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authorDavid Robillard <d@drobilla.net>2020-04-04 13:36:43 +0200
committerDavid Robillard <d@drobilla.net>2020-04-04 13:36:43 +0200
commit84222d61aaf9416cca0a0eb695e20623441b698b (patch)
tree38fd51d2dcf02f269d191c30ea805b064bf191f0
parent454773477b9075e36b98c346d61f6c35578c7a11 (diff)
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Shader Demo: Explicitly set up alpha blending
-rw-r--r--examples/pugl_gl3_demo.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/pugl_gl3_demo.c b/examples/pugl_gl3_demo.c
index c49ed3d..a2d6094 100644
--- a/examples/pugl_gl3_demo.c
+++ b/examples/pugl_gl3_demo.c
@@ -100,7 +100,8 @@ onConfigure(PuglView* view, double width, double height)
(void)view;
glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
+ glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glViewport(0, 0, (int)width, (int)height);
}