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author | David Robillard <d@drobilla.net> | 2019-07-24 01:36:16 +0200 |
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committer | David Robillard <d@drobilla.net> | 2019-07-24 01:36:16 +0200 |
commit | d32a920d71f135efc0a973f9cc7d4f834f8a6046 (patch) | |
tree | f9e7045252b05e785fc41d90b76ece12a397563c | |
parent | 31e0bebba2a0e17d1df9282eee368fe11fcd9777 (diff) | |
download | pugl-d32a920d71f135efc0a973f9cc7d4f834f8a6046.tar.gz pugl-d32a920d71f135efc0a973f9cc7d4f834f8a6046.tar.bz2 pugl-d32a920d71f135efc0a973f9cc7d4f834f8a6046.zip |
Update README
-rw-r--r-- | README.md | 34 |
1 files changed, 17 insertions, 17 deletions
@@ -2,31 +2,31 @@ Pugl ==== Pugl (PlUgin Graphics Library) is a minimal portable API for GUIs which is -suitable for use in plugins. It works on X11, MacOS, and Windows, and supports -OpenGL and Cairo graphics contexts. +suitable for use in plugins. It works on X11, MacOS, and Windows, and +optionally supports OpenGL and Cairo graphics contexts. -Pugl is vaguely similar to other libraries like GLUT and GLFW, but with some -significant distinctions: +Pugl is vaguely similar to libraries like GLUT and GLFW, but with some +distinguishing features: - * Minimal in scope, providing only a small interface to isolate + * Minimal in scope, providing only a thin interface to isolate platform-specific details from applications. - * Support for embedding in other windows, so Pugl can be used to draw several - "widgets" inside a larger GUI. + * Zero dependencies, aside from standard system libraries. - * Simple and extensible event-based API that makes dispatching in application - or toolkit code easy without too much boilerplate. + * Support for embedding in native windows, for example as a plugin or + component within a larger application that is not based on Pugl. - * Unlike GLFW, context is explicit and there is no static data whatsoever, so - Pugl can be used in plugins or several independent parts of a program. + * Simple and extensible event-based API that makes dispatching in application + or toolkit code easy with minimal boilerplate. - * Unlike GLUT, there is a single implementation which is modern, small, - liberally licensed Free Software, and suitable for vendoring and static - linking to avoid dependency problems. + * Suitable not only for continuously rendering applications like games, but + also event-driven applications that only draw when necessary. - * More complete support for keyboard input than GLUT, including additional - "special" keys, modifiers, and international text input. + * Explicit context and no static data whatsoever, so that several instances + can be used within a single program at once. -For more information, see <http://drobilla.net/software/pugl>. + * Small, liberally licensed Free Software implementation that is suitable for + vendoring and/or static linking. Pugl can be installed as a library, or + used by simply copying the headers into a project. -- David Robillard <d@drobilla.net> |