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-rw-r--r--src/progs/demolition/demolition.cpp166
1 files changed, 98 insertions, 68 deletions
diff --git a/src/progs/demolition/demolition.cpp b/src/progs/demolition/demolition.cpp
index 27da5dd9..3015200e 100644
--- a/src/progs/demolition/demolition.cpp
+++ b/src/progs/demolition/demolition.cpp
@@ -17,8 +17,11 @@
#include "interface/ClientInterface.h"
#include "interface/ClientKey.h"
#include "OSCModelEngineInterface.h"
+#include "OSCClientReceiver.h"
+#include "SigClientInterface.h"
+#include "Store.h"
#include "PatchLibrarian.h"
-#include "DemolitionClientInterface.h"
+#include "PluginModel.h"
#include "util/CountedPtr.h"
#include <iostream>
#include <unistd.h>
@@ -46,9 +49,21 @@ void rename_object();
// Yay globals!
-DemolitionModel* model;
-OSCModelEngineInterface* engine;
-
+CountedPtr<OSCModelEngineInterface> engine;
+CountedPtr<Store> store;
+
+
+// OSC listening non-threaded signal emitter
+struct OSCSigEmitter : public OSCClientReceiver, public SigClientInterface {
+public:
+ OSCSigEmitter(int listen_port)
+ : Ingen::Shared::ClientInterface()
+ , OSCClientReceiver(listen_port)
+ , SigClientInterface()
+ {
+ }
+};
+
int
main(int argc, char** argv)
@@ -73,18 +88,16 @@ main(int argc, char** argv)
else
client_port = 0; // will choose a free port automatically
- model = new DemolitionModel();
+ engine = CountedPtr<ModelEngineInterface>(new OSCModelEngineInterface(engine_url));
+ CountedPtr<SigClientInterface> emitter(new OSCSigEmitter(16182));
- // Create this first so engine interface (liblo) uses the port
- CountedPtr<DemolitionClientInterface> client
- = CountedPtr<DemolitionClientInterface>(new DemolitionClientInterface(model));
-
- engine = new OSCModelEngineInterface(engine_url);
+ store = CountedPtr<Store>(new Store(engine, emitter));
+
engine->activate();
/* Connect to engine */
//engine->attach(engine_url);
- engine->register_client(ClientKey(), (CountedPtr<ClientInterface>)client);
+ engine->register_client(ClientKey(), emitter);
engine->load_plugins();
engine->request_plugins();
@@ -106,9 +119,6 @@ main(int argc, char** argv)
engine->unregister_client(ClientKey());
//engine->detach();
- delete engine;
- delete model;
-
return 0;
}
@@ -157,36 +167,70 @@ random_name()
}
+Path
+random_object()
+{
+ typedef map<Path, CountedPtr<ObjectModel> > ObjectMap;
+
+ const ObjectMap& objects = store->objects();
+
+ // Return a crap path every once in a while
+ if (rand() % 30)
+ return "/DEAD/BEEF";
+
+ // "random" is a bit of a generous label...
+ for (ObjectMap::const_iterator i = objects.begin(); i != objects.end(); ++i)
+ if (rand() % objects.size())
+ return i->second->path();
+
+ return "/";
+}
+
+
+string
+random_plugin()
+{
+ typedef map<string, CountedPtr<PluginModel> > PluginMap;
+
+ const PluginMap& plugins = store->plugins();
+
+ // Return a crap path every once in a while
+ if (rand() % 30)
+ return "DEAD:BEEF";
+
+ // "random" is a bit of a generous label...
+ for (PluginMap::const_iterator i = plugins.begin(); i != plugins.end(); ++i)
+ if (rand() % plugins.size())
+ return i->second->uri();
+
+ return "DEAD:BEEF2";
+}
+
+
void
create_patch()
{
// Make the probability of this happening inversely proportionate to the number
- // of patches to keep the # in a sane range
- //if (model->num_patches() > 0 && (rand() % model->num_patches()))
- // return;
+ // of objects to keep the # in a sane range
+ if (store->objects().size() > 0 && (rand() % store->objects().size()))
+ return;
bool subpatch = rand()%2;
- PatchModel* parent = NULL;
+ Path parent = "/";
string name = random_name();
- PatchModel* pm = NULL;
if (subpatch)
- parent = model->random_patch();
+ parent = random_object(); // very likely invalid parent error
- if (parent != NULL)
- pm = new PatchModel(parent->path() +"/"+ name, (rand()%8)+1);
- else
- pm = new PatchModel(string("/") + name, (rand()%8)+1);
+ const Path path = parent.base() + name;
- cout << "Creating patch " << pm->path() << endl;
+ cout << "Creating patch " << path << endl;
- engine->create_patch_from_model(pm);
+ engine->create_patch(path, (rand()%8)+1);
// Spread them out a bit for easier monitoring with ingenuity
- engine->set_metadata(pm->path(), "module-x", 1600 + rand()%800 - 400);
- engine->set_metadata(pm->path(), "module-y", 1200 + rand()%700 - 350);
-
- delete pm;
+ engine->set_metadata(path, "module-x", 1600 + rand()%800 - 400);
+ engine->set_metadata(path, "module-y", 1200 + rand()%700 - 350);
}
@@ -195,38 +239,24 @@ destroy()
{
// Make the probability of this happening proportionate to the number
// of patches to keep the # in a sane range
- if (model->num_patches() == 0 || !(rand() % model->num_patches()))
+ if (store->objects().size() > 0 && !(rand() % store->objects().size()))
return;
- NodeModel* nm = NULL;
-
- if (rand()%2)
- nm = model->random_patch();
- else
- nm = model->random_node();
-
- if (nm != NULL) {
- cout << "Destroying " << nm->path() << endl;
- engine->destroy(nm->path());
- }
+ engine->destroy(random_object());
}
void
add_node()
{
- PatchModel* parent = model->random_patch();
- PluginModel* plugin = model->random_plugin();
-
- if (parent != NULL && plugin != NULL) {
- NodeModel* nm = new NodeModel(plugin, parent->path() +"/"+ random_name());
- cout << "Adding node " << nm->path() << endl;
- engine->create_node_from_model(nm);
-
- // Spread them out a bit for easier monitoring with ingenuity
- engine->set_metadata(pm->path(), "module-x", 1600 + rand()%800 - 400);
- engine->set_metadata(pm->path(), "module-y", 1200 + rand()%700 - 350);
- }
+ const Path path = random_object().base() + random_name();
+
+ cout << "Adding node " << path << endl;
+ engine->create_node(path, random_plugin(), rand()%2);
+
+ // Spread them out a bit for easier monitoring with ingenuity
+ engine->set_metadata(path, "module-x", 1600 + rand()%800 - 400);
+ engine->set_metadata(path, "module-y", 1200 + rand()%700 - 350);
}
@@ -234,11 +264,11 @@ void
connect()
{
if (!(rand() % 10)) { // Attempt a connection between two nodes in the same patch
- PatchModel* parent = model->random_patch();
- NodeModel* n1 = model->random_node_in_patch(parent);
- NodeModel* n2 = model->random_node_in_patch(parent);
- PortModel* p1 = model->random_port_in_node(n1);
- PortModel* p2 = model->random_port_in_node(n2);
+ PatchModel* parent = store->random_patch();
+ NodeModel* n1 = store->random_node_in_patch(parent);
+ NodeModel* n2 = store->random_node_in_patch(parent);
+ PortModel* p1 = store->random_port_in_node(n1);
+ PortModel* p2 = store->random_port_in_node(n2);
if (p1 != NULL && p2 != NULL) {
cout << "Connecting " << p1->path() << " -> " << p2->path() << endl;
@@ -246,8 +276,8 @@ connect()
}
} else { // Attempt a connection between two truly random nodes
- PortModel* p1 = model->random_port();
- PortModel* p2 = model->random_port();
+ PortModel* p1 = store->random_port();
+ PortModel* p2 = store->random_port();
if (p1 != NULL && p2 != NULL) {
cout << "Connecting " << p1->path() << " -> " << p2->path() << endl;
@@ -260,8 +290,8 @@ connect()
void
disconnect()
{
- PortModel* p1 = model->random_port();
- PortModel* p2 = model->random_port();
+ PortModel* p1 = store->random_port();
+ PortModel* p2 = store->random_port();
if (p1 != NULL && p2 != NULL) {
cout << "Disconnecting " << p1->path() << " -> " << p2->path() << endl;
@@ -273,7 +303,7 @@ disconnect()
void
disconnect_all()
{
- PortModel* p = model->random_port();
+ PortModel* p = store->random_port();
if (p != NULL) {
cout << "Disconnecting all from" << p->path() << endl;
@@ -285,7 +315,7 @@ disconnect_all()
void
set_port_value()
{
- PortModel* pm = model->random_port();
+ PortModel* pm = store->random_port();
float val = (float)rand() / (float)RAND_MAX;
if (pm != NULL) {
@@ -298,7 +328,7 @@ set_port_value()
void
set_port_value_queued()
{
- PortModel* pm = model->random_port();
+ PortModel* pm = store->random_port();
float val = (float)rand() / (float)RAND_MAX;
if (pm != NULL) {
@@ -315,11 +345,11 @@ rename_object()
/*int type = rand()%6;
if (type == 0) {
- NodeModel* n = model->random_node();
+ NodeModel* n = store->random_node();
if (n != NULL)
engine->rename(n->path(), random_name());
} else {
- PatchModel* p = model->random_patch();
+ PatchModel* p = store->random_patch();
if (p != NULL)
engine->rename(p->path(), random_name());
}*/