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authorDavid Robillard <d@drobilla.net>2008-08-08 22:45:58 +0000
committerDavid Robillard <d@drobilla.net>2008-08-08 22:45:58 +0000
commite360047054117d63fb579ec9231e9dc77c99f12a (patch)
tree4a497365f6ecd30449e2c66c1fe77c816bd1fe4a /src/mdaBandisto.cpp
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Add preliminary (library side only) LV2 port of MDA (open-sourced VST plugins).
git-svn-id: http://svn.drobilla.net/lad/mda-lv2@1321 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/mdaBandisto.cpp')
-rw-r--r--src/mdaBandisto.cpp318
1 files changed, 318 insertions, 0 deletions
diff --git a/src/mdaBandisto.cpp b/src/mdaBandisto.cpp
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+#include "mdaBandisto.h"
+
+#include <stdio.h>
+#include <float.h>
+#include <math.h>
+
+AudioEffect *createEffectInstance(audioMasterCallback audioMaster)
+{
+ return new mdaBandisto(audioMaster);
+}
+
+mdaBandisto::mdaBandisto(audioMasterCallback audioMaster) : AudioEffectX(audioMaster, 1, 10) // programs, parameters
+{
+ //inits here!
+ fParam1 = (float)1.00; //Listen: L/M/H/out
+ fParam2 = (float)0.40; //xover1
+ fParam3 = (float)0.50; //xover2
+ fParam4 = (float)0.50; //L drive (1)
+ fParam5 = (float)0.50; //M drive
+ fParam6 = (float)0.50; //H drive
+ fParam7 = (float)0.50; //L trim (2)
+ fParam8 = (float)0.50; //M trim
+ fParam9 = (float)0.50; //H trim
+ fParam10 = (float)0.4; //transistor/valve
+
+ setNumInputs(2);
+ setNumOutputs(2);
+ setUniqueID("mdaD"); // identify here
+ DECLARE_LVZ_DEPRECATED(canMono) ();
+ canProcessReplacing();
+ strcpy(programName, "Multi-Band Distortion");
+
+ //calcs here!
+ driv1 = (float)pow(10.0,(6.0 * fParam4 * fParam4) - 1.0);
+ driv2 = (float)pow(10.0,(6.0 * fParam5 *fParam5) - 1.0);
+ driv3 = (float)pow(10.0,(6.0 * fParam6 *fParam6) - 1.0);
+
+ valve = int(1.99 * fParam10);
+ if(valve)
+ {
+ trim1 = (float)(0.5);
+ trim2 = (float)(0.5);
+ trim3 = (float)(0.5);
+ }
+ else
+ {
+ trim1 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam4,3.f)));//(0.5 + 500.0 * pow(fParam4,6.0));
+ trim2 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam5,3.f)));
+ trim3 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam6,3.f)));
+ }
+ trim1 = (float)(trim1 * pow(10.0, 2.0 * fParam7 - 1.0));
+ trim2 = (float)(trim2 * pow(10.0, 2.0 * fParam8 - 1.0));
+ trim3 = (float)(trim3 * pow(10.0, 2.0 * fParam9 - 1.0));
+
+ switch(int(fParam1*5.0))
+ {
+ case 0: trim2=0.0; trim3=0.0; slev=0.0; break;
+ case 1: trim1=0.0; trim3=0.0; slev=0.0; break;
+ case 2: trim1=0.0; trim2=0.0; slev=0.0; break;
+ default: slev=0.5; break;
+ }
+ fi1 = (float)pow(10.0,fParam2 - 1.70); fo1=(float)(1.0 - fi1);
+ fi2 = (float)pow(10.0,fParam3 - 1.05); fo2=(float)(1.0 - fi2);
+}
+
+mdaBandisto::~mdaBandisto()
+{
+
+}
+
+bool mdaBandisto::getProductString(char* text) { strcpy(text, "mda Bandisto"); return true; }
+bool mdaBandisto::getVendorString(char* text) { strcpy(text, "mda"); return true; }
+bool mdaBandisto::getEffectName(char* name) { strcpy(name, "Bandisto"); return true; }
+
+void mdaBandisto::setProgramName(char *name)
+{
+ strcpy(programName, name);
+}
+
+void mdaBandisto::getProgramName(char *name)
+{
+ strcpy(name, programName);
+}
+
+void mdaBandisto::setParameter(LvzInt32 index, float value)
+{
+ switch(index)
+ {
+ case 0: fParam1 = value; break;
+ case 1: fParam2 = value; break;
+ case 2: fParam3 = value; break;
+ case 3: fParam4 = value; break;
+ case 4: fParam5 = value; break;
+ case 5: fParam6 = value; break;
+ case 6: fParam7 = value; break;
+ case 7: fParam8 = value; break;
+ case 8: fParam9 = value; break;
+ case 9: fParam10 = value; break;
+ }
+ //calcs here
+ driv1 = (float)pow(10.0,(6.0 * fParam4 * fParam4) - 1.0);
+ driv2 = (float)pow(10.0,(6.0 * fParam5 *fParam5) - 1.0);
+ driv3 = (float)pow(10.0,(6.0 * fParam6 *fParam6) - 1.0);
+
+ valve = int(1.99 * fParam10);
+ if(valve)
+ {
+ trim1 = (float)(0.5);
+ trim2 = (float)(0.5);
+ trim3 = (float)(0.5);
+ }
+ else
+ {
+ trim1 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam4,3.f)));//(0.5 + 500.0 * pow(fParam4,6.0));
+ trim2 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam5,3.f)));
+ trim3 = 0.3f*(float)pow(10.0,(4.0 * pow(fParam6,3.f)));
+ }
+ trim1 = (float)(trim1 * pow(10.0, 2.0 * fParam7 - 1.0));
+ trim2 = (float)(trim2 * pow(10.0, 2.0 * fParam8 - 1.0));
+ trim3 = (float)(trim3 * pow(10.0, 2.0 * fParam9 - 1.0));
+
+ switch(int(fParam1*5.0))
+ {
+ case 0: trim2=0.0; trim3=0.0; slev=0.0; break;
+ case 1: trim1=0.0; trim3=0.0; slev=0.0; break;
+ case 2: trim1=0.0; trim2=0.0; slev=0.0; break;
+ default: slev=0.5; break;
+ }
+ fi1 = (float)pow(10.0,fParam2 - 1.70); fo1=(float)(1.0 - fi1);
+ fi2 = (float)pow(10.0,fParam3 - 1.05); fo2=(float)(1.0 - fi2);
+}
+
+float mdaBandisto::getParameter(LvzInt32 index)
+{
+ float v=0;
+
+ switch(index)
+ {
+ case 0: v = fParam1; break;
+ case 1: v = fParam2; break;
+ case 2: v = fParam3; break;
+ case 3: v = fParam4; break;
+ case 4: v = fParam5; break;
+ case 5: v = fParam6; break;
+ case 6: v = fParam7; break;
+ case 7: v = fParam8; break;
+ case 8: v = fParam9; break;
+ case 9: v = fParam10; break;
+ }
+ return v;
+}
+
+void mdaBandisto::getParameterName(LvzInt32 index, char *label)
+{
+ switch(index)
+ {
+ case 0: strcpy(label, "Listen:"); break;
+ case 1: strcpy(label, "L <> M"); break;
+ case 2: strcpy(label, "M <> H"); break;
+ case 3: strcpy(label, "L Dist"); break;
+ case 4: strcpy(label, "M Dist"); break;
+ case 5: strcpy(label, "H Dist"); break;
+ case 6: strcpy(label, "L Out"); break;
+ case 7: strcpy(label, "M Out"); break;
+ case 8: strcpy(label, "H Out"); break;
+ case 9: strcpy(label, "Mode:"); break;
+ }
+}
+
+void mdaBandisto::getParameterDisplay(LvzInt32 index, char *text)
+{
+ switch(index)
+ {
+ case 0: switch(int(fParam1*5.0))
+ { case 0: strcpy(text, "Low"); break;
+ case 1: strcpy(text, "Mid"); break;
+ case 2: strcpy(text, "High"); break;
+ default: strcpy(text, "Output"); break; } break;
+ case 1: sprintf(text, "%.0f", getSampleRate() * fi1 * (0.098 + 0.09*fi1 + 0.5*pow(fi1,8.2f))); break;
+ case 2: sprintf(text, "%.0f", getSampleRate() * fi2 * (0.015 + 0.15*fi2 + 0.9*pow(fi2,8.2f))); break;
+ case 3: sprintf(text, "%.0f", 60.0 * fParam4); break;
+ case 4: sprintf(text, "%.0f", 60.0 * fParam5); break;
+ case 5: sprintf(text, "%.0f", 60.0 * fParam6); break;
+ case 6: sprintf(text, "%.0f", 40.0 * fParam7 - 20.0); break;
+ case 7: sprintf(text, "%.0f", 40.0 * fParam8 - 20.0); break;
+ case 8: sprintf(text, "%.0f", 40.0 * fParam9 - 20.0); break;
+ case 9: if(fParam10>0.5) { strcpy(text, "Unipolar"); }
+ else { strcpy(text, "Bipolar"); } break;
+ }
+}
+
+void mdaBandisto::getParameterLabel(LvzInt32 index, char *label)
+{
+ switch(index)
+ {
+ case 0: strcpy(label, ""); break;
+ case 1: strcpy(label, "Hz"); break;
+ case 2: strcpy(label, "Hz"); break;
+ case 3: strcpy(label, "dB"); break;
+ case 4: strcpy(label, "dB"); break;
+ case 5: strcpy(label, "dB"); break;
+ case 6: strcpy(label, "dB"); break;
+ case 7: strcpy(label, "dB"); break;
+ case 8: strcpy(label, "dB"); break;
+ case 9: strcpy(label, ""); break;
+ }
+}
+
+//--------------------------------------------------------------------------------
+// process
+
+void mdaBandisto::process(float **inputs, float **outputs, LvzInt32 sampleFrames)
+{
+ float *in1 = inputs[0];
+ float *in2 = inputs[1];
+ float *out1 = outputs[0];
+ float *out2 = outputs[1];
+ float a, b, c, d, g, l=fb3, m, h, s, sl=slev;
+ float f1i=fi1, f1o=fo1, f2i=fi2, f2o=fo2, b1=fb1, b2=fb2;
+ float g1, d1=driv1, t1=trim1;
+ float g2, d2=driv2, t2=trim2;
+ float g3, d3=driv3, t3=trim3;
+ int v=valve;
+
+ --in1;
+ --in2;
+ --out1;
+ --out2;
+ while(--sampleFrames >= 0)
+ {
+ a = *++in1;
+ b = *++in2;
+ c = out1[1];
+ d = out2[1]; //process from here...
+
+ s = (a - b) * sl; //keep stereo component for later
+ a += (float)(b + 0.00002); //dope filter at low level
+ b2 = (f2i * a) + (f2o * b2); //crossovers
+ b1 = (f1i * b2) + (f1o * b1);
+ l = (f1i * b1) + (f1o * l);
+ m=b2-l; h=a-b2;
+
+ g = (l>0)? l : -l;
+ g = (float)(1.0 / (1.0 + d1 * g) ); //distort
+ g1=g;
+
+ g = (m>0)? m : -m;
+ g = (float)(1.0 / (1.0 + d2 * g) );
+ g2=g;
+
+ g = (h>0)? h : -h;
+ g = (float)(1.0 / (1.0 + d3 * g) );
+ g3=g;
+
+ if(v) { if(l>0)g1=1.0; if(m>0)g2=1.0; if(h>0)g3=1.0; }
+
+ a = (l*g1*t1) + (m*g2*t2) + (h*g3*t3);
+ c += a + s; // output
+ d += a - s;
+
+ *++out1 = c;
+ *++out2 = d;
+ }
+ fb1=b1; fb2=b2, fb3=l;
+}
+
+void mdaBandisto::processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames)
+{
+ float *in1 = inputs[0];
+ float *in2 = inputs[1];
+ float *out1 = outputs[0];
+ float *out2 = outputs[1];
+ float a, b, c, d, g, l=fb3, m, h, s, sl=slev;
+ float f1i=fi1, f1o=fo1, f2i=fi2, f2o=fo2, b1=fb1, b2=fb2;
+ float g1, d1=driv1, t1=trim1;
+ float g2, d2=driv2, t2=trim2;
+ float g3, d3=driv3, t3=trim3;
+ int v=valve;
+
+ --in1;
+ --in2;
+ --out1;
+ --out2;
+ while(--sampleFrames >= 0)
+ {
+ a = *++in1;
+ b = *++in2; //process from here...
+
+ s = (a - b) * sl; //keep stereo component for later
+ a += (float)(b + 0.00002); //dope filter at low level
+ b2 = (f2i * a) + (f2o * b2); //crossovers
+ b1 = (f1i * b2) + (f1o * b1);
+ l = (f1i * b1) + (f1o * l);
+ m=b2-l; h=a-b2;
+
+ g = (l>0)? l : -l;
+ g = (float)(1.0 / (1.0 + d1 * g) ); //distort
+ g1=g;
+
+ g = (m>0)? m : -m;
+ g = (float)(1.0 / (1.0 + d2 * g) );
+ g2=g;
+
+ g = (h>0)? h : -h;
+ g = (float)(1.0 / (1.0 + d3 * g) );
+ g3=g;
+
+ if(v) { if(l>0)g1=1.0; if(m>0)g2=1.0; if(h>0)g3=1.0; }
+
+ a = (l*g1*t1) + (m*g2*t2) + (h*g3*t3);
+ c = a + s; // output
+ d = a - s;
+
+ *++out1 = c;
+ *++out2 = d;
+ }
+ fb1=b1; fb2=b2, fb3=l;
+}