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+//See associated .cpp file for copyright and other info
+
+#ifndef __mdaDX10__
+#define __mdaDX10__
+
+#include <string.h>
+
+#include "audioeffectx.h"
+
+#define NPARAMS 16 //number of parameters
+#define NPROGS 32 //number of programs
+#define NOUTS 2 //number of outputs
+#define NVOICES 8 //max polyphony
+#define SILENCE 0.0003f //voice choking
+
+class mdaDX10Program
+{
+ friend class mdaDX10;
+public:
+ mdaDX10Program() {}
+ ~mdaDX10Program() {}
+
+private:
+ float param[NPARAMS];
+ char name[24];
+};
+
+
+struct VOICE //voice state
+{
+ float env; //carrier envelope
+ float dmod; //modulator oscillator
+ float mod0;
+ float mod1;
+ float menv; //modulator envelope
+ float mlev; //modulator target level
+ float mdec; //modulator envelope decay
+ float car; //carrier oscillator
+ float dcar;
+ float cenv; //smoothed env
+ float catt; //smoothing
+ float cdec; //carrier envelope decay
+ long note; //remember what note triggered this
+};
+
+
+class mdaDX10 : public AudioEffectX
+{
+public:
+ mdaDX10(audioMasterCallback audioMaster);
+ ~mdaDX10();
+
+ virtual void process(float **inputs, float **outputs, LvzInt32 sampleframes);
+ virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleframes);
+ virtual LvzInt32 processEvents(LvzEvents* events);
+
+ virtual void setProgram(LvzInt32 program);
+ virtual void setProgramName(char *name);
+ virtual void getProgramName(char *name);
+ virtual void setParameter(LvzInt32 index, float value);
+ virtual float getParameter(LvzInt32 index);
+ virtual void getParameterLabel(LvzInt32 index, char *label);
+ virtual void getParameterDisplay(LvzInt32 index, char *text);
+ virtual void getParameterName(LvzInt32 index, char *text);
+ virtual void setSampleRate(float sampleRate);
+ virtual void setBlockSize(LvzInt32 blockSize);
+ virtual void resume();
+
+ virtual bool getOutputProperties (LvzInt32 index, LvzPinProperties* properties);
+ virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* text);
+ virtual bool copyProgram (LvzInt32 destination);
+ virtual bool getEffectName (char* name);
+ virtual bool getVendorString (char* text);
+ virtual bool getProductString (char* text);
+ virtual LvzInt32 getVendorVersion () {return 1;}
+ virtual LvzInt32 canDo (char* text);
+
+ virtual LvzInt32 getNumMidiInputChannels () { return 1; }
+
+private:
+ void update(); //my parameter update
+ void noteOn(long note, long velocity);
+ void fillpatch(long p, const char *name,
+ float p0, float p1, float p2, float p3, float p4, float p5,
+ float p6, float p7, float p8, float p9, float p10, float p11,
+ float p12, float p13, float p14, float p15);
+
+ float param[NPARAMS];
+ mdaDX10Program* programs;
+ float Fs;
+
+ #define EVENTBUFFER 120
+ #define EVENTS_DONE 99999999
+ long notes[EVENTBUFFER + 8]; //list of delta|note|velocity for current block
+
+ ///global internal variables
+ VOICE voice[NVOICES];
+ #define SUSTAIN 128
+ long sustain, activevoices, K;
+
+ float tune, rati, ratf, ratio; //modulator ratio
+ float catt, cdec, crel; //carrier envelope
+ float depth, dept2, mdec, mrel; //modulator envelope
+ float lfo0, lfo1, dlfo, modwhl, MW, pbend, velsens, volume, vibrato; //LFO and CC
+ float rich, modmix;
+};
+
+#endif