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author | David Robillard <d@drobilla.net> | 2020-03-07 18:32:13 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-03-07 18:32:13 +0100 |
commit | 91a08512f111cc75e177b3dbcf37d39f9ad56765 (patch) | |
tree | dfb207bab33524300ff366233563a82d9ffb52f9 | |
parent | 1b3b338f5db67449e868ddfaf9e5751c131925be (diff) | |
download | pugl-91a08512f111cc75e177b3dbcf37d39f9ad56765.tar.gz pugl-91a08512f111cc75e177b3dbcf37d39f9ad56765.tar.bz2 pugl-91a08512f111cc75e177b3dbcf37d39f9ad56765.zip |
Fix overly long line
-rw-r--r-- | pugl/pugl.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h index c5261a8..7ec1d9e 100644 --- a/pugl/pugl.h +++ b/pugl/pugl.h @@ -862,8 +862,8 @@ puglGetContext(PuglView* view); normally do this. Drawing in Pugl is only allowed during the processing of an expose event. - However, this can be used to enter the graphics context elsewhere, for example - to call any GL functions during setup. + However, this can be used to enter the graphics context elsewhere, for + example to call any GL functions during setup. @param view The view being entered. @param drawing If true, prepare for drawing. |