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author | David Robillard <d@drobilla.net> | 2019-08-02 21:42:07 +0200 |
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committer | David Robillard <d@drobilla.net> | 2019-08-02 23:28:15 +0200 |
commit | 7096fa292a1044f4edfa627393cfde70e3ac8729 (patch) | |
tree | 4cf8626149ac6841e1d916d8f893fdb2d2cfc4f8 | |
parent | b628c72193e068277ab4fbf0e6db9a572c43be46 (diff) | |
download | pugl-7096fa292a1044f4edfa627393cfde70e3ac8729.tar.gz pugl-7096fa292a1044f4edfa627393cfde70e3ac8729.tar.bz2 pugl-7096fa292a1044f4edfa627393cfde70e3ac8729.zip |
Test: Configure GL in configure handler instead of main
-rw-r--r-- | test/pugl_test.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/test/pugl_test.c b/test/pugl_test.c index 12ce529..0470586 100644 --- a/test/pugl_test.c +++ b/test/pugl_test.c @@ -48,6 +48,10 @@ onReshape(PuglView* view, int width, int height) { (void)view; + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + glClearColor(0.2f, 0.2f, 0.2f, 1.0f); + glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0, 0, width, height); @@ -188,12 +192,6 @@ main(int argc, char** argv) return 1; } - puglEnterContext(view, false); - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glClearColor(0.2f, 0.2f, 0.2f, 1.0f); - puglLeaveContext(view, false); - puglShowWindow(view); PuglFpsPrinter fpsPrinter = { puglGetTime(view) }; |