ret = NULL;
- for (List<Port*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i) {
+ Raul::ListNode<Port*>* ret = NULL;
+ for (Raul::List<Port*>::iterator i = _input_ports.begin(); i != _input_ports.end(); ++i) {
if ((*i)->name() == name) {
ret = _input_ports.remove(i);
found = true;
@@ -303,7 +303,7 @@ Patch::remove_port(const string& name)
}
if (!found)
- for (List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) {
+ for (Raul::List<Port*>::iterator i = _output_ports.begin(); i != _output_ports.end(); ++i) {
if ((*i)->name() == name) {
ret = _output_ports.remove(i);
found = true;
@@ -317,19 +317,19 @@ Patch::remove_port(const string& name)
}
-Array<Port*>*
+Raul::Array<Port*>*
Patch::build_ports_array() const
{
assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS);
- Array<Port*>* const result = new Array<Port*>(_input_ports.size() + _output_ports.size());
+ Raul::Array<Port*>* const result = new Raul::Array<Port*>(_input_ports.size() + _output_ports.size());
size_t i = 0;
- for (List<Port*>::const_iterator p = _input_ports.begin(); p != _input_ports.end(); ++p,++i)
+ for (Raul::List<Port*>::const_iterator p = _input_ports.begin(); p != _input_ports.end(); ++p,++i)
result->at(i) = *p;
- for (List<Port*>::const_iterator p = _output_ports.begin(); p != _output_ports.end(); ++p,++i)
+ for (Raul::List<Port*>::const_iterator p = _output_ports.begin(); p != _output_ports.end(); ++p,++i)
result->at(i) = *p;
return result;
@@ -346,24 +346,24 @@ Patch::build_ports_array() const
*
* Not realtime safe.
*/
-Array<Node*>*
+Raul::Array<Node*>*
Patch::build_process_order() const
{
assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS);
cerr << "*********** Building process order for " << path() << endl;
- Array<Node*>* const process_order = new Array<Node*>(_nodes.size(), NULL);
+ Raul::Array<Node*>* const process_order = new Raul::Array<Node*>(_nodes.size(), NULL);
// FIXME: tweak algorithm so it just ends up like this and save the cost of iteration?
- for (List<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ for (Raul::List<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
(*i)->traversed(false);
// Traverse backwards starting at outputs
- //for (List<Port*>::const_iterator p = _output_ports.begin(); p != _output_ports.end(); ++p) {
+ //for (Raul::List<Port*>::const_iterator p = _output_ports.begin(); p != _output_ports.end(); ++p) {
/*const Port* const port = (*p);
- for (List<Connection*>::const_iterator c = port->connections().begin();
+ for (Raul::List<Connection*>::const_iterator c = port->connections().begin();
c != port->connections().end(); ++c) {
const Connection* const connection = (*c);
assert(connection->dst_port() == port);
@@ -373,7 +373,7 @@ Patch::build_process_order() const
}*/
//}
- for (List<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ for (Raul::List<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
Node* const node = (*i);
// Either a sink or connected to our output ports:
if ( ( ! node->traversed()) && node->dependants()->size() == 0)
@@ -382,7 +382,7 @@ Patch::build_process_order() const
// Add any (disjoint) nodes that weren't hit by the traversal
// FIXME: this shouldn't be necessary
- /*for (List<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
+ /*for (Raul::List<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
Node* const node = (*i);
if ( ! node->traversed()) {
process_order->push_back(*i);
@@ -417,7 +417,7 @@ Patch::set_path(const Path& new_path)
const Path old_path = path();
// Update nodes
- for (List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
+ for (Raul::List<Node*>::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
(*i)->set_path(new_path.base() + (*i)->name());
// Update self